The Codex WIP

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Crewfinity
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Re: The Codex WIP

Postby Crewfinity » Fri 30 Oct, 2015 9:43 pm

how much does the more dakka global increase tankbusta and stikkbomma damage values by? it doesnt say :P
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Sat 31 Oct, 2015 5:27 pm

25%
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Adeptus Noobus
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Re: The Codex WIP

Postby Adeptus Noobus » Tue 03 Nov, 2015 3:22 pm

I am guessing the Codex has been taken offline because of the overhaul you are giving the entire website (much appreciated btw). Is there any possibility that we could access a backup version of the old Codex for the duration of the update process?
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Cyris
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Re: The Codex WIP

Postby Cyris » Tue 03 Nov, 2015 4:10 pm

Adeptus Noobus wrote:I am guessing the Codex has been taken offline because of the overhaul you are giving the entire website (much appreciated btw). Is there any possibility that we could access a backup version of the old Codex for the duration of the update process?


This please! I need my data!

The new layout is feeling better already though, nice step forward.
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Re: The Codex WIP

Postby Myrdal » Tue 03 Nov, 2015 6:46 pm

Adeptus Noobus wrote:I am guessing the Codex has been taken offline because of the overhaul you are giving the entire website (much appreciated btw). Is there any possibility that we could access a backup version of the old Codex for the duration of the update process?

Ofc, old links should work otherwise http://www.dawnofwar.info/codex.php.
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Re: The Codex WIP

Postby Adeptus Noobus » Tue 03 Nov, 2015 6:49 pm

hakon wrote:
Adeptus Noobus wrote:I am guessing the Codex has been taken offline because of the overhaul you are giving the entire website (much appreciated btw). Is there any possibility that we could access a backup version of the old Codex for the duration of the update process?

Ofc, old links should work otherwise http://www.dawnofwar.info/codex.php.

Awesome. Thank you very much.
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egewithin
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Re: The Codex WIP

Postby egewithin » Tue 03 Nov, 2015 9:12 pm

New site looks awsome. GJ. But, can we see the pictures much clear please? I mean the bottom parts insted of top parts taht includes clouds and fogs.
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SinisterLaugh
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Re: The Codex WIP

Postby SinisterLaugh » Thu 05 Nov, 2015 8:52 am

From the Codex

IG Artillery Spotters
Mortar Shell ability
"Call a mortar shell to the target location, dealing 60 grenade launcher damage and disrupting nearby units. Researching upgrades improves the damage from 75 grenade launcher to 100 with the Incendiary Shells upgrade, and 125 with the Heavy Mortar Cannon..."

So damage without upgrades is 60 or 75?
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Re: The Codex WIP

Postby Dark Riku » Thu 05 Nov, 2015 4:14 pm

Look at all the upgrades...

ncendiary Shells | T2
75 15
Unlocks the Incendiary Shell ability that burns enemies in an area over time. Also increases Mortar Shell damage from 75 to 100.


Heavy Mortar Cannon | T3
75 15
Upgrades the squad's off-map support to a heavy mortar, further increasing Mortar Shell damage from 75 to 125.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Thu 05 Nov, 2015 5:04 pm

It goes 75-100-125 from T1-2-3. I'll fix it when site maintenance is done.
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Ace of Swords
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Re: The Codex WIP

Postby Ace of Swords » Sat 06 Feb, 2016 5:55 pm

I was wondering, is there an off line (downloadable) version of the codex somewhere?
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Re: The Codex WIP

Postby Lulgrim » Sat 06 Feb, 2016 7:10 pm

Nope, not very convenient to convert manually because of all the hassle and getting outdated in 15 minutes, and not sure how to auto-convert it either. Not much demand anyway with the Internets and all…
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Re: The Codex WIP

Postby Ace of Swords » Sat 06 Feb, 2016 8:10 pm

Lulgrim wrote:Nope, not very convenient to convert manually because of all the hassle and getting outdated in 15 minutes, and not sure how to auto-convert it either. Not much demand anyway with the Internets and all…


Nps, I guess I'll try to do a work around with screenshots and then convert everything into a PDF.
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Re: The Codex WIP

Postby Lulgrim » Sat 06 Feb, 2016 9:04 pm

Don’t screenshot it though, at least save the complete web pages.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Tue 23 Feb, 2016 3:26 pm

Finally got around to updating the issues people brought up since the maintenance. Should be able to get it updated to 2.5 this weekend.
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Re: The Codex WIP

Postby CSM Emperor » Wed 24 Feb, 2016 12:09 am

Codex Edition ??????
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Wed 24 Feb, 2016 1:23 am

What?
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Soberson
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Re: The Codex WIP

Postby Soberson » Wed 24 Feb, 2016 3:46 pm

It would be nice see every faction unit in separate category aka TIER (1 to 3). It is helpful to know what's going to hit you at certain time.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Wed 24 Feb, 2016 4:36 pm

At the bottom of the main codex page, there is a "By Tier" option that will show when the units are made.
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Re: The Codex WIP

Postby Wise Windu » Thu 25 Feb, 2016 5:04 am

Chaos updated to 2.5, as well as the changes from the "Balance" section of the 2.5 changelog.
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Re: The Codex WIP

Postby Wise Windu » Sat 27 Feb, 2016 1:13 am

Updated Eldar, SM, and IG
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Re: The Codex WIP

Postby evilmario5 » Sat 27 Feb, 2016 7:17 am

hows GK codex going :D

going to be giving my incite to the 2.5.0 balance forum page in regards to just the BC wargear once GK codex is updated
yes I play gk/om a bit no hate plz
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Sat 27 Feb, 2016 8:35 am

GK (OM) and Ork updated
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Re: The Codex WIP

Postby Wise Windu » Sat 27 Feb, 2016 5:58 pm

Nids updated. Should be all done.
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Re: The Codex WIP

Postby Adeptus Noobus » Mon 29 Feb, 2016 6:15 am

Upon checking the updated Codex page for the Dark Reapers I noticed a few things:

A Dark Reaper Exarch is sent to lead the squad. Increases the squad's maximum by 10.

should probably be
A Dark Reaper Exarch is sent to lead the squad. Increases the squad's maximum sight range by 10.

And the model stats for the Dark Reaper Exarch does not reflect the newly made changes in 2.5 as he has the same sight range as the other models (40) when it should be 50.

A Dark Reaper model has 200 health and the whole squad has 4 models which should mean that they have 800 health overall instead of just 700 (unless their health per model has also been changed in 2.5).

The Exarchs power cost reduction is also not reflected in the Codex.
- Dark Reaper Exarch cost reduced from 85/25 down to 85/15
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Mon 29 Feb, 2016 11:21 am

Adeptus Noobus wrote:squad's maximum sight range by 10
Adeptus Noobus wrote: have 800 health overall
Fixed, thanks.

Adeptus Noobus wrote:And the model stats for the Dark Reaper Exarch does not reflect the newly made changes in 2.5 as he has the same sight range as the other models (40) when it should be 50.
The sight range of the Exarch is 40, and the upgrade adds 10, which is accounted for in the upgrade tab.

Adeptus Noobus wrote:The Exarchs power cost reduction is also not reflected in the Codex.
Seems to be for me. Maybe you were looking at the Aspect?
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Re: The Codex WIP

Postby Adeptus Noobus » Mon 29 Feb, 2016 12:13 pm

Wise Windu wrote:
Adeptus Noobus wrote:And the model stats for the Dark Reaper Exarch does not reflect the newly made changes in 2.5 as he has the same sight range as the other models (40) when it should be 50.
The sight range of the Exarch is 40, and the upgrade adds 10, which is accounted for in the upgrade tab.

Roger that. Thanks for clarifying.

Wise Windu wrote:
Adeptus Noobus wrote:The Exarchs power cost reduction is also not reflected in the Codex.
Seems to be for me. Maybe you were looking at the Aspect?

It is correct in the Upgrades tab but if you look at the Cost tab, the Exarch still costs 85/25.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Mon 29 Feb, 2016 12:54 pm

Ah, gotcha. I'll fix it when I get home.
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Re: The Codex WIP

Postby Lulgrim » Mon 29 Feb, 2016 3:02 pm

Wise Windu wrote:The sight range of the Exarch is 40, and the upgrade adds 10, which is accounted for in the upgrade tab.

That's a weird mechanic, did you specifically want to keep the bonus if the exarch dies or...?
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Re: The Codex WIP

Postby Adeptus Noobus » Mon 29 Feb, 2016 3:06 pm

The way I remember it from the WIP notes was that the bonus remains even if the Exarch were to die. But it does not get added again when he is repurchased. Please correct me if I am wrong :D

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