The Codex WIP

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Wise Windu
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The Codex WIP

Postby Wise Windu » Mon 03 Mar, 2014 3:23 am

All right guys, some of the Codex is done (although definitely still a WIP) and I could use some help finding errors in it, since I've inevitably screwed something up.

Anything you see that's wrong, whether it's an incorrect picture, wrong description, number, something missing, etc., post it here. If you're right, I'll change it. If not...well then I won't, obviously. And you'll get to learn ;)

Now then:

http://www.dawnofwar.info/index.php?pag ... ce_marines
Space Marines are mostly done. Updated to 2.5

http://www.dawnofwar.info/index.php?page=elite/chaos
Chaos is in pretty much the same state as SM. Updated to 2.5.

http://www.dawnofwar.info/index.php?pag ... ey_knights
GK is mostly done as well. Updated to 2.5.

http://www.dawnofwar.info/index.php?page=elite/orks
Mostly done. Updated to 2.5.

http://www.dawnofwar.info/index.php?page=elite/eldar
Mostly done. Updated to 2.5

http://www.dawnofwar.info/index.php?page=elite/tyranids
Mostly done. Updated to 2.5.

http://www.dawnofwar.info/index.php?pag ... rial_guard
Mostly done. Updated to 2.5

Things I currently can't fix:

1. Pages with no Stats, Cost, or Leveling tabs

And that's it for now. I'll post more when there are updates.

Enjoy the info! :)
Last edited by Wise Windu on Mon 13 Jul, 2015 8:42 pm, edited 21 times in total.
Atlas

Re: The Codex WIP

Postby Atlas » Mon 03 Mar, 2014 4:06 am

For Apothecary just replace all mentions of "Master Crafted Bolter" with "Customized Storm Bolter" Dunno if you wanna swap pictures with that too.

For Techmarine, I think Bionice gives +10% melee damage too? Would need a third opinion here.

For FC, Does For the Emperor boost all damage or just ranged damage? Again, third opinion.
-------
As a side note wow does the Sanguine Chainsword really cost more than the Anointed Power Axe? O.o

Anyway, that's all I saw whilling skimming SM. Thanks for actually putting this together for us!
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Mon 03 Mar, 2014 4:30 am

Atlas wrote:For Apothecary just replace all mentions of "Master Crafted Bolter" with "Customized Storm Bolter" Dunno if you wanna swap pictures with that too.


Forgot about that. And I main the Apo too :oops: thanks

Atlas wrote:For Techmarine, I think Bionice gives +10% melee damage too? Would need a third opinion here.


Nope.

Atlas wrote:For FC, Does For the Emperor boost all damage or just ranged damage? Again, third opinion.


All damage.

Atlas wrote:As a side note wow does the Sanguine Chainsword really cost more than the Anointed Power Axe? O.o


Yeah, it does. :o
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Re: The Codex WIP

Postby ThongSong » Mon 03 Mar, 2014 4:58 am

I could have sworn bionics gave a 10% damage increase to melee
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Mon 03 Mar, 2014 5:22 am

Went back to check again, and it actually does, sorry about that. I wasn't looking in the right place. :P

It increases it by 15%
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Re: The Codex WIP

Postby ThongSong » Mon 03 Mar, 2014 7:02 am

Gooood. Goooooooooooooood
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Re: The Codex WIP

Postby Forestradio » Mon 03 Mar, 2014 2:34 pm

Vanguard Veteran "Lightning Claw" is 40 dps power melee, not 45.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Mon 03 Mar, 2014 2:50 pm

No, it's 45. Not sure where you're getting 40.

http://www.dawnofwar.info/elite/weapon. ... law_raptor
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Re: The Codex WIP

Postby Forestradio » Mon 03 Mar, 2014 3:15 pm

In-game tooltip says it is 40.

The raptor AC has a different weapon I think.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Mon 03 Mar, 2014 3:24 pm

Ah, okay.

Nope, same one.
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Re: The Codex WIP

Postby Lulgrim » Mon 03 Mar, 2014 3:27 pm

Radio the Forest wrote:In-game tooltip says it is 40.

Image

Radio the Forest wrote:The raptor AC has a different weapon I think.

You think?
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Re: The Codex WIP

Postby Phoenix » Mon 03 Mar, 2014 3:57 pm

The curse of tzeentch ability needs to get updated; it still says its explosion deals a flat amount of piercing damage rather than the 15% (?) of the squads Maximum Health.

Good work though windu keep it up!
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Re: The Codex WIP

Postby Ar-Aamon » Mon 03 Mar, 2014 4:22 pm

Thx Windu for your effort

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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Mon 03 Mar, 2014 4:59 pm

Phoenix wrote:The curse of tzeentch ability needs to get updated; it still says its explosion deals a flat amount of piercing damage rather than the 15% (?) of the squads Maximum Health.


Fixed, thanks!
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Re: The Codex WIP

Postby Forestradio » Tue 04 Mar, 2014 12:30 am

Lulgrim wrote:
Radio the Forest wrote:In-game tooltip says it is 40.

Image

Radio the Forest wrote:The raptor AC has a different weapon I think.

You think?


:oops: :oops:

Okay, I'm never going to post a statistic now unless I have already tested it in a game.

Keep up the good work windu, much appreciated.
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Re: The Codex WIP

Postby Broodwich » Tue 04 Mar, 2014 5:40 am

Used to be 40, was buffed a few months ago, tooltip just wasnt updated.

Btw, whoever did the ork tooltips deserves a round of applause. Good show!
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Re: The Codex WIP

Postby Lulgrim » Tue 04 Mar, 2014 7:14 am

It's rather hard to verify hidden stats in-game though.
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Re: The Codex WIP

Postby Kilgarn » Tue 04 Mar, 2014 9:22 am

Sweet, the new codex seems to be amazing ^^
Its great to see the site getting an update :)
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Re: The Codex WIP

Postby Arbit » Tue 04 Mar, 2014 7:06 pm

Very cool!

Would it be possible to get the ranges of abilities, too? Some of them like the TM's high powered shot and mark target do not have ranges.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Tue 04 Mar, 2014 8:17 pm

Arbit wrote:Would it be possible to get the ranges of abilities, too? Some of them like the TM's high powered shot and mark target do not have ranges.


Sure, I'll add them when I get the chance.

Kilgarn wrote:Its great to see the site getting an update


And hopefully I'll get to add more of your pictures to it soon :D
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Re: The Codex WIP

Postby Batpimp » Tue 04 Mar, 2014 9:25 pm

I noticed this for the asm blind nade

Blind Grenade

20

Blind all enemies inside a building, disabling their ranged weapons for 10 seconds. Range 22, cooldown 30 seconds.


can you add in the effect it does to turrets? I am pretty sure it decreases the range of the weapon firing or firing at all. Similar to smoke shell effect of artillery spotters
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Tue 04 Mar, 2014 9:35 pm

Fixed it. Thanks
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Tue 04 Mar, 2014 10:50 pm

Arbit wrote:Very cool!

Would it be possible to get the ranges of abilities, too? Some of them like the TM's high powered shot and mark target do not have ranges.


Added.
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Re: The Codex WIP

Postby Arbit » Wed 05 Mar, 2014 12:36 am

So fast!

Awesome, thanks!
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Re: The Codex WIP

Postby Red Beard » Thu 06 Mar, 2014 3:33 pm

Wise Windu Flash Gitz have a new 2D portrait. The one in the codex is an old one. :)
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Thu 06 Mar, 2014 3:44 pm

Fixed :)
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Re: The Codex WIP

Postby Red Beard » Thu 06 Mar, 2014 7:29 pm

Wise Windu wrote:Fixed :)


Cool. :)
Keep it up.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Fri 07 Mar, 2014 10:16 pm

Added links on the main Codex page for the weapons, damage types, and a glossary Lulgrim started at some point. So you don't have to go to dow.wikia for that stuff any more :p

Would any beginners want the glossary filled out? Or anyone, I guess. I know I had a lot of trouble figuring out acronyms when I started reading the forums.

Edit: Added a bunch of stuff to the glossary
Last edited by Wise Windu on Sun 09 Mar, 2014 3:38 pm, edited 1 time in total.
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Re: The Codex WIP

Postby Wise Windu » Sat 08 Mar, 2014 3:17 pm

Added Vindicare Assassin, so all GK units are on there; no stats, cost or leveling tabs for it at the moment.
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Re: The Codex WIP

Postby Wise Windu » Mon 10 Mar, 2014 12:43 am

Nid heroes are up, no stats or leveling tabs. And don't worry about the ravener's weapon page...

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