Some abilities are undodgeable
u can't dodge Ork Looted tank shot or DH staff's kb, so get a 0.4 sec delay for it
and goddamn reduce GK Dread's iinferno cannon range! it's ridiculous
Some abilities are undodgeable
-
- Posts: 433
- Joined: Mon 15 Jan, 2018 2:48 pm
Re: Some abilities are undodgeable
Load up da bigga gun! After a 2.5 second delay, fires a huge shell that does 200 explosive damage and weapon knockback in radius 10. Range 60, cooldown 30 seconds. Requires the Reinforced Plating upgrade
Igniting the air around himself in flame, the daemonhunter turns nearby foes to cinders. After a 2 second delay, enemies within radius 15 of the Daemonhunter suffer 40 melee damage and weapon knockback. Cooldown 40 seconds.
YES lets make those 2 second delay things 0.4 seconds delay
Igniting the air around himself in flame, the daemonhunter turns nearby foes to cinders. After a 2 second delay, enemies within radius 15 of the Daemonhunter suffer 40 melee damage and weapon knockback. Cooldown 40 seconds.
YES lets make those 2 second delay things 0.4 seconds delay
- Deuce Bigalow
- Posts: 105
- Joined: Wed 07 Jan, 2015 2:01 am
Re: Some abilities are undodgeable
Looted tank shot has indicator, never had a problem with it.
Weirdboy warp vomit needs an indicator on the ground where it will be cast.
Kommandoes luv da dakka needs an indicator on the ground and short delay before it will be cast.
Warp Spider Exarch phase shift needs a short delay and indicator before it activates.
For delays, even a single second (two ideal) would work. As it stands these abilites + nuke are guaranteed wipes with very little response-ability.
Weirdboy warp vomit needs an indicator on the ground where it will be cast.
Kommandoes luv da dakka needs an indicator on the ground and short delay before it will be cast.
Warp Spider Exarch phase shift needs a short delay and indicator before it activates.
For delays, even a single second (two ideal) would work. As it stands these abilites + nuke are guaranteed wipes with very little response-ability.
Re: Some abilities are undodgeable
get windu on the case
Return to “Balance Discussion”
Who is online
Users browsing this forum: No registered users and 47 guests