DA and Shoota melee seems sky-high

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Oddnerd
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DA and Shoota melee seems sky-high

Postby Oddnerd » Thu 05 Apr, 2018 10:44 pm

I was browsing through the codex and noticed that the current melee DPS values for DAs and Shootas are 11 and 18 dps per model respectively. I was under the impression that it was ~4 for DAs and ~6 for shootas, has this changed recently? Because if it has, it is a massive change for first engagements.
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Torpid
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Re: DA and Shoota melee seems sky-high

Postby Torpid » Thu 05 Apr, 2018 10:49 pm

18dps for shootas? No... Surely not...

That must be a codex bug...?
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Oddnerd
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Re: DA and Shoota melee seems sky-high

Postby Oddnerd » Thu 05 Apr, 2018 11:05 pm

Maybe they were accidentally given kommando fist as a weapon? I've heard that thing reads most of the stats right out of the game files.

EDIT - nvm they are different weapons.
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Crewfinity
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Re: DA and Shoota melee seems sky-high

Postby Crewfinity » Fri 06 Apr, 2018 12:42 am

Shootas are the new sluggas now eh?
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Psycho
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Re: DA and Shoota melee seems sky-high

Postby Psycho » Fri 06 Apr, 2018 12:49 am

The codex is messed up. One example is the ork shoota ranged dps being higher than tacs, along with other things I can't be arsed to look up.
EDIT: Another I've just found is MoK CSM having their ranged weapons also classified as power melee with the exact same dps and attack pattern as their axes.
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Oddnerd
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Re: DA and Shoota melee seems sky-high

Postby Oddnerd » Fri 06 Apr, 2018 3:43 am

It would be fun to play Elite mod as the codex currently describes it, just for some lulz.
Myrdal
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Re: DA and Shoota melee seems sky-high

Postby Myrdal » Fri 06 Apr, 2018 10:01 am

Fixed a bunch of these errors.

Oddnerd wrote:Maybe they were accidentally given kommando fist as a weapon? I've heard that thing reads most of the stats right out of the game files

Yes, it was reading the kommando weapon entry. The others were similiar, DA linking to wse fist, ork_shoota linking mekboy shoota etc. It may seem odd, but makes perfect sense given that I scripted the codex update (going from sql db to rbfs) and cut some corners to avoid manual work.

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