Overdue discussion, but one everybody and their mum's got an opinion on.
Is the Techmarine Relay fair for its price or insanely OP?
Depends on the game mode ofc. In 1v1 its fine, but in 2s and 3s its power spikes massively as massive blobs reinforce and retreat to it.
Experience from 2v2 and 3v3 is when players have been losing and really want to win a game, they start making relays which give such enormously good field presence both from the reinforcement and the fact it screws the retreat mechanic.
Yes you can counter relays, and the blobs around them of course. However it is much easier said than done and I'm sure you know what I'm getting at.
Far as I'm concerned if you're building relays all bets are off on the quasi-broken stuff.
That means Global Silence possibly followed by Terminator spam.
Techmarine Relay
Re: Techmarine Relay
Turrets always gave me much more troubles than relay beacons and I counter both in the same way: not attacking frontally. Sometimes I even abadon a flank if its crowed with turrets and a relay, that means that player spent many resources in fortifying a static position, so he shouldn't have enough troops to help his partners and that's exactly what I go for in those situations. he may have secured a victory point, but there use to be another two and the game turns into a 3vs2.
Of course, attacking such positions with a full strike can also be good. Plasma cannons, blastmasters, wraithguards, and the like aided by an infiltrator to give them line of sight. Nothing new.
Of course, attacking such positions with a full strike can also be good. Plasma cannons, blastmasters, wraithguards, and the like aided by an infiltrator to give them line of sight. Nothing new.
- Ace of Swords
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Re: Techmarine Relay
Make it T2, dunno why it's T1, it's not even a matter of Opness, it's just that a retreat beacon with reinforce + healing aura associated should be T2 by concept.
- Lost Son of Nikhel
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Re: Techmarine Relay
IMHO, some effects shouldn't affect allied units except your own army. It's the only way to balance a bit team games without fuck 1v1 balance.
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Re: Techmarine Relay
Ace of Swords wrote:Make it T2, dunno why it's T1, it's not even a matter of Opness, it's just that a retreat beacon with reinforce + healing aura associated should be T2 by concept.
Sounds reasonable. Just like you're not running around with units under all types of worship, only your own army should benefit from it.
Re: Techmarine Relay
Ace of Swords wrote:Make it T2, dunno why it's T1, it's not even a matter of Opness, it's just that a retreat beacon with reinforce + healing aura associated should be T2 by concept.
You hit the nail on the head. It's completely out of place in T1.
Re: Techmarine Relay
The Relay is getting a price increase next patch as it is.
Re: Techmarine Relay
+1 to Torpid's +1 to Ace.
- HandSome SoddiNg
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Re: Techmarine Relay
I though i suggested TM relay to be shifted to T2 like Ages ago in a forum topic ? It hasn't been done yet
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Re: Techmarine Relay
I'm far more inclined to go in the direction of not affecting allied teams. It's pretty impenetrable when there are a dickload of HI, Nids and the like all gathered there getting generous health regen and a reinforce point.
We're not all from the Iron Warriors Legion, siege warfare isn't exactly a team speciality.
We're not all from the Iron Warriors Legion, siege warfare isn't exactly a team speciality.
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- Orkfaeller
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Re: Techmarine Relay
The Relay is allready getting a fairly big nerf in the upcoming patch. Could we please wait and check out how it changes the situation first befor loading additonal nerfs on it?
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