The Codex WIP

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Batpimp
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Re: The Codex WIP

Postby Batpimp » Fri 21 Mar, 2014 8:14 pm

Acid Splatter

135 30 15

Gives the Ravener Alpha's melee attacks acid splatter, causing 20 piercing damage to enemy infantry in radius 5. Increases melee skill by 10 while equipped.

Doesn't this actually do splash plasma/power dmg?
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Torpid
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Re: The Codex WIP

Postby Torpid » Fri 21 Mar, 2014 8:16 pm

The default attack is power but the splash is pvp AFAIK.
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Re: The Codex WIP

Postby Wise Windu » Fri 21 Mar, 2014 9:06 pm

The attack is power melee, and the splash is piercing. I checked it again.
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Re: The Codex WIP

Postby Nuclear Arbitor » Fri 21 Mar, 2014 11:30 pm

you could put the damage dealt by the cannon in parenthesis. although that would probably require a second graph...
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Re: The Codex WIP

Postby Wise Windu » Sat 22 Mar, 2014 1:48 am

IG commanders are up. No stats or leveling tabs.
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Re: The Codex WIP

Postby Metron » Sat 22 Mar, 2014 10:02 am

Good work is being done here.
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Re: The Codex WIP

Postby Torpid » Sat 22 Mar, 2014 12:30 pm

Metron wrote:Good work is being done here.


+1
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Re: The Codex WIP

Postby Wise Windu » Sat 22 Mar, 2014 4:21 pm

:) Thanks
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Re: The Codex WIP

Postby Phoenix » Sun 23 Mar, 2014 1:25 pm

Concerning lead by example:

"Increases speed by 2 and grants special attacks on every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds. 60 second cooldown."

I always thought it worked like battlecry so that every Special attack increases the damage? This description would be misleading then.
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Re: The Codex WIP

Postby Forestradio » Sun 23 Mar, 2014 3:06 pm

The Brother Captain's "Abilities" section has "Purified Blades" listed as an active ability when it's actually a passive that is always on when the wargear is equipped.
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Re: The Codex WIP

Postby Dark Riku » Sun 23 Mar, 2014 3:23 pm

Phoenix wrote:Concerning lead by example:

"Increases speed by 2 and grants special attacks on every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds. 60 second cooldown."

I always thought it worked like battlecry so that every Special attack increases the damage? This description would be misleading then.
How is that description misleading? °_O It's clear as day :D
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Re: The Codex WIP

Postby Uncle Milty » Sun 23 Mar, 2014 3:30 pm

Keep it up.
Sadly my team consisting of only Bahamut and me are kinda stuck in progress with the updated tooltips. I started my thesis and if you are somewhat up-to-date on venezualian politics you might know that times are a lil stressful where Bahamut lives. I'm not sure if we can provide completely overworked tooltips anytime soon.
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Re: The Codex WIP

Postby Phoenix » Sun 23 Mar, 2014 3:50 pm

Dark Riku wrote:
Phoenix wrote:Concerning lead by example:

"Increases speed by 2 and grants special attacks on every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds. 60 second cooldown."

I always thought it worked like battlecry so that every Special attack increases the damage? This description would be misleading then.
How is that description misleading? °_O It's clear as day :D

Right now it says that it just initially increases the dmg by 10% and not with every Special attack and i was kinda asking what exactly is the Case here.
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Re: The Codex WIP

Postby Wise Windu » Sun 23 Mar, 2014 5:40 pm

Phoenix wrote:I always thought it worked like battlecry so that every Special attack increases the damage? This description would be misleading then.


Changed it. And it's actually 15%, so I guess I mis-typed before. Thanks

Radio the Forest wrote:The Brother Captain's "Abilities" section has "Purified Blades" listed as an active ability when it's actually a passive that is always on when the wargear is equipped.


Made it more clear.

Uncle Milty wrote:Keep it up.
Sadly my team consisting of only Bahamut and me are kinda stuck in progress with the updated tooltips. I started my thesis and if you are somewhat up-to-date on venezualian politics you might know that times are a lil stressful where Bahamut lives. I'm not sure if we can provide completely overworked tooltips anytime soon.


Yeah, it's a shame. Good luck with your thesis, and of course good luck to Bahamut. Hopefully things start to get better there soon.
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Re: The Codex WIP

Postby Wise Windu » Sun 23 Mar, 2014 11:13 pm

IG units are up. And, thanks to some new black magic by Lulgrim, I can add the stats, leveling and cost tabs!

The Baneblade's page isn't cooperating at the moment, so ignore those tabs for now.

I'll be filling out the other race tabs soon.
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Re: The Codex WIP

Postby Phoenix » Sun 23 Mar, 2014 11:49 pm

The ground pound actually costs 15 power and the missile launcher is 25 power.
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Re: The Codex WIP

Postby Wise Windu » Sun 23 Mar, 2014 11:56 pm

Oops, forgot to change those. Fixed.
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Re: The Codex WIP

Postby Lulgrim » Mon 24 Mar, 2014 6:37 am

Wise Windu wrote:IG units are up. And, thanks to some new black magic by Lulgrim, I can add the stats, leveling and cost tabs!

The Baneblade's page isn't cooperating at the moment, so ignore those tabs for now.

I'll be filling out the other race tabs soon.

Bane Wolf name is incorrect.

What's wrong with Baneblade? Corsix-string data not clearing? If you can send me the raw data (link to text file or smt) I can take a look at work.

Bean Blade weapons page could include the demo cannon and upgrades tab can be removed.
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Re: The Codex WIP

Postby Myrdal » Mon 24 Mar, 2014 11:03 am

I wrote a rbf to json conversion tool earlier. Not sure if it's of any help but it's available here:
http://dow.cache.nu/rbf2json.exe
http://dow.cache.nu/rbf2json (linux)

Might be some issues with it since I only tested a couple of rbf files.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Mon 24 Mar, 2014 1:09 pm

Lulgrim wrote:What's wrong with Baneblade? Corsix-string data not clearing? If you can send me the raw data (link to text file or smt) I can take a look at work.

Bean Blade weapons page could include the demo cannon and upgrades tab can be removed.


It isn't updating the stats or leveling tabs. I tried to send you a link, but I got an error:

"You don't have permission to access /forum/ucp.php on this server."

So anyway, here's the link: http://www.mediafire.com/edit/12zrpk6a8 ... string.txt

Added the Demolisher cannon and fixed Bane Wolf name.
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Re: The Codex WIP

Postby Phoenix » Mon 24 Mar, 2014 4:08 pm

Flag Jacket uses the Carapace Armor's image and vice versa.
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Re: The Codex WIP

Postby Lulgrim » Mon 24 Mar, 2014 6:29 pm

Wise Windu wrote:So anyway, here's the link: http://www.mediafire.com/edit/12zrpk6a8 ... string.txt

The script probably fails because of missing leveling data. Probably happens with other non-leveling units? I'll fix it tonyte.
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Re: The Codex WIP

Postby Wise Windu » Mon 24 Mar, 2014 6:47 pm

Lulgrim wrote:
Wise Windu wrote:So anyway, here's the link: http://www.mediafire.com/edit/12zrpk6a8 ... string.txt

The script probably fails because of missing leveling data. Probably happens with other non-leveling units? I'll fix it tonyte.


Might be.

Phoenix wrote:Flag Jacket uses the Carapace Armor's image and vice versa.


Fixed. Be more specific next time, though. I checked the Lord General first :lol:


Edit: Interestingly, I just updated the Ork commanders and they didn't go through either.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Tue 25 Mar, 2014 3:03 am

Radio the Forest wrote:Reinforcement cost for SM terminators and assault terminators is 150/25 not 150/50


Fixed.
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Re: The Codex WIP

Postby Forestradio » Tue 25 Mar, 2014 4:18 am

Two of the Terminator Librarian ability pictures are incorrect.

"Purge" is currently using the icon from the Strike Squad ability "Purification" it uses a different one.

"Shrouding" is currently using the icon from the "Nemesis Vortex" it uses a different one that is found in the Chaos Rising campaign iirc.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Tue 25 Mar, 2014 4:27 am

Radio the Forest wrote:Two of the Terminator Librarian ability pictures are incorrect.

"Purge" is currently using the icon from the Strike Squad ability "Purification" it uses a different one.

"Shrouding" is currently using the icon from the "Nemesis Vortex" it uses a different one that is found in the Chaos Rising campaign iirc.


Fixed.

@Lulgrim

I noticed that none of the Ork commanders have population tabs in the EBPS node, so that might have something to do with it.

Edit: Yep, added the population bit and it works fine now. So never mind the commanders.
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Re: The Codex WIP

Postby Broodwich » Tue 25 Mar, 2014 8:53 am

Love your sig
Fas est ab hoste doceri
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Re: The Codex WIP

Postby Phoenix » Tue 25 Mar, 2014 9:09 am

Wise Windu wrote:
Phoenix wrote:Flag Jacket uses the Carapace Armor's image and vice versa.


Fixed. Be more specific next time, though. I checked the Lord General first



Sorry I played LG just a few times so I was not aware the two commanders had the Same armor names.

In the plague champion's weapon section the plague sword only does 0.001 dps.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Tue 25 Mar, 2014 9:49 am

Broodwich wrote:Love your sig


:lol: Thanks

Phoenix wrote:In the plague champion's weapon section the plague sword only does 0.001 dps.


Yeah, it's correct, and I was surprised no one brought it up with how much fuss the Khorne pred caused. Check the upgrade tab, the information is there. It is an on hit application of damage, rather than a straight up attack.
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Re: The Codex WIP

Postby Metron » Tue 25 Mar, 2014 10:02 am

One thing that coild be more clear is what wargear is connected to what weapons. I know that entangling webs used to increase the WSE dps and assume that it still does. Hovewer there are no indicators that these are connected.

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