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Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 2:49 pm
by Caeltos
Okay, we have two different kinds of Force Barriers at the moment that are available for useage. Or 3 if you want the existing one, but I doubt anyone would want that.

So which one would you prefer, and why?

Force Barrier 1 (No channeling)
Requires no channeling during the ability. You simply click & drag from the target location and it'll fire away.

OR

Force Barrier 2 (Static Wall)
Simply makes a semi-large wall at the target location. Preventing units from passing through (and blocking projectiles?) requires no channeling either.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 3:00 pm
by Ace of Swords
2 Is interesting and easy to use but 1 is simply straight up better, harder to control but with a much bigger varierty of uses, exactly as it is now, except with no risks of losing the libby because things go through the barrier.

So I'll go with 1.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 3:04 pm
by BaptismByLoli
Force Barrier
Basically it still functions the same as vanilla force barrier but this time without channeling I take it?

Force Barrier 2
By blocking projectiles do we mean perfect cover? And are we able to set the orientation of the wall? Preventing units from passing through? Are we talking all units including vehices or only certain sizes of infantry?

Apologies for so many questions.. Just wanna get my facts straight first before choosing

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 3:11 pm
by Swift
Force barrier 1, it just seems a much more tactical thing to use and so much better than having things beat up the libby whilst he casts it.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 3:14 pm
by Caeltos
Force Barrier
Basically it still functions the same as vanilla force barrier but this time without channeling I take it?

Force Barrier 2
By blocking projectiles do we mean perfect cover? And are we able to set the orientation of the wall? Preventing units from passing through? Are we talking all units including vehices or only certain sizes of infantry?


1. Yes, exactly like that. It'll still be like an immediate 1ish second (He makes the swirly loop animation, then he is free to roam as the spell progresses in strength)

2. It's pretty much what the current one does as well. It blocks projectiles iirc, and knockbacks enemise trying to pass through it. The idea behind it is to be able to create a chokepoint at certain locations, much alike the regular one, but present more defensive-oriented playstyle opted to the Librarian.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 3:30 pm
by HandSome SoddiNg
Caeltos wrote:Okay,

Force Barrier 1 (No channeling)
Requires no channeling during the ability. You simply click & drag from the target location and it'll fire away.

OR

Force Barrier 2 (Static Wall)
Simply makes a semi-large wall at the target location. Preventing units from passing through (and blocking projectiles?) requires no channeling either.



Basically,the Librarian will no longer be Doomed stuck in that animation once he activates his Force barrier :P !? i Prefer 2nd option,no projectiles able to phase through and hurt the Lib,and the SM squadron is able to assault the flacking enemies in time,only Jump units are able to get to him i assume?

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 3:35 pm
by Caeltos
I'm setting up a stream to showcase the difference and some of the WIP stuff we've got going, just so you know we're working on the patch.

twitch.tv/kaeltos

Wow, feels like a shameless adv, but at least I'll be able to show you the difference.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 3:48 pm
by Ser Topi
I like the static wall, how long would it last? Vote goes for option 2.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 4:01 pm
by Lag
2 seems like a good compromise.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 4:04 pm
by BaptismByLoli
Prefer 2...
Can really screw over any approaching melee units or blastmaster strikes etc coming towards my (P)Devs and make them get that first shot easier

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 4:10 pm
by lolzarz
Let me get this straight: Does the Force Barrier affect allied units and projectiles?

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 6:13 pm
by Broodwich
Option 1, because it will be harder to control. Planting a static wall between a melee fight and their entire army would make it too easy to dominate every engagement. The first choice makes it require a good amount of skill while keeping the ability itself more interesting

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 6:53 pm
by Tex
Agreed. I like option 1 simply because it is a baby step.

Option 2 sounds like something that could be used to instantly isolate a walker or high value unit and that's exactly what you need to keep on the field against SM in T2. Although, I will need to watch the stream to see exactly how option 2 works.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 7:49 pm
by Aertes
I prefer 1. The ability is good enough as it is, and if the need of the Librarian to be static while casting is erased, it will be better. I would suggest a slight increase in the wall's cast speed, but that's all. I prefer this one.

The 2nd option looks like an eldar energy shield casted through the Librarian, and I don't think Space Marines need that. Space Marines are sturdy and powerful enough as they are; with this 2nd option the Librarian can trap enemies in retreat with an impassable barrier for assult marines to catch them easily. I don't think that's balanced nor necesary for them.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 8:15 pm
by Torpid
I like option 1.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 8:34 pm
by viggih
Option 1. Does keep the ability consistent whilst making it more practical. It would also offer more opportunity to use it since you can cast and retreat away.

Option 2. Feels a bit more like a griefing tool than anything else. Can't say I like it.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 8:38 pm
by Black Relic
I did change how effective the existing one is. I haven't found anything that can just walk though the walls other than units unaffected by weapon knockback. I could send it in for testing if you want.

P.S. I don't need to fix the edges though. Its only the edges that need a little work done.

But if no one wants too, I'd choose 1.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 8:39 pm
by Cheah18
1 :)

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 8:46 pm
by Bahamut
2

Should have made an actual poll, pretty sure the website has the option for it tho

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 10:39 pm
by SirSid
I vote for option 1 for sure.

Re: Vote for new Librarian Force Barrier

Posted: Sat 03 May, 2014 10:41 pm
by Myrdal
Prefer option 1.

Re: Vote for new Librarian Force Barrier

Posted: Sun 04 May, 2014 8:51 am
by Raffa
Option 1.

2 is too drastic as area denial, but maybe something for the future.

Re: Vote for new Librarian Force Barrier

Posted: Sun 04 May, 2014 1:46 pm
by Cheekie Monkie
I vote 1

2 seems quite easily exploitable to me. What happens if the barrier is cast in between a single unit?

For example, you have a single unit of guardsmen:

X X X X X X X X X

Cast force barrier in between the models:

X X X X !!! X X X X X

I can imagine that messing around with unit movement a wee bit too much.

Re: Vote for new Librarian Force Barrier

Posted: Sun 04 May, 2014 3:34 pm
by FinalPush
I prefer option 1.

Re: Vote for new Librarian Force Barrier

Posted: Sun 04 May, 2014 3:37 pm
by Swift
Option 1 is so mcuh more desirable. Option two just seems too trolly to block projectiles and infantry moving in.

Re: Vote for new Librarian Force Barrier

Posted: Sun 04 May, 2014 3:38 pm
by Torpid
It already blocks projectiles.

Everyone seems to think libby is useless, yet nobody even seems to know what can do...

Re: Vote for new Librarian Force Barrier

Posted: Sun 04 May, 2014 3:39 pm
by D.J
if option 2 but only if it's easy to use and wont cause any bugs with units which is likely i guess

Re: Vote for new Librarian Force Barrier

Posted: Sun 04 May, 2014 10:14 pm
by Magus Magi
We've all seen what the current iteration of force barrier can do. Option 1 would be a definite improvement, but I'm more interested to see what option 2 looks like after several weeks of testing in competitive play.

I vote option 2, for whatever my vote is worth.

Re: Vote for new Librarian Force Barrier

Posted: Sun 04 May, 2014 10:34 pm
by Dark Riku
That Torpid Gamer wrote:[b]yet nobody even seems to know what can do...
Nobody = 1 guy, gg no re.

Re: Vote for new Librarian Force Barrier

Posted: Sun 04 May, 2014 11:32 pm
by Aertes
That Torpid Gamer wrote:It already blocks projectiles.


I knew that... :|