Scout/Guardian grenades.

Issues dealing with gameplay balance.
Antandron
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Scout/Guardian grenades.

Postby Antandron » Fri 18 Jun, 2021 10:56 am

Stomp doesn't stun GM, Doombolts don't injure heretics and Destructor does no damage to Eldar models.

So why do scout and guardian grenades injure friendly models? It's only fair that they should be able to feet-nade into melee and not have to retreat.

or

Scout and Guardian grenades do friendly fire, so why does Stomp not KB/stun GM? Why do Doombolts not injure Chaos? Why does Destructor not injure Eldar? Why doesn't the Whirlwind KB SM?

How about some consistency?
LOCALgHOST
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Re: Scout/Guardian grenades.

Postby LOCALgHOST » Fri 18 Jun, 2021 1:36 pm

man ur tempting to standartization overwhelming you ))) go play warcraft: orcs and humans - there are two armies - green and blue. with almost same stats and abilities :) like sorc has slow, and ogremage - bloodlust(haste)! what a miracle! :) logical and calming :)
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GuruSkippy
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Re: Scout/Guardian grenades.

Postby GuruSkippy » Fri 18 Jun, 2021 1:48 pm

- All damage/stun grenades in this game do friendly fire.
- All anti melee units abilities on T1 units don't. (sent stomp, AWD, crippling poison, shotgun, doomblast)
- All Heroes vanilla ability don't. (I think DH warp rift may be the only one ? but with its range, it has to have a downside. edit ; ofc, there is LC execute :p)

There you have your consistency
Paranoid Kamikaze
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Re: Scout/Guardian grenades.

Postby Paranoid Kamikaze » Sat 19 Jun, 2021 5:53 am

Whirlwind not doing friendly fire is super annoying though. You can fire it at your own army so melee can't do a thing to them. They should make it do friendly fire and give it a defensive ability to compensate.
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GuruSkippy
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Re: Scout/Guardian grenades.

Postby GuruSkippy » Sat 19 Jun, 2021 8:42 am

yeah, but if you want WW to do friendly fire, it would have to fire only with an ability, like manticore.
There is no default fire in this game that deals friendly fire or kb
Inekura
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Re: Scout/Guardian grenades.

Postby Inekura » Sat 19 Jun, 2021 11:34 am

GuruSkippy wrote:yeah, but if you want WW to do friendly fire, it would have to fire only with an ability, like manticore.
There is no default fire in this game that deals friendly fire or kb

Pdev bm prism Dcannon basically ever artillery unit even webo
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Broodwich
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Re: Scout/Guardian grenades.

Postby Broodwich » Sat 19 Jun, 2021 5:27 pm

this topic is dumb
Fas est ab hoste doceri
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egewithin
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Re: Scout/Guardian grenades.

Postby egewithin » Mon 21 Jun, 2021 4:05 pm

Inekura wrote:
GuruSkippy wrote:yeah, but if you want WW to do friendly fire, it would have to fire only with an ability, like manticore.
There is no default fire in this game that deals friendly fire or kb

Pdev bm prism Dcannon basically ever artillery unit even webo


This.

I also wouldn't mind if Whirlwind did friendly fire a little bit. It basicially delivers a large area knockback for free, and there are no drawbacks.
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GuruSkippy
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Re: Scout/Guardian grenades.

Postby GuruSkippy » Mon 21 Jun, 2021 4:26 pm

ah, yes, true, artillery, forgot about them xD
I wouldn't mind some friendly fire on WW, as an ork WW can be a pain in the ass, but I'm not sure we would see it ever again. It's AOE is way too big to be FF imo.

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