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2.7.1 Bug List

Posted: Mon 23 Oct, 2017 8:01 am
by Torpid
Report any bugs involved in the 2.7.1 patch here please!

Tooltips:

OM -
Psybolts Ammunition upgrade tooltip for Strike Squad still says the upgrade gives you the 25% slow on hit even though this has been removed
Energy Burst tooltip still says the duration of the effect on enemy units lasts for 4 seconds instead of 6.


General:

CSM -
Chaos Lord doesn't receive an armor indicator for Armor of the Inferno if he purchases his Combi Bolter first
Raptors retain their melee indicator after the squad equips Meltaguns
Chaos Lord doesn't receive an armor indicator for Armor of the Inferno if he purchases his Combi Bolter first
Raptors still retain their melee indicator after the squad equips Meltaguns

Eldar -

SM -

IG -
Catachan explosive shot doing 30 damage instead of 9.

OM -

Orks -

Nids -
Endless swarm only reinforcing 1 model at a time not 2for1.
RA's starting tunnel has 175hp, secondary tunnel has 125hp, both should have 125hp.

Re: 2.7.1 Bug List

Posted: Mon 23 Oct, 2017 9:56 am
by Shroom
Torpid wrote:OM -
.

theyre still in the game

Re: 2.7.1 Bug List

Posted: Mon 23 Oct, 2017 10:46 am
by Sheitan
OM Plasma cannon dread hurricane bolter range seems weird, bolter fires far longer than plasma cannon. Bolter firing range is almost identical with sight range of dread.

Re: 2.7.1 Bug List

Posted: Mon 23 Oct, 2017 8:13 pm
by Slaaneshi Cacophony
Chaos Space Marines
Chaos Lord still doesn't receive an armor indicator for Armor of the Inferno if he purchases his Combi Bolter first
Raptors still retain their melee indicator after the squad equips Meltaguns

Re: 2.7.1 Bug List

Posted: Wed 25 Oct, 2017 3:26 pm
by Slaaneshi Cacophony
Ordo Malleus
Psybolts Ammunition upgrade tooltip for Strike Squad still says the upgrade gives you the 25% slow on hit even though this has been removed
Energy Burst tooltip still says the duration of the effect on enemy units lasts for 4 seconds instead of 6

Re: 2.7.1 Bug List

Posted: Wed 25 Oct, 2017 11:23 pm
by Torpid
Sheitan wrote:OM Plasma cannon dread hurricane bolter range seems weird, bolter fires far longer than plasma cannon. Bolter firing range is almost identical with sight range of dread.


Ye, it's 49 range atm. Will reduce to 40. That's noted.

Re: 2.7.1 Bug List

Posted: Thu 26 Oct, 2017 1:27 am
by Cyris
DA don't get any indicator changes when they add warlock. Maybe the "high ranged damage" indicator?

Re: 2.7.1 Bug List

Posted: Thu 26 Oct, 2017 4:03 am
by Atlas
Cyris wrote:DA don't get any indicator changes when they add warlock. Maybe the "high ranged damage" indicator?


The indicator should just be the model, no?

Re: 2.7.1 Bug List

Posted: Sat 28 Oct, 2017 9:50 am
by Floid
T3 Lictor almost always loses his first flesh hook because an old bug.

Re: 2.7.1 Bug List

Posted: Sun 05 Nov, 2017 4:37 pm
by Schepp himself
Torpid wrote:Report any bugs involved in the 2.7.1 patch here please!
Nids -
Endless swarm only reinforcing 1 model at a time not 2for1.


Wait, is that a bug or a feature now? It's in the patch notes that way and works as intended when it is actually intended that way. That is only giving +10% health to the members of the squad.

Greets
Schepp himself

Re: 2.7.1 Bug List

Posted: Sun 05 Nov, 2017 11:49 pm
by Torpid
Schepp himself wrote:
Torpid wrote:Report any bugs involved in the 2.7.1 patch here please!
Nids -
Endless swarm only reinforcing 1 model at a time not 2for1.


Wait, is that a bug or a feature now? It's in the patch notes that way and works as intended when it is actually intended that way. That is only giving +10% health to the members of the squad.

Greets
Schepp himself


A bug.

Re-read it, the additional 2 models it granted were removed, but that doesn't mean the 2for1 reinforce was. In addition they now get a 10% hp buff passively from it.

Re: 2.7.1 Bug List

Posted: Mon 06 Nov, 2017 8:20 am
by The Licking Boogyman
The kinetic pulse ability was grayed and couldnt use it after using the ability a few times. Retreating to base fixed the problem. Also trippa shoota for some reason some times doesnt stun/knockback the target even though it hit the target. LA's Fleshhook as well as guos "fleshhook" dont go off sometimes, though still drain energy. And u know it probably, but wb cybork implants still takes the same time as before and not the normal stomp time it should have gotten.