The Codex WIP

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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Thu 08 May, 2014 10:05 pm

Agreed :)

Added it in.
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Re: The Codex WIP

Postby Ar-Aamon » Thu 08 May, 2014 10:20 pm

The Inquisitorial Storm Troopers have no repair ability.
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Re: The Codex WIP

Postby Wise Windu » Thu 08 May, 2014 10:27 pm

Added.
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Re: The Codex WIP

Postby lolzarz » Sat 10 May, 2014 2:10 am

Would like additional information on exchanging weapons. For instance, Interceptors losing their sword for an incinerator, etc.
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Re: The Codex WIP

Postby Wise Windu » Sat 10 May, 2014 6:43 pm

lolzarz wrote:Would like additional information on exchanging weapons. For instance, Interceptors losing their sword for an incinerator, etc.


So adding in that the incinerator replaces the unit's weapons? Like "Equips one member of the squad with an incinerator, a flamer-type weapon effective against infantry in cover or garrison. This replaces the model's sword and storm bolter."? I thought it was kind of assumed that the weapon was replaced. It seems kind of redundant.
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Re: The Codex WIP

Postby lolzarz » Mon 12 May, 2014 1:15 am

Wise Windu wrote:
lolzarz wrote:Would like additional information on exchanging weapons. For instance, Interceptors losing their sword for an incinerator, etc.


So adding in that the incinerator replaces the unit's weapons? Like "Equips one member of the squad with an incinerator, a flamer-type weapon effective against infantry in cover or garrison. This replaces the model's sword and storm bolter."? I thought it was kind of assumed that the weapon was replaced. It seems kind of redundant.


Not really. For instance, terminators keep their power fists when given ranged weapons, like the assault cannon or the heavy flamer. I know it may be kind of frivolous, but still.
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Re: The Codex WIP

Postby Phoenix » Mon 12 May, 2014 1:57 pm

In the FC's weapon section it is stated that he wields Powerfist + Boltpistol but it should be Powerfist + Plasmapistol.
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Re: The Codex WIP

Postby L0thar » Fri 16 May, 2014 10:52 am

Just asking, is the info about the LRR aura correct? The healing is just as strong as Apo's advanced healing (1% of max health every 0,5 second vs. 2% of max health every second).

Also is it possible to add some info to chaos shrines? Like how often are the BL spawned, how often do the bolts fire and how often kicks in the health regen.
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Re: The Codex WIP

Postby Wise Windu » Fri 16 May, 2014 11:16 am

The Redeemer's health buff is correct.

L0thar wrote:Like how often are the BL spawned...how often kicks in the health regen


These are already there.

Added in the Tzeentch shrine info.
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Re: The Codex WIP

Postby L0thar » Fri 16 May, 2014 11:31 am

Cool, thanks!

Wise Windu wrote:These are already there.

Added in the Tzeentch shrine info.


My bad, I was looking at the heretics' page, instead of shrines directly.

Anyway, a two more suggestion:
- There is a reinforcement aura ability, chimera has it, for example. But majority of eligible units don't, like razorback, wartruck, falcon, LRR, LRC, SL...maybe I'm missing something.
- Could the tier marking be added to globals as well? Same way like it was added to wargear.
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Re: The Codex WIP

Postby Wise Windu » Fri 16 May, 2014 1:38 pm

Added the aura to stuff.

L0thar wrote:Could the tier marking be added to globals as well? Same way like it was added to wargear.


Added them. But like Lulgrim said previously, it isn't permanent and will be changed at some point.
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Re: The Codex WIP

Postby L0thar » Thu 22 May, 2014 2:00 pm

Good job. I'm impartial to the implementation as long as the info is there and is easily readable.

Another thing - is it possible to display info about melee splash damage? Which weapons do it and for how much damage?
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Re: The Codex WIP

Postby Wise Windu » Fri 23 May, 2014 4:03 pm

L0thar wrote:Another thing - is it possible to display info about melee splash damage? Which weapons do it and for how much damage?


Not at the moment. Those are on-hit splash damage rather than a regular ranged splash like the CSM dread autocannon has, it's in a different format in the game files, and a different location. Will probably be added eventually.
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Re: The Codex WIP

Postby L0thar » Wed 28 May, 2014 9:05 am

OK, thanks, good to know!
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Re: The Codex WIP

Postby BaptismByLoli » Sat 21 Jun, 2014 6:54 am

Say, has the codex been updated with the stuff 2.3 has added?
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Re: The Codex WIP

Postby Indrid » Sat 21 Jun, 2014 7:29 am

Probably not yet. Wise Windu busy helping to get 2.3.0 out.
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Re: The Codex WIP

Postby Wise Windu » Sat 21 Jun, 2014 8:07 am

Yeah, it isn't updated. I'll start doing that when all of 2.3 is done.
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Re: The Codex WIP

Postby Arbit » Tue 24 Jun, 2014 8:40 pm

So the Dark Reaper page shows the total squad health as 1,200 HP without upgrades and currently in 2.3 RC1 they have 600 HP for the whole squad. I didn't see "reduce dreaper health by 50%" in Caeltos' proposed change log so I'm curious whether this is intentional or not.

Not sure if this is the appropriate place to post these sorts of "working as intended?" sort of questions.
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Re: The Codex WIP

Postby Wise Windu » Tue 24 Jun, 2014 8:51 pm

Ah, no. Must've accidentally been looking at the Exarch when I made it. Fixed it
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Re: The Codex WIP

Postby Arbit » Mon 07 Jul, 2014 5:48 pm

So in this thread the Hive Tyrant's Warrior Vanguard came up in the discussion. It provides a wave of free reinforcements like Call Da Boyz does, but this isn't indicated in the tooltips or the Codex.

I find it a bit curious that the free reinforcements occur after the reinforcement aura begins, because you can pay for reinforcements and therefore cheat yourself out of free models (particularly if you have autoreinforce on). Is this intended functionality?
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Re: The Codex WIP

Postby Dark Riku » Mon 07 Jul, 2014 7:31 pm

Oh noes, some micro needed with Nids XD
If you can call not enabling auto-reinforcing microing :p

Many things aren't properly mentioned in the tooltips.
We can be very happy they are as detailed as they are right now thanks to some people like Wise Windu.
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Re: The Codex WIP

Postby Wise Windu » Mon 07 Jul, 2014 9:08 pm

Arbit wrote:So in this thread the Hive Tyrant's Warrior Vanguard came up in the discussion. It provides a wave of free reinforcements like Call Da Boyz does, but this isn't indicated in the tooltips or the Codex.

I find it a bit curious that the free reinforcements occur after the reinforcement aura begins, because you can pay for reinforcements and therefore cheat yourself out of free models (particularly if you have autoreinforce on). Is this intended functionality?

It's intended (cuz Relic), it's the same as it was in retail. It can be changed, though. The spawner (which is what allows the paid reinforcement) has a delay of 6 seconds before it spawns (and allows reinforcement for 10 seconds in a radius 150 :o ) while the reinforcement action has a delay of 7. It could be changed so that they start at the same time and maybe reduce the duration of the spawner by 1 second so the paid reinforcement ends at the same time as it does currently.

I was going to start updating the Codex again tonight, so I'll keep this in mind when I get to it.

I've been meaning to get to the tooltips, too. Hopefully a lot of them will be done, or at least better, before 2.3.1.
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Re: The Codex WIP

Postby Wise Windu » Mon 07 Jul, 2014 11:56 pm

All weapons on the weapon page are now updated to 2.3.0. Ignore the "2.2 beta X" to the right :p

http://www.dawnofwar.info/test.php
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Re: The Codex WIP

Postby Wise Windu » Tue 08 Jul, 2014 2:29 am

SM are updated to 2.3.0.
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Re: The Codex WIP

Postby Wise Windu » Wed 09 Jul, 2014 3:49 pm

Eldar and Orks updated to 2.3.0.
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Re: The Codex WIP

Postby Wise Windu » Thu 10 Jul, 2014 12:40 am

Nids updated.
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Re: The Codex WIP

Postby Wise Windu » Fri 11 Jul, 2014 2:40 am

Chaos and IG updated to 2.3.0.

Chosen PMs don't have their Stats, Cost, and Leveling tabs yet.
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Re: The Codex WIP

Postby Wise Windu » Sat 12 Jul, 2014 3:37 am

Grey Knights are now updated to 2.3.0. That should be everything changed for 2.3.0, but if you find anything, please post here and let me know.
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Re: The Codex WIP

Postby FiSH » Sat 12 Jul, 2014 5:55 am

Nice work Windu. I have two things about Terminator Librarian.

1. What knockback type is used by "Sanctuary?" I'm assuming weapon knockback, but it'd be nice to know.
2. I'm nitpicking here, but in the description for Shrouding, there is an "it's" which should be "its". ;)
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Re: The Codex WIP

Postby Nurland » Sat 12 Jul, 2014 8:34 am

Sanctuary is ability KB afaik.
#noobcodex

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