Elite 2.8
Posted: Sun 08 Jul, 2018 7:27 pm
Preamble:
Whew. No one is more happy that this is finally out then me. It's pretty clear we need to streamline this process as much as possible. Anyway! Hope you enjoy.
On top of the usual patch release, I'd also like to announce the new balance head Cyris! We've tried this last patch with the whole Inner Circle assembly thing and lacking a head honcho really hurt us in some ways. While the basic process of how we make the patches is unlikely to change much, as always we expect the balance head to be able to compile feedback and offer direction when necessary.
Speaking of feedback, if you want your balance suggestions heard and the fastest notifications to patch updates please head over to the Elite Team's discord server on this link https://discord.gg/s6A2vMH . We will always be watching the forums, but if you want to say something quick and easy, the Discord is there.
CREDITS
Download Links:
This is a full installer of 2.8. You don't need any previous updates to install it properly.
UPDATED: Now a fully stable link. If you got the mega version don't worry, it's the same file.
UPDATED: New new link. Same content, just on Google Drive.
https://drive.google.com/open?id=11MuXR ... jNHYkyJGSA
Map Updates:
New Map: Calderis Desert(2p) by Adila
New Map: Hades Waste(6p) by Swiftsabre
Updated Map: Vulcan Pits(2p) by Swiftsabre
Updated Map: Angstrom Heights(6p) by Swiftsabre
Bug Fixes:
Fixed an issue where the Acid Splatter was not doing the proper area of effect damage.
Improved Psychic Lash responsiveness.
Chaos Space Marines
Chaos Lord:
Default Bolter range decreased from 38 to 26.
Chaos Sorceror:
Subjugation now grants the Sorceror 20% damage resistance for the duration of the effect.
Curse of Tzeentch’s effect is now canceled on retreat.
Plague Champion:
Bile Spewer damage modifier vs building light changed from 5 to 3.5.
Bile Spewer slow effect no longer stacks with suppression.
Chaos Space Marine Squad:
Upkeep cost increased from 1.92 to 2.55.
Eldar
Eldritch Storm:
Damage of first 12 bolts of increased from 100 to 150.
Warlock:
Restoration Field healing effect no longer stacks with base health regeneration.
Swift Movement global cost reduced from 100 to 85.
Warp Spider Exarch:
Phase Shift radius reduced from 15 to 10.
Farseer:
Armour of Fortune health increase reduced from 200 to 150.
Spirit Stones energy cost increased from 70 to 75.
Guardian Weapon Team:
Population cost increased from 3 to 4. (9 to 12)
Rangers:
Setup and Teardown time increased from .75 and .5 seconds to 1 and .75 seconds respectively.
Kinetic Pulse damage reduced from 25 to 5.
Pathfinder Gear energy regeneration increase reduced from +2 e/s to +1 e/s.
Pathfinder Gear no longer reduces the cooldown of Kinetic Pulse. (Now from 35 seconds to 50 seconds when PG is equipped)
Falcon:
Damage modifier on the eld_pulse_laser vs Building_Light reduced from 1.5 to 0.75. (venom_cannon_pvp)
Eld_dual_shuriken_catapults_fire_prism and eld_scatter_laser fire on the move accuracy reduced from 1 to .75.
Sight range reduced from 45 to 40.
Imperial Guard
Leman Russ Battle Tank:
Sight range reduced from 55 to 45.
Baneblade:
Cost increased from 700/180 to 800/180.
Primary cannon damage increased from 150 to 180.
Ordo Malleus
Brother-Captain:
Storm Bolter range reduced from 38 to 26.
We are the Hammer now increases the speed of the Brother Captain by 1 by default.
Inquisitorial Operatives:
Operatives no longer gain bonus damage when coming out of full infiltration.
Operatives no longer have the Smoke Grenade ability.
Operatives now have the Incendiary Grenade ability. Requires the Fallback Plan upgrade.
Incendiary Grenade -
Throw an incendiary grenade that coats an area in flame. 40 grenade damage radius 7.5 initial detonation(no knockback), 5 flame_pvp damage per second for 10 seconds afterwards in a radius of 8. Range 25, Cooldown 50 seconds. Energy cost set to 60.
Purgation Squad:
Model hp reduced from 350 to 333.
Squad is no longer equipped with 3 Incinerators by default.
Squad is now equipped with 1 Incinerator and 2 sets of Stormbolters and Force Halberds.
Incinerator damage per hit increased from 7 to 16.
Incinerator courage damage increased from 25 to 45.
Stormbolter damage per hit set to 12. (7 dps)
Force Sword damage per hit set to 12. (12 dps)
Psilencers upgrade now equips the squad with only 1 Psilencer, rather than 3.
Psilencer damage per hit increased from 31 to 50.
Rending can now be cast whilst the squad is in a building.
Interceptor Squad:
Psycannon damage type changed from explosive_pvp to anti_vehicle_pvp.
Orks
Warboss:
Use yer choppas red cost reduced from 100 to 75 red.
Default Shoota range reduced from 38 to 26.
Bang Bang Hammer damage increase from 120 to 150. (dps from 75 to 60)
Bang Bang Hammer swing special attack damage increase from 55 to 90.
Bang Bang Hammer cost increased from 120/20 to 120/25.
Kommando Nob:
Betta Kombat Kit health increase increased from 100 to 175.
Betta Kombat Kit no longer increases the Kommando Nob’s energy by 25.
Space Marines
Terminator Force Commander:
Terminator Armor cost increased from 150/65 to 150/75.
Tyranids
Hive Tyrant:
Warrior Brood Call-In changed to Tyrant Guard Call-In at base 300/50/175. Unlocks in T2.
Bio Plasma now inflicts 7 flame dps for 10 seconds in radius of 5 around the area of impact.
Ravener Alpha:
Reinforced Chitin cost increased from 100/20 to 120/25.
Strengthened Sinew cost reduced from 110/20 to 100/20.
Acid Splatter splash damage increased from 15 to 20.
Acid Splatter main damage per hit reduced from 100 to 85.
Lictor Alpha:
Health increased from 620 to 630.
Sight range increased from 38 to 40.
Flesh hook energy cost reduced from 60 to 50.
Adrenal Glands heath increase increased from 100 to 150.
Spore Mine Call-In changed to Venom Brood Call-In, Cost 300/0/175, delay of 7 seconds. Unlocks in T2.
Corrosive Claws -
Debuff can now also be applied to vehicles.
Cost increase from 110/25 to 125/35.
Hormagant Squad:
Leap damage reduced from 3.5 to 1.75.
Ravener Brood:
Cost reduced from 400/45 to 400/40.
Whew. No one is more happy that this is finally out then me. It's pretty clear we need to streamline this process as much as possible. Anyway! Hope you enjoy.
On top of the usual patch release, I'd also like to announce the new balance head Cyris! We've tried this last patch with the whole Inner Circle assembly thing and lacking a head honcho really hurt us in some ways. While the basic process of how we make the patches is unlikely to change much, as always we expect the balance head to be able to compile feedback and offer direction when necessary.
Speaking of feedback, if you want your balance suggestions heard and the fastest notifications to patch updates please head over to the Elite Team's discord server on this link https://discord.gg/s6A2vMH . We will always be watching the forums, but if you want to say something quick and easy, the Discord is there.
CREDITS
We received a huge helping hand from Black Relic this time around, who helped to engineer a lot of the changes! Thank you to Adila and Swift for the maps, we could use the spice. Myrdal, as always, thank you for handling the final installer this community wouldn't exist without you. Indrid, ty for handling the graphics for 2.8 and for keeping the community alive through your casts. Following that, ty to the Inner Circle for your input in the balance changes.
As a side note, you can always check out Indrid's Patreon link to support him if you like his casts! https://www.patreon.com/indrid
Also, Black Relic works on his own True40k Mod. He's working on his most recent update so unfortunately for now, all I can give you is his thread in the forum https://www.dawnofwar.info/forum/viewto ... it=True40k
Download Links:
This is a full installer of 2.8. You don't need any previous updates to install it properly.
UPDATED: Now a fully stable link. If you got the mega version don't worry, it's the same file.
UPDATED: New new link. Same content, just on Google Drive.
https://drive.google.com/open?id=11MuXR ... jNHYkyJGSA
Map Updates:
New Map: Calderis Desert(2p) by Adila
New Map: Hades Waste(6p) by Swiftsabre
Updated Map: Vulcan Pits(2p) by Swiftsabre
Updated Map: Angstrom Heights(6p) by Swiftsabre
Bug Fixes:
Fixed an issue where the Acid Splatter was not doing the proper area of effect damage.
Improved Psychic Lash responsiveness.
Chaos Space Marines
Chaos Lord:
Default Bolter range decreased from 38 to 26.
Chaos Sorceror:
Subjugation now grants the Sorceror 20% damage resistance for the duration of the effect.
Curse of Tzeentch’s effect is now canceled on retreat.
Plague Champion:
Bile Spewer damage modifier vs building light changed from 5 to 3.5.
Bile Spewer slow effect no longer stacks with suppression.
Chaos Space Marine Squad:
Upkeep cost increased from 1.92 to 2.55.
Eldar
Eldritch Storm:
Damage of first 12 bolts of increased from 100 to 150.
Warlock:
Restoration Field healing effect no longer stacks with base health regeneration.
Swift Movement global cost reduced from 100 to 85.
Warp Spider Exarch:
Phase Shift radius reduced from 15 to 10.
Farseer:
Armour of Fortune health increase reduced from 200 to 150.
Spirit Stones energy cost increased from 70 to 75.
Guardian Weapon Team:
Population cost increased from 3 to 4. (9 to 12)
Rangers:
Setup and Teardown time increased from .75 and .5 seconds to 1 and .75 seconds respectively.
Kinetic Pulse damage reduced from 25 to 5.
Pathfinder Gear energy regeneration increase reduced from +2 e/s to +1 e/s.
Pathfinder Gear no longer reduces the cooldown of Kinetic Pulse. (Now from 35 seconds to 50 seconds when PG is equipped)
Falcon:
Damage modifier on the eld_pulse_laser vs Building_Light reduced from 1.5 to 0.75. (venom_cannon_pvp)
Eld_dual_shuriken_catapults_fire_prism and eld_scatter_laser fire on the move accuracy reduced from 1 to .75.
Sight range reduced from 45 to 40.
Imperial Guard
Leman Russ Battle Tank:
Sight range reduced from 55 to 45.
Baneblade:
Cost increased from 700/180 to 800/180.
Primary cannon damage increased from 150 to 180.
Ordo Malleus
Brother-Captain:
Storm Bolter range reduced from 38 to 26.
We are the Hammer now increases the speed of the Brother Captain by 1 by default.
Inquisitorial Operatives:
Operatives no longer gain bonus damage when coming out of full infiltration.
Operatives no longer have the Smoke Grenade ability.
Operatives now have the Incendiary Grenade ability. Requires the Fallback Plan upgrade.
Incendiary Grenade -
Throw an incendiary grenade that coats an area in flame. 40 grenade damage radius 7.5 initial detonation(no knockback), 5 flame_pvp damage per second for 10 seconds afterwards in a radius of 8. Range 25, Cooldown 50 seconds. Energy cost set to 60.
Purgation Squad:
Model hp reduced from 350 to 333.
Squad is no longer equipped with 3 Incinerators by default.
Squad is now equipped with 1 Incinerator and 2 sets of Stormbolters and Force Halberds.
Incinerator damage per hit increased from 7 to 16.
Incinerator courage damage increased from 25 to 45.
Stormbolter damage per hit set to 12. (7 dps)
Force Sword damage per hit set to 12. (12 dps)
Psilencers upgrade now equips the squad with only 1 Psilencer, rather than 3.
Psilencer damage per hit increased from 31 to 50.
Rending can now be cast whilst the squad is in a building.
Interceptor Squad:
Psycannon damage type changed from explosive_pvp to anti_vehicle_pvp.
Orks
Warboss:
Use yer choppas red cost reduced from 100 to 75 red.
Default Shoota range reduced from 38 to 26.
Bang Bang Hammer damage increase from 120 to 150. (dps from 75 to 60)
Bang Bang Hammer swing special attack damage increase from 55 to 90.
Bang Bang Hammer cost increased from 120/20 to 120/25.
Kommando Nob:
Betta Kombat Kit health increase increased from 100 to 175.
Betta Kombat Kit no longer increases the Kommando Nob’s energy by 25.
Space Marines
Terminator Force Commander:
Terminator Armor cost increased from 150/65 to 150/75.
Tyranids
Hive Tyrant:
Warrior Brood Call-In changed to Tyrant Guard Call-In at base 300/50/175. Unlocks in T2.
Bio Plasma now inflicts 7 flame dps for 10 seconds in radius of 5 around the area of impact.
Ravener Alpha:
Reinforced Chitin cost increased from 100/20 to 120/25.
Strengthened Sinew cost reduced from 110/20 to 100/20.
Acid Splatter splash damage increased from 15 to 20.
Acid Splatter main damage per hit reduced from 100 to 85.
Lictor Alpha:
Health increased from 620 to 630.
Sight range increased from 38 to 40.
Flesh hook energy cost reduced from 60 to 50.
Adrenal Glands heath increase increased from 100 to 150.
Spore Mine Call-In changed to Venom Brood Call-In, Cost 300/0/175, delay of 7 seconds. Unlocks in T2.
Corrosive Claws -
Debuff can now also be applied to vehicles.
Cost increase from 110/25 to 125/35.
Hormagant Squad:
Leap damage reduced from 3.5 to 1.75.
Ravener Brood:
Cost reduced from 400/45 to 400/40.