egewithin wrote:The Bad Road wrote:Sad but true Atlas, that does bring me to another question though. Will the Chaplain ever see the light of day in Elite? Perhaps as a t1 subhero like the painboy + 20% more "oophm"?
Elite mods main purpose is to fix balance issues rather than giving players eye candy things. 2 sub commanders for 1 faction may not be cool, also there isn't a need for Chaplin in the game. A new unit must be a need in the first place.
For example Fire Dragons. They were a need for Eldar because Eldar is a mobile army but their all AV sources were heavy and requares setting up. To break this, Fire Dragons are now providing mobile AV source.
Or lets take Raptors. Chaos had really bad troubles with dealing with multiple set up teams in T1. Tic GL's are not good enough for that so they came in.
Orks already have two sub-commanders and both sternguard and the whirlwind feel like eye candy choices rather than filling in a real gaping hole in the SM arsenal, though I do agree with your point - what niche would the chaplain fill in? With Dawn of War 3 on the horizon, i suspect we'll see the final finishing touches of Elite in the not too distant future and adding in new stuff simply for the sake of it doesn't fit the mod's flavour.
I do agree that the base librarian is too costly for what he does, especially in light on other sub-commanders which have a significant impact to the field in their vanilla form - from the speed of autarch or the disruption of the weirdboy (the zoa is also a sub-commander of sorts).
If anything, I'd like to see tweaks to both the extra armour to both the wartrukk and the razorback, which is now currently redundant:
Trukk - Increases the damage of the Trukk to 45 dps (up from 27.43, compared to the 55 dps of the razorback)
Razorback - Moved to T3, adds a healing aura. This allows for more staying power for levelled up HI squads in the late game - much more useful than just reinforcement in the upkeep heavy late game.