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codex actuality

Posted: Fri 16 Mar, 2018 4:54 pm
by LOCALgHOST
Who maintains the codex? Will it be brought to actual state at 2.8? Any help needed?

Re: codex actuality

Posted: Sat 17 Mar, 2018 1:31 am
by Atlas
In order:

Partly manual, partly automatic. I can't remember who did the last pass, but some of it is straight from the rbf files.
Hopefully.
Always.

:P

Re: codex actuality

Posted: Sat 17 Mar, 2018 4:13 am
by Paranoid Kamikaze
A quick pass should be done just to check for some obvious stuff. Like right now it says Dire Avengers have 225 dps.

Also, squad list by tier being the default would be nice :)

Re: codex actuality

Posted: Sat 17 Mar, 2018 9:36 pm
by Myrdal
Paranoid Kamikaze wrote:A quick pass should be done just to check for some obvious stuff. Like right now it says Dire Avengers have 225 dps.

Also, squad list by tier being the default would be nice :)

A quick pass was done.

LOCALgHOST wrote:Who maintains the codex? Will it be brought to actual state at 2.8? Any help needed?

Most of the codex reads directly from the game files and will be up to date with new releases. Manual parts that can't easily be automated are the abilities and weapons tab primarily. Helping out with this would involve going through the files in eg cope's box and writing down relavant data in some structured format like json/yml/html.
If you're interested I'll provide more details.

Re: codex actuality

Posted: Sun 18 Mar, 2018 2:57 am
by Paranoid Kamikaze
Myrdal wrote:
Paranoid Kamikaze wrote:A quick pass should be done just to check for some obvious stuff. Like right now it says Dire Avengers have 225 dps.

Also, squad list by tier being the default would be nice :)

A quick pass was done.

LOCALgHOST wrote:Who maintains the codex? Will it be brought to actual state at 2.8? Any help needed?

Most of the codex reads directly from the game files and will be up to date with new releases. Manual parts that can't easily be automated are the abilities and weapons tab primarily. Helping out with this would involve going through the files in eg cope's box and writing down relavant data in some structured format like json/yml/html.
If you're interested I'll provide more details.


Sure, I'll give it a shot.

Re: codex actuality

Posted: Mon 19 Mar, 2018 8:28 pm
by Myrdal
Paranoid Kamikaze wrote:Sure, I'll give it a shot.

Cool, I'll get back to you then.

Re: codex actuality

Posted: Fri 30 Mar, 2018 9:55 pm
by Paranoid Kamikaze
Myrdal wrote:
Paranoid Kamikaze wrote:Sure, I'll give it a shot.

Cool, I'll get back to you then.


Any progress?

Re: codex actuality

Posted: Sun 01 Apr, 2018 10:00 am
by Rostam
its been a long time since codex has been touched. would be nice to see the codex fully updated with all the changes in 2.8 as well.
Please take the codex duty in serious consideration this time

Re: codex actuality

Posted: Sun 01 Apr, 2018 11:54 am
by Myrdal
Paranoid Kamikaze wrote:Any progress?


Here's an example for interceptors and some of their abilities/weapons with corresponding rbf paths. Might need some adjustments but just having this will go a long way. "interceptor_squad" here matches the their codex url.

Code: Select all

{
   "interceptor_squad": {
      "abilities": [
         "simulation/attrib/ability/pvp/race_marine/sm_melee_resistance_aura.rbf",
         "simulation/attrib/ability/pvp/race_grey_knights/interceptor_squad/gk_teleport.rbf",
         "..."
      ],
      "weapons": {
         "Equip nemesis weapons": [
            "simulation/attrib/weapons/weapon/pvp/race_grey_knights/gk_sword_marine.rbf",
            "simulation/attrib/weapons/weapon/pvp/race_grey_knights/gk_storm_bolter_interceptor.rbf"
         ],
         "...": []
      }
   },
   "grey_knight_terminators": {
      "abilities": [],
      "weapons": {}
   }
}


Another part in need of updating is ofc the tooltips, here's for 2.7.2 https://dawnofwar.info/elite/attributes ... /Elite.ucs
Perhaps share it on something like google docs if more are willing to edit

Re: codex actuality

Posted: Wed 04 Apr, 2018 3:32 am
by Paranoid Kamikaze
I downloaded Cope's toolbox and also Visual Studio. I'll probably learn C# and figure out how to organize everything.

Exactly where are the weapon infos and that stuff in the game files? I just click on random things to open up and never get wheat I'm looking for.

Re: codex actuality

Posted: Wed 04 Apr, 2018 7:40 pm
by Atlas
Paranoid Kamikaze wrote:I downloaded Cope's toolbox and also Visual Studio. I'll probably learn C# and figure out how to organize everything.

Exactly where are the weapon infos and that stuff in the game files? I just click on random things to open up and never get wheat I'm looking for.


You can look up the weapons through the ebps of the unit in question. ebps -> pvp -> race (X) -> unit(vehicle/hero/infantry) -> X unit.rbf. From there it's usually the last one under "weapons".

Often, you can go directly to the weapon from there by using right click -> find file or whatever it is called.

Inside the weapon rbf, such as sm_bolter.rbf for example, most of the items in there are self-explanatory.