2.7.1 Bug List

Elite (and related) releases.
User avatar
Torpid
Moderator
Posts: 3194
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

2.7.1 Bug List

Postby Torpid » Mon 23 Oct, 2017 8:01 am

Report any bugs involved in the 2.7.1 patch here please!

Tooltips:

OM -
Psybolts Ammunition upgrade tooltip for Strike Squad still says the upgrade gives you the 25% slow on hit even though this has been removed
Energy Burst tooltip still says the duration of the effect on enemy units lasts for 4 seconds instead of 6.


General:

CSM -
Chaos Lord doesn't receive an armor indicator for Armor of the Inferno if he purchases his Combi Bolter first
Raptors retain their melee indicator after the squad equips Meltaguns
Chaos Lord doesn't receive an armor indicator for Armor of the Inferno if he purchases his Combi Bolter first
Raptors still retain their melee indicator after the squad equips Meltaguns

Eldar -

SM -

IG -
Catachan explosive shot doing 30 damage instead of 9.

OM -

Orks -

Nids -
Endless swarm only reinforcing 1 model at a time not 2for1.
RA's starting tunnel has 175hp, secondary tunnel has 125hp, both should have 125hp.
Last edited by Torpid on Wed 25 Oct, 2017 11:36 pm, edited 4 times in total.
Lets make Ordo Malleus great again!
User avatar
Shroom
Level 2
Posts: 88
Joined: Sat 12 Mar, 2016 12:01 pm

Re: 2.7.1 Bug List

Postby Shroom » Mon 23 Oct, 2017 9:56 am

Torpid wrote:OM -
.

theyre still in the game
Sheitan
Level 0
Posts: 8
Joined: Wed 12 Apr, 2017 9:12 am

Re: 2.7.1 Bug List

Postby Sheitan » Mon 23 Oct, 2017 10:46 am

OM Plasma cannon dread hurricane bolter range seems weird, bolter fires far longer than plasma cannon. Bolter firing range is almost identical with sight range of dread.
User avatar
Slaaneshi Cacophony
Level 2
Posts: 62
Joined: Thu 30 Oct, 2014 11:36 am

Re: 2.7.1 Bug List

Postby Slaaneshi Cacophony » Mon 23 Oct, 2017 8:13 pm

Chaos Space Marines
Chaos Lord still doesn't receive an armor indicator for Armor of the Inferno if he purchases his Combi Bolter first
Raptors still retain their melee indicator after the squad equips Meltaguns
User avatar
Slaaneshi Cacophony
Level 2
Posts: 62
Joined: Thu 30 Oct, 2014 11:36 am

Re: 2.7.1 Bug List

Postby Slaaneshi Cacophony » Wed 25 Oct, 2017 3:26 pm

Ordo Malleus
Psybolts Ammunition upgrade tooltip for Strike Squad still says the upgrade gives you the 25% slow on hit even though this has been removed
Energy Burst tooltip still says the duration of the effect on enemy units lasts for 4 seconds instead of 6
User avatar
Torpid
Moderator
Posts: 3194
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

Re: 2.7.1 Bug List

Postby Torpid » Wed 25 Oct, 2017 11:23 pm

Sheitan wrote:OM Plasma cannon dread hurricane bolter range seems weird, bolter fires far longer than plasma cannon. Bolter firing range is almost identical with sight range of dread.


Ye, it's 49 range atm. Will reduce to 40. That's noted.
Lets make Ordo Malleus great again!
User avatar
Cyris
Level 4
Posts: 640
Joined: Fri 22 Mar, 2013 10:22 pm

Re: 2.7.1 Bug List

Postby Cyris » Thu 26 Oct, 2017 1:27 am

DA don't get any indicator changes when they add warlock. Maybe the "high ranged damage" indicator?
User avatar
Atlas
Moderator
Posts: 1964
Joined: Sun 02 Feb, 2014 5:23 pm
Location: Tarpon Springs, FL

Re: 2.7.1 Bug List

Postby Atlas » Thu 26 Oct, 2017 4:03 am

Cyris wrote:DA don't get any indicator changes when they add warlock. Maybe the "high ranged damage" indicator?


The indicator should just be the model, no?
Atlas: Minister of Common Sense, Reasoning and Similar Sh*t
User avatar
Floid
Level 1
Posts: 48
Joined: Mon 11 Feb, 2013 9:43 pm

Re: 2.7.1 Bug List

Postby Floid » Sat 28 Oct, 2017 9:50 am

T3 Lictor almost always loses his first flesh hook because an old bug.
User avatar
Schepp himself
Level 2
Posts: 74
Joined: Sun 01 Oct, 2017 4:42 pm

Re: 2.7.1 Bug List

Postby Schepp himself » Sun 05 Nov, 2017 4:37 pm

Torpid wrote:Report any bugs involved in the 2.7.1 patch here please!
Nids -
Endless swarm only reinforcing 1 model at a time not 2for1.


Wait, is that a bug or a feature now? It's in the patch notes that way and works as intended when it is actually intended that way. That is only giving +10% health to the members of the squad.

Greets
Schepp himself
User avatar
Torpid
Moderator
Posts: 3194
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

Re: 2.7.1 Bug List

Postby Torpid » Sun 05 Nov, 2017 11:49 pm

Schepp himself wrote:
Torpid wrote:Report any bugs involved in the 2.7.1 patch here please!
Nids -
Endless swarm only reinforcing 1 model at a time not 2for1.


Wait, is that a bug or a feature now? It's in the patch notes that way and works as intended when it is actually intended that way. That is only giving +10% health to the members of the squad.

Greets
Schepp himself


A bug.

Re-read it, the additional 2 models it granted were removed, but that doesn't mean the 2for1 reinforce was. In addition they now get a 10% hp buff passively from it.
Lets make Ordo Malleus great again!
User avatar
The Licking Boogyman
Level 3
Posts: 207
Joined: Thu 23 Jun, 2016 7:51 pm

Re: 2.7.1 Bug List

Postby The Licking Boogyman » Mon 06 Nov, 2017 8:20 am

The kinetic pulse ability was grayed and couldnt use it after using the ability a few times. Retreating to base fixed the problem. Also trippa shoota for some reason some times doesnt stun/knockback the target even though it hit the target. LA's Fleshhook as well as guos "fleshhook" dont go off sometimes, though still drain energy. And u know it probably, but wb cybork implants still takes the same time as before and not the normal stomp time it should have gotten.

Return to “Releases”



Who is online

Users browsing this forum: EtaCarinae and 3 guests