The Codex WIP

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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Sat 04 Jul, 2015 2:36 pm

Nids and GK updated. The Operatives and IST Acolyte don't have stats, leveling, and cost tabs at the moment, but will when Myr gets back from vacation hopefully.

There might also be some inconsistencies with a couple of things being changed in the next patch. I can't remember if I accidentally preemptively changed anything, so if you see something like that, let me know.
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Re: The Codex WIP

Postby Wise Windu » Sun 05 Jul, 2015 2:13 am

Eldar done
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Re: The Codex WIP

Postby destructomat » Tue 07 Jul, 2015 7:05 pm

You could hyperlink plague champion's "summon chosen plague marines" global to "chosen plague marines" unit.
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Re: The Codex WIP

Postby Wise Windu » Tue 07 Jul, 2015 8:11 pm

Whoops, thought I did that. Fixed, thanks.
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Re: The Codex WIP

Postby Tengu » Wed 08 Jul, 2015 12:19 pm

Well, you don't mind i'll post рhere some things that need to fix in Codex:
1) GK Shockwave ability, description:
"Lash out in the specified direction with an explosive strike dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 22.5. Cooldown 60 seconds."
In game it does ability knockback.
2) GK Dreadnaught have grenade launcher as default weapon. And "Grenade Launcher" upgrade still in "Upgrades". Need to delete it.
3) GK Strike Squad Justicar - don't know about that, but in the previous patch damage type of his storm bolter was piercing, and now it's plasma. No mentions about that in changelog.
4) GK Brother Captain - "Unending Purge" is passive ability, need to delete mention of "50 energy cost".
5) Same as in 4) need to do with "Purified Baldes" - it's also passive, without "60 energy cost"
6) GK Brother Captain - need to add type of knockback into description of "Psychic Lash" ability
7) Baneblade. "ig_baneblade_ability_supershot 225 psychic damage" and in "Abilities" its "dealing up to 225 explosive damage".
8) Ogryn battle regeneration in codex is still 0.5 hp/s. According to the changelogs in new patch its 1.0 hp/s
9) Storm Trooper Squad - Assault Kit - need to add that they can now throw grenades.
10) Chaos Lord - Global Abilities - Summon Chaos Terminators - need to change in description "...causing -5% damage dealt and +2% damage taken" - "...causing -3% damage dealt and +2% damage taken". Same on other Chaos heroes.
11) Plague champion - Sword of Undeath - "0.01 damage per hit 0.01 damage per second" - I suppose that it must be changed to "65 damage per hit
50 damage per second" as it is in wargear description.
12) Eldar - Dire Avengers - Upgrades - need to change word "Warlock" to "Dire Avenger Exarch" in description of the upgrade. Also health of DA Exarch is 275 and in upgrade description it's still 250.
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Re: The Codex WIP

Postby Wise Windu » Wed 08 Jul, 2015 1:00 pm

Tengu wrote:1) GK Shockwave ability, description:
"Lash out in the specified direction with an explosive strike dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 22.5. Cooldown 60 seconds."
In game it does ability knockback.
Nope, it's weapon knockback.

Tengu wrote:3) GK Strike Squad Justicar - don't know about that, but in the previous patch damage type of his storm bolter was piercing, and now it's plasma. No mentions about that in changelog.
It's been plasma damage since 2.3.1 I think. We tried to make it plasma damage when psybolts was upgraded, but giving the justicar and the squad different wargears on upgrade was causing bugs, so it was given to the justicar by default.

Tengu wrote:11) Plague champion - Sword of Undeath - "0.01 damage per hit 0.01 damage per second" - I suppose that it must be changed to "65 damage per hit
50 damage per second" as it is in wargear description.
No, the damage it does is a passive effect. The weapon itself actually does 0.01 damage, but on hit, it applies 65 damage which ignores melee resistance.

Fixed and added everything else. Thanks
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Re: The Codex WIP

Postby Tengu » Wed 08 Jul, 2015 1:31 pm

Wise Windu wrote:
Tengu wrote:1) GK Shockwave ability, description:
"Lash out in the specified direction with an explosive strike dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 22.5. Cooldown 60 seconds."
In game it does ability knockback.
Nope, it's weapon knockback.

Tengu wrote:3) GK Strike Squad Justicar - don't know about that, but in the previous patch damage type of his storm bolter was piercing, and now it's plasma. No mentions about that in changelog.
It's been plasma damage since 2.3.1 I think. We tried to make it plasma damage when psybolts was upgraded, but giving the justicar and the squad different wargears on upgrade was causing bugs, so it was given to the justicar by default.

Tengu wrote:11) Plague champion - Sword of Undeath - "0.01 damage per hit 0.01 damage per second" - I suppose that it must be changed to "65 damage per hit
50 damage per second" as it is in wargear description.
No, the damage it does is a passive effect. The weapon itself actually does 0.01 damage, but on hit, it applies 65 damage which ignores melee resistance.

Fixed and added everything else. Thanks


About Shockwave KB - I saw in video (first Indrid video with 2.4.0 patch, moment what Subjugated Paladins used that ability and it KB with ability KB one Termy model, moment near the VP). But maybe it was changed in 2.4.1

About GS SS Justicar - okay, thank you i'll keep it in mind :)
And about Sword of Undeath - thanks again, i didnt know that it work like that.

Anyway, I'm glad to help in improving Codex page.
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Re: The Codex WIP

Postby Wise Windu » Wed 08 Jul, 2015 3:38 pm

Thanks, it's appreciated :)
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Re: The Codex WIP

Postby egewithin » Wed 08 Jul, 2015 8:52 pm

Someone said in the forum that Noise Marine Sonic B. disables all abilitys like Battlecry, Hammer of the Witches, etc. I didn't belived it first, I toughed it only disables ranged weapons and grenades but wasn't sure about it. I checked the codex but I couldn't see any info about this weapon. Did I missed it?

Also, can you put Blastmaster upgrades icon for Blastmaster upgrade insted of pink-themed autocannon icon in upgrades page please? :D
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Re: The Codex WIP

Postby Wise Windu » Wed 08 Jul, 2015 10:51 pm

It disables ranged weapons, which includes projectile abilities like Grenades, Satchel Charge, Shimmer Orb, High Powered Shot, etc.

Changed the icon for Blastmaster.
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Re: Wind Walk duration

Postby destructomat » Sun 12 Jul, 2015 10:05 am

What's the duration of wind walk (farseer's webway gate ability)?
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Re: The Codex WIP

Postby Wise Windu » Sun 12 Jul, 2015 10:39 am

10 seconds. Added
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Re: The Codex WIP

Postby Tengu » Mon 13 Jul, 2015 9:08 am

Wise Windu, please add 2.4.2 changes to the codex page when you can.
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Re: The Codex WIP

Postby Wise Windu » Mon 13 Jul, 2015 8:41 pm

Codex updated to 2.4.2
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Re: The Codex WIP

Postby Tengu » Thu 16 Jul, 2015 4:20 pm

Need to add in description of Ranger's Pathfinder gear a mention about increasing their courage damage on long rifle from 25 to 75.
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Re: The Codex WIP

Postby Wise Windu » Thu 16 Jul, 2015 10:22 pm

Done
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Re: The Codex WIP

Postby welshy » Mon 27 Jul, 2015 3:56 pm

Found some things whilst working on a recent fight club video.


http://dawnofwar.info/index.php?page=el ... eran_squad

Vanguard Vets health is 1800 not 1600

http://dawnofwar.info/index.php?page=el ... rine_squad

Tactical Sergeant POWER cost is 25 not 5. This is in the cost section, not the upgrade.

Hope this helps.

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Re: The Codex WIP

Postby Lichtbringer » Wed 29 Jul, 2015 5:52 pm

The D-Cannon Weaponteam needs some form of indicator for the new damage over time. I suggest a passive ability that says: The basic D-Cannons shots leave a small AOE that does x damage over x seconds.
Or if you have someway to put it in the weapon profile thats also fine, but I don't know where you would put it.
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Re: The Codex WIP

Postby HiveSpirit » Thu 30 Jul, 2015 2:21 pm

v2.4.2
Faction: Tyranids
Unit: Warrior Brood: http://dawnofwar.info/index.php?page=el ... rior_brood
Upgrade: Adrenal gland; Melee Synapse should say 40% hp increase insteed of 60%.

Unit: Tyrant Guard, does have heavy melee splash, 16dmg-mh in radius 4? Havnt seen it anywhere in the codex.

Unit: Carnifex, i guess he still has heavy melee splash of 40dmg radius 4, aswell.
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Re: The Codex WIP

Postby welshy » Sat 01 Aug, 2015 2:24 pm

Guardsmen Commissar is labelled as 75 - 20 under cost, but 85 -15 under upgrades. One is wrong :P
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Re: The Codex WIP

Postby Wise Windu » Sat 01 Aug, 2015 9:03 pm

I'll fix these when I can. I'm in the process of moving apartments, so I'm a bit busy.

HiveSpirit wrote:Unit: Tyrant Guard, does have heavy melee splash, 16dmg-mh in radius 4? Havnt seen it anywhere in the codex.

Unit: Carnifex, i guess he still has heavy melee splash of 40dmg radius 4, aswell.
Yes, they have these. There isn't really a way to have the values saved automatically because a lot of the on hit damage effects are applied differently. And I'd rather not go through every single weapon right now to put them in. At some point probably.
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Re: The Codex WIP

Postby destructomat » Wed 05 Aug, 2015 6:46 am

GWT flavor includes "While the versions above are all hand-held weapons"...

I suggest changing to " While many/most versions are handheld weapons "...
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Re: The Codex WIP

Postby Wise Windu » Thu 06 Aug, 2015 2:26 am

destructomat wrote:GWT flavor includes "While the versions above are all hand-held weapons"...

I suggest changing to " While many/most versions are handheld weapons "...
Changed

welshy wrote:Guardsmen Commissar is labelled as 75 - 20 under cost, but 85 -15 under upgrades. One is wrong :P
Fixed

HiveSpirit wrote:Upgrade: Adrenal gland; Melee Synapse should say 40% hp increase insteed of 60%.
Fixed

Lichtbringer wrote:The D-Cannon Weaponteam needs some form of indicator for the new damage over time. I suggest a passive ability that says: The basic D-Cannons shots leave a small AOE that does x damage over x seconds.
Or if you have someway to put it in the weapon profile thats also fine, but I don't know where you would put it.
Added

welshy wrote:Found some things whilst working on a recent fight club video.


http://dawnofwar.info/index.php?page=el ... eran_squad

Vanguard Vets health is 1800 not 1600

http://dawnofwar.info/index.php?page=el ... rine_squad

Tactical Sergeant POWER cost is 25 not 5. This is in the cost section, not the upgrade.
Fixed

Thanks all
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Re: The Codex WIP

Postby destructomat » Thu 06 Aug, 2015 11:15 pm

You could hyperlink guardsmen ability to build turret to the turret's entry.

You could hyperlink assault squad's upgrade to vanguard to the vaguard's entry.
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Re: The Codex WIP

Postby destructomat » Thu 06 Aug, 2015 11:51 pm

[url][/url]
destructomat wrote:You could hyperlink guardsmen ability to build turret to the turret's entry.

You could hyperlink assault squad's upgrade to vanguard to the vaguard's entry.


Done! Thanks, that was fast!
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Re: The Codex WIP

Postby Wise Windu » Thu 06 Aug, 2015 11:56 pm

No problem :D I did the Sternguard too.
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Re: The Codex WIP

Postby welshy » Fri 07 Aug, 2015 10:16 am

Supposedly Eldar DA now cost 300 instead of 270 (which is on the codex)?

" Warlock Defense Aura

The squad led by the Warlock takes 20% less ranged damage. Passive ability."

Is that meant to say Exarch instead?
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Re: The Codex WIP

Postby Atlas » Fri 07 Aug, 2015 4:05 pm

DA do in fact cost 300/0 now.

As far as I know the Warlock give a passive aura of damage resistance for the whole squad, so that sounds right.
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Re: The Codex WIP

Postby welshy » Fri 07 Aug, 2015 5:43 pm

Well it has just been changed to Exarch :)

The warlock provides an energy regen buff, not a damage resistance.
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Re: The Codex WIP

Postby Wise Windu » Fri 07 Aug, 2015 6:30 pm

Oh right. I fixed it :P

welshy wrote:The warlock provides an energy regen buff, not a damage resistance.
In retail, the squad leader was called the Warlock.

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