The Codex WIP
- Wise Windu
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Re: The Codex WIP
Agreed
Added it in.
Added it in.
Re: The Codex WIP
The Inquisitorial Storm Troopers have no repair ability.
- Wise Windu
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Re: The Codex WIP
Would like additional information on exchanging weapons. For instance, Interceptors losing their sword for an incinerator, etc.
WEE AR DA SPEHSS MAHREENS! WE AR DA EMPRAH'S FUREH!
- Wise Windu
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Re: The Codex WIP
lolzarz wrote:Would like additional information on exchanging weapons. For instance, Interceptors losing their sword for an incinerator, etc.
So adding in that the incinerator replaces the unit's weapons? Like "Equips one member of the squad with an incinerator, a flamer-type weapon effective against infantry in cover or garrison. This replaces the model's sword and storm bolter."? I thought it was kind of assumed that the weapon was replaced. It seems kind of redundant.
Re: The Codex WIP
Wise Windu wrote:lolzarz wrote:Would like additional information on exchanging weapons. For instance, Interceptors losing their sword for an incinerator, etc.
So adding in that the incinerator replaces the unit's weapons? Like "Equips one member of the squad with an incinerator, a flamer-type weapon effective against infantry in cover or garrison. This replaces the model's sword and storm bolter."? I thought it was kind of assumed that the weapon was replaced. It seems kind of redundant.
Not really. For instance, terminators keep their power fists when given ranged weapons, like the assault cannon or the heavy flamer. I know it may be kind of frivolous, but still.
WEE AR DA SPEHSS MAHREENS! WE AR DA EMPRAH'S FUREH!
Re: The Codex WIP
In the FC's weapon section it is stated that he wields Powerfist + Boltpistol but it should be Powerfist + Plasmapistol.
Re: The Codex WIP
Just asking, is the info about the LRR aura correct? The healing is just as strong as Apo's advanced healing (1% of max health every 0,5 second vs. 2% of max health every second).
Also is it possible to add some info to chaos shrines? Like how often are the BL spawned, how often do the bolts fire and how often kicks in the health regen.
Also is it possible to add some info to chaos shrines? Like how often are the BL spawned, how often do the bolts fire and how often kicks in the health regen.
- Wise Windu
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Re: The Codex WIP
The Redeemer's health buff is correct.
These are already there.
Added in the Tzeentch shrine info.
L0thar wrote:Like how often are the BL spawned...how often kicks in the health regen
These are already there.
Added in the Tzeentch shrine info.
Re: The Codex WIP
Cool, thanks!
My bad, I was looking at the heretics' page, instead of shrines directly.
Anyway, a two more suggestion:
- There is a reinforcement aura ability, chimera has it, for example. But majority of eligible units don't, like razorback, wartruck, falcon, LRR, LRC, SL...maybe I'm missing something.
- Could the tier marking be added to globals as well? Same way like it was added to wargear.
Wise Windu wrote:These are already there.
Added in the Tzeentch shrine info.
My bad, I was looking at the heretics' page, instead of shrines directly.
Anyway, a two more suggestion:
- There is a reinforcement aura ability, chimera has it, for example. But majority of eligible units don't, like razorback, wartruck, falcon, LRR, LRC, SL...maybe I'm missing something.
- Could the tier marking be added to globals as well? Same way like it was added to wargear.
- Wise Windu
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- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Added the aura to stuff.
Added them. But like Lulgrim said previously, it isn't permanent and will be changed at some point.
L0thar wrote:Could the tier marking be added to globals as well? Same way like it was added to wargear.
Added them. But like Lulgrim said previously, it isn't permanent and will be changed at some point.
Re: The Codex WIP
Good job. I'm impartial to the implementation as long as the info is there and is easily readable.
Another thing - is it possible to display info about melee splash damage? Which weapons do it and for how much damage?
Another thing - is it possible to display info about melee splash damage? Which weapons do it and for how much damage?
- Wise Windu
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Re: The Codex WIP
L0thar wrote:Another thing - is it possible to display info about melee splash damage? Which weapons do it and for how much damage?
Not at the moment. Those are on-hit splash damage rather than a regular ranged splash like the CSM dread autocannon has, it's in a different format in the game files, and a different location. Will probably be added eventually.
Re: The Codex WIP
OK, thanks, good to know!
- BaptismByLoli
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Re: The Codex WIP
Say, has the codex been updated with the stuff 2.3 has added?
- Wise Windu
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Re: The Codex WIP
Yeah, it isn't updated. I'll start doing that when all of 2.3 is done.
Re: The Codex WIP
So the Dark Reaper page shows the total squad health as 1,200 HP without upgrades and currently in 2.3 RC1 they have 600 HP for the whole squad. I didn't see "reduce dreaper health by 50%" in Caeltos' proposed change log so I'm curious whether this is intentional or not.
Not sure if this is the appropriate place to post these sorts of "working as intended?" sort of questions.
Not sure if this is the appropriate place to post these sorts of "working as intended?" sort of questions.
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
- Wise Windu
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- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Ah, no. Must've accidentally been looking at the Exarch when I made it. Fixed it
Re: The Codex WIP
So in this thread the Hive Tyrant's Warrior Vanguard came up in the discussion. It provides a wave of free reinforcements like Call Da Boyz does, but this isn't indicated in the tooltips or the Codex.
I find it a bit curious that the free reinforcements occur after the reinforcement aura begins, because you can pay for reinforcements and therefore cheat yourself out of free models (particularly if you have autoreinforce on). Is this intended functionality?
I find it a bit curious that the free reinforcements occur after the reinforcement aura begins, because you can pay for reinforcements and therefore cheat yourself out of free models (particularly if you have autoreinforce on). Is this intended functionality?
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
Re: The Codex WIP
Oh noes, some micro needed with Nids XD
If you can call not enabling auto-reinforcing microing
Many things aren't properly mentioned in the tooltips.
We can be very happy they are as detailed as they are right now thanks to some people like Wise Windu.
If you can call not enabling auto-reinforcing microing
Many things aren't properly mentioned in the tooltips.
We can be very happy they are as detailed as they are right now thanks to some people like Wise Windu.
- Wise Windu
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- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Arbit wrote:So in this thread the Hive Tyrant's Warrior Vanguard came up in the discussion. It provides a wave of free reinforcements like Call Da Boyz does, but this isn't indicated in the tooltips or the Codex.
I find it a bit curious that the free reinforcements occur after the reinforcement aura begins, because you can pay for reinforcements and therefore cheat yourself out of free models (particularly if you have autoreinforce on). Is this intended functionality?
It's intended (cuz Relic), it's the same as it was in retail. It can be changed, though. The spawner (which is what allows the paid reinforcement) has a delay of 6 seconds before it spawns (and allows reinforcement for 10 seconds in a radius 150 ) while the reinforcement action has a delay of 7. It could be changed so that they start at the same time and maybe reduce the duration of the spawner by 1 second so the paid reinforcement ends at the same time as it does currently.
I was going to start updating the Codex again tonight, so I'll keep this in mind when I get to it.
I've been meaning to get to the tooltips, too. Hopefully a lot of them will be done, or at least better, before 2.3.1.
- Wise Windu
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Re: The Codex WIP
All weapons on the weapon page are now updated to 2.3.0. Ignore the "2.2 beta X" to the right
http://www.dawnofwar.info/test.php
http://www.dawnofwar.info/test.php
- Wise Windu
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- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
SM are updated to 2.3.0.
- Wise Windu
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- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Eldar and Orks updated to 2.3.0.
- Wise Windu
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Re: The Codex WIP
Nids updated.
- Wise Windu
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- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Chaos and IG updated to 2.3.0.
Chosen PMs don't have their Stats, Cost, and Leveling tabs yet.
Chosen PMs don't have their Stats, Cost, and Leveling tabs yet.
- Wise Windu
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- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Grey Knights are now updated to 2.3.0. That should be everything changed for 2.3.0, but if you find anything, please post here and let me know.
Re: The Codex WIP
Nice work Windu. I have two things about Terminator Librarian.
1. What knockback type is used by "Sanctuary?" I'm assuming weapon knockback, but it'd be nice to know.
2. I'm nitpicking here, but in the description for Shrouding, there is an "it's" which should be "its".
1. What knockback type is used by "Sanctuary?" I'm assuming weapon knockback, but it'd be nice to know.
2. I'm nitpicking here, but in the description for Shrouding, there is an "it's" which should be "its".
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