The Codex WIP
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Nids and GK updated. The Operatives and IST Acolyte don't have stats, leveling, and cost tabs at the moment, but will when Myr gets back from vacation hopefully.
There might also be some inconsistencies with a couple of things being changed in the next patch. I can't remember if I accidentally preemptively changed anything, so if you see something like that, let me know.
There might also be some inconsistencies with a couple of things being changed in the next patch. I can't remember if I accidentally preemptively changed anything, so if you see something like that, let me know.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Eldar done
-
- Posts: 77
- Joined: Thu 25 Jun, 2015 5:37 pm
Re: The Codex WIP
You could hyperlink plague champion's "summon chosen plague marines" global to "chosen plague marines" unit.
Arrogant mammal.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Whoops, thought I did that. Fixed, thanks.
Re: The Codex WIP
Well, you don't mind i'll post рhere some things that need to fix in Codex:
1) GK Shockwave ability, description:
"Lash out in the specified direction with an explosive strike dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 22.5. Cooldown 60 seconds."
In game it does ability knockback.
2) GK Dreadnaught have grenade launcher as default weapon. And "Grenade Launcher" upgrade still in "Upgrades". Need to delete it.
3) GK Strike Squad Justicar - don't know about that, but in the previous patch damage type of his storm bolter was piercing, and now it's plasma. No mentions about that in changelog.
4) GK Brother Captain - "Unending Purge" is passive ability, need to delete mention of "50 energy cost".
5) Same as in 4) need to do with "Purified Baldes" - it's also passive, without "60 energy cost"
6) GK Brother Captain - need to add type of knockback into description of "Psychic Lash" ability
7) Baneblade. "ig_baneblade_ability_supershot 225 psychic damage" and in "Abilities" its "dealing up to 225 explosive damage".
8) Ogryn battle regeneration in codex is still 0.5 hp/s. According to the changelogs in new patch its 1.0 hp/s
9) Storm Trooper Squad - Assault Kit - need to add that they can now throw grenades.
10) Chaos Lord - Global Abilities - Summon Chaos Terminators - need to change in description "...causing -5% damage dealt and +2% damage taken" - "...causing -3% damage dealt and +2% damage taken". Same on other Chaos heroes.
11) Plague champion - Sword of Undeath - "0.01 damage per hit 0.01 damage per second" - I suppose that it must be changed to "65 damage per hit
50 damage per second" as it is in wargear description.
12) Eldar - Dire Avengers - Upgrades - need to change word "Warlock" to "Dire Avenger Exarch" in description of the upgrade. Also health of DA Exarch is 275 and in upgrade description it's still 250.
1) GK Shockwave ability, description:
"Lash out in the specified direction with an explosive strike dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 22.5. Cooldown 60 seconds."
In game it does ability knockback.
2) GK Dreadnaught have grenade launcher as default weapon. And "Grenade Launcher" upgrade still in "Upgrades". Need to delete it.
3) GK Strike Squad Justicar - don't know about that, but in the previous patch damage type of his storm bolter was piercing, and now it's plasma. No mentions about that in changelog.
4) GK Brother Captain - "Unending Purge" is passive ability, need to delete mention of "50 energy cost".
5) Same as in 4) need to do with "Purified Baldes" - it's also passive, without "60 energy cost"
6) GK Brother Captain - need to add type of knockback into description of "Psychic Lash" ability
7) Baneblade. "ig_baneblade_ability_supershot 225 psychic damage" and in "Abilities" its "dealing up to 225 explosive damage".
8) Ogryn battle regeneration in codex is still 0.5 hp/s. According to the changelogs in new patch its 1.0 hp/s
9) Storm Trooper Squad - Assault Kit - need to add that they can now throw grenades.
10) Chaos Lord - Global Abilities - Summon Chaos Terminators - need to change in description "...causing -5% damage dealt and +2% damage taken" - "...causing -3% damage dealt and +2% damage taken". Same on other Chaos heroes.
11) Plague champion - Sword of Undeath - "0.01 damage per hit 0.01 damage per second" - I suppose that it must be changed to "65 damage per hit
50 damage per second" as it is in wargear description.
12) Eldar - Dire Avengers - Upgrades - need to change word "Warlock" to "Dire Avenger Exarch" in description of the upgrade. Also health of DA Exarch is 275 and in upgrade description it's still 250.
My Eternal Crusade code - EC-HMZ40PVE9FLX3
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Nope, it's weapon knockback.Tengu wrote:1) GK Shockwave ability, description:
"Lash out in the specified direction with an explosive strike dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 22.5. Cooldown 60 seconds."
In game it does ability knockback.
It's been plasma damage since 2.3.1 I think. We tried to make it plasma damage when psybolts was upgraded, but giving the justicar and the squad different wargears on upgrade was causing bugs, so it was given to the justicar by default.Tengu wrote:3) GK Strike Squad Justicar - don't know about that, but in the previous patch damage type of his storm bolter was piercing, and now it's plasma. No mentions about that in changelog.
No, the damage it does is a passive effect. The weapon itself actually does 0.01 damage, but on hit, it applies 65 damage which ignores melee resistance.Tengu wrote:11) Plague champion - Sword of Undeath - "0.01 damage per hit 0.01 damage per second" - I suppose that it must be changed to "65 damage per hit
50 damage per second" as it is in wargear description.
Fixed and added everything else. Thanks
Re: The Codex WIP
Wise Windu wrote:Nope, it's weapon knockback.Tengu wrote:1) GK Shockwave ability, description:
"Lash out in the specified direction with an explosive strike dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 22.5. Cooldown 60 seconds."
In game it does ability knockback.It's been plasma damage since 2.3.1 I think. We tried to make it plasma damage when psybolts was upgraded, but giving the justicar and the squad different wargears on upgrade was causing bugs, so it was given to the justicar by default.Tengu wrote:3) GK Strike Squad Justicar - don't know about that, but in the previous patch damage type of his storm bolter was piercing, and now it's plasma. No mentions about that in changelog.No, the damage it does is a passive effect. The weapon itself actually does 0.01 damage, but on hit, it applies 65 damage which ignores melee resistance.Tengu wrote:11) Plague champion - Sword of Undeath - "0.01 damage per hit 0.01 damage per second" - I suppose that it must be changed to "65 damage per hit
50 damage per second" as it is in wargear description.
Fixed and added everything else. Thanks
About Shockwave KB - I saw in video (first Indrid video with 2.4.0 patch, moment what Subjugated Paladins used that ability and it KB with ability KB one Termy model, moment near the VP). But maybe it was changed in 2.4.1
About GS SS Justicar - okay, thank you i'll keep it in mind
And about Sword of Undeath - thanks again, i didnt know that it work like that.
Anyway, I'm glad to help in improving Codex page.
My Eternal Crusade code - EC-HMZ40PVE9FLX3
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Thanks, it's appreciated
Re: The Codex WIP
Someone said in the forum that Noise Marine Sonic B. disables all abilitys like Battlecry, Hammer of the Witches, etc. I didn't belived it first, I toughed it only disables ranged weapons and grenades but wasn't sure about it. I checked the codex but I couldn't see any info about this weapon. Did I missed it?
Also, can you put Blastmaster upgrades icon for Blastmaster upgrade insted of pink-themed autocannon icon in upgrades page please?
Also, can you put Blastmaster upgrades icon for Blastmaster upgrade insted of pink-themed autocannon icon in upgrades page please?
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
It disables ranged weapons, which includes projectile abilities like Grenades, Satchel Charge, Shimmer Orb, High Powered Shot, etc.
Changed the icon for Blastmaster.
Changed the icon for Blastmaster.
-
- Posts: 77
- Joined: Thu 25 Jun, 2015 5:37 pm
Re: Wind Walk duration
What's the duration of wind walk (farseer's webway gate ability)?
Arrogant mammal.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
10 seconds. Added
Re: The Codex WIP
Wise Windu, please add 2.4.2 changes to the codex page when you can.
My Eternal Crusade code - EC-HMZ40PVE9FLX3
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Codex updated to 2.4.2
Re: The Codex WIP
Need to add in description of Ranger's Pathfinder gear a mention about increasing their courage damage on long rifle from 25 to 75.
My Eternal Crusade code - EC-HMZ40PVE9FLX3
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Found some things whilst working on a recent fight club video.
http://dawnofwar.info/index.php?page=el ... eran_squad
Vanguard Vets health is 1800 not 1600
http://dawnofwar.info/index.php?page=el ... rine_squad
Tactical Sergeant POWER cost is 25 not 5. This is in the cost section, not the upgrade.
Hope this helps.
Sam
http://dawnofwar.info/index.php?page=el ... eran_squad
Vanguard Vets health is 1800 not 1600
http://dawnofwar.info/index.php?page=el ... rine_squad
Tactical Sergeant POWER cost is 25 not 5. This is in the cost section, not the upgrade.
Hope this helps.
Sam
- Lichtbringer
- Posts: 271
- Joined: Sun 19 Jan, 2014 5:13 pm
Re: The Codex WIP
The D-Cannon Weaponteam needs some form of indicator for the new damage over time. I suggest a passive ability that says: The basic D-Cannons shots leave a small AOE that does x damage over x seconds.
Or if you have someway to put it in the weapon profile thats also fine, but I don't know where you would put it.
Or if you have someway to put it in the weapon profile thats also fine, but I don't know where you would put it.
- HiveSpirit
- Posts: 153
- Joined: Tue 28 Jul, 2015 2:34 am
Re: The Codex WIP
v2.4.2
Faction: Tyranids
Unit: Warrior Brood: http://dawnofwar.info/index.php?page=el ... rior_brood
Upgrade: Adrenal gland; Melee Synapse should say 40% hp increase insteed of 60%.
Unit: Tyrant Guard, does have heavy melee splash, 16dmg-mh in radius 4? Havnt seen it anywhere in the codex.
Unit: Carnifex, i guess he still has heavy melee splash of 40dmg radius 4, aswell.
Faction: Tyranids
Unit: Warrior Brood: http://dawnofwar.info/index.php?page=el ... rior_brood
Upgrade: Adrenal gland; Melee Synapse should say 40% hp increase insteed of 60%.
Unit: Tyrant Guard, does have heavy melee splash, 16dmg-mh in radius 4? Havnt seen it anywhere in the codex.
Unit: Carnifex, i guess he still has heavy melee splash of 40dmg radius 4, aswell.
Interested in Warhammer 40K: Eternal Crusade (FAQ)? Register with this link to get 4,000 RTP's for free.
Support EC with a Sub/ Vote/ Up/ Hype at: Reddit , mmorpg twitter.com/40kcrusade youtube.com/channel/UCxH-BQF2CRQV6lXTf41xEeg
Support EC with a Sub/ Vote/ Up/ Hype at: Reddit , mmorpg twitter.com/40kcrusade youtube.com/channel/UCxH-BQF2CRQV6lXTf41xEeg
Re: The Codex WIP
Guardsmen Commissar is labelled as 75 - 20 under cost, but 85 -15 under upgrades. One is wrong
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
I'll fix these when I can. I'm in the process of moving apartments, so I'm a bit busy.
Yes, they have these. There isn't really a way to have the values saved automatically because a lot of the on hit damage effects are applied differently. And I'd rather not go through every single weapon right now to put them in. At some point probably.HiveSpirit wrote:Unit: Tyrant Guard, does have heavy melee splash, 16dmg-mh in radius 4? Havnt seen it anywhere in the codex.
Unit: Carnifex, i guess he still has heavy melee splash of 40dmg radius 4, aswell.
-
- Posts: 77
- Joined: Thu 25 Jun, 2015 5:37 pm
Re: The Codex WIP
GWT flavor includes "While the versions above are all hand-held weapons"...
I suggest changing to " While many/most versions are handheld weapons "...
I suggest changing to " While many/most versions are handheld weapons "...
Arrogant mammal.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Changeddestructomat wrote:GWT flavor includes "While the versions above are all hand-held weapons"...
I suggest changing to " While many/most versions are handheld weapons "...
Fixedwelshy wrote:Guardsmen Commissar is labelled as 75 - 20 under cost, but 85 -15 under upgrades. One is wrong
FixedHiveSpirit wrote:Upgrade: Adrenal gland; Melee Synapse should say 40% hp increase insteed of 60%.
AddedLichtbringer wrote:The D-Cannon Weaponteam needs some form of indicator for the new damage over time. I suggest a passive ability that says: The basic D-Cannons shots leave a small AOE that does x damage over x seconds.
Or if you have someway to put it in the weapon profile thats also fine, but I don't know where you would put it.
Fixedwelshy wrote:Found some things whilst working on a recent fight club video.
http://dawnofwar.info/index.php?page=el ... eran_squad
Vanguard Vets health is 1800 not 1600
http://dawnofwar.info/index.php?page=el ... rine_squad
Tactical Sergeant POWER cost is 25 not 5. This is in the cost section, not the upgrade.
Thanks all
-
- Posts: 77
- Joined: Thu 25 Jun, 2015 5:37 pm
Re: The Codex WIP
You could hyperlink guardsmen ability to build turret to the turret's entry.
You could hyperlink assault squad's upgrade to vanguard to the vaguard's entry.
You could hyperlink assault squad's upgrade to vanguard to the vaguard's entry.
Arrogant mammal.
-
- Posts: 77
- Joined: Thu 25 Jun, 2015 5:37 pm
Re: The Codex WIP
[url][/url]
Done! Thanks, that was fast!
destructomat wrote:You could hyperlink guardsmen ability to build turret to the turret's entry.
You could hyperlink assault squad's upgrade to vanguard to the vaguard's entry.
Done! Thanks, that was fast!
Arrogant mammal.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
No problem I did the Sternguard too.
Re: The Codex WIP
Supposedly Eldar DA now cost 300 instead of 270 (which is on the codex)?
" Warlock Defense Aura
The squad led by the Warlock takes 20% less ranged damage. Passive ability."
Is that meant to say Exarch instead?
" Warlock Defense Aura
The squad led by the Warlock takes 20% less ranged damage. Passive ability."
Is that meant to say Exarch instead?
Re: The Codex WIP
DA do in fact cost 300/0 now.
As far as I know the Warlock give a passive aura of damage resistance for the whole squad, so that sounds right.
As far as I know the Warlock give a passive aura of damage resistance for the whole squad, so that sounds right.
Re: The Codex WIP
Well it has just been changed to Exarch
The warlock provides an energy regen buff, not a damage resistance.
The warlock provides an energy regen buff, not a damage resistance.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Oh right. I fixed it
In retail, the squad leader was called the Warlock.welshy wrote:The warlock provides an energy regen buff, not a damage resistance.
Who is online
Users browsing this forum: No registered users and 3 guests