Vote for new Librarian Force Barrier

Issues dealing with gameplay balance.

Which type of Force Barrier?

Expanding wall
33
73%
Static wall
12
27%
 
Total votes: 45
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Cyris
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Re: Vote for new Librarian Force Barrier

Postby Cyris » Mon 05 May, 2014 2:39 am

Option 2. Placing a wall is always fun and interesting. The multiple knockbacks fo the current wall would be a bit strong if theu had no channel. To keep the skill interesting and balanced, wall it!
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Black Relic
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Re: Vote for new Librarian Force Barrier

Postby Black Relic » Mon 05 May, 2014 5:31 am

^^Think about how it would be on stairs.

The wall would have to cause weapon knockback so retreating units could get through.
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sk4zi
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Re: Vote for new Librarian Force Barrier

Postby sk4zi » Mon 05 May, 2014 8:39 am

i would perfer option 2. just because its more useful ;)
i suppose it would be static and round?

not all wheapons fire projectiles (lascans etc.) and vehicles allways have been able to pass the barrier so isolating a walker would not be possible.

knock a whole army back is also not bad ;)
and not weaker ;)
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appiah4
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Re: Vote for new Librarian Force Barrier

Postby appiah4 » Mon 05 May, 2014 9:45 am

Option 2 is UBER OP. People send their melee units in, you cast force barrier between them and their ranged backup, now you can rape half their army. No thanks.
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HandSome SoddiNg
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Re: Vote for new Librarian Force Barrier

Postby HandSome SoddiNg » Mon 05 May, 2014 11:45 am

appiah4 wrote:Option 2 is UBER OP. People send their melee units in, you cast force barrier between them and their ranged backup, now you can rape half their army. No thanks.


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Re: Vote for new Librarian Force Barrier

Postby Bahamut » Mon 05 May, 2014 1:56 pm

How can somebody talk about how balanced an ability will ve without knowing it? What if option 2 only lasted for 1.5 seconds? I'd say it would actually be underpowered. Or if option 1 was set to last 30 seconds? Then It'd be way stronger and even overpowered

Worry about concept and let caeltos worry about balance
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Re: Vote for new Librarian Force Barrier

Postby L0thar » Mon 05 May, 2014 2:13 pm

Great, Force Barrier changes!

The first one still seems more flexible, area denial, cap stopping etc. But I can't really decide unless I see the second variant in action.

Are there any videos? I couldn't find anything in the twitch channel.
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Re: Vote for new Librarian Force Barrier

Postby Tex » Mon 05 May, 2014 6:46 pm

sk4zi wrote:i would perfer option 2. just because its more useful ;)
i suppose it would be static and round?

not all wheapons fire projectiles (lascans etc.) and vehicles allways have been able to pass the barrier so isolating a walker would not be possible.

knock a whole army back is also not bad ;)
and not weaker ;)

How is it not possible to isolate a vehicle? Most walkers are slow as shit and are further slowed by whatever the hell is snaring them (that they are most likely charging towards, thinking they have backup coming to tie up subsidiary AV).

Having an instantly deployable wall that causes knockback would for instance, prevent a unit like raptors or stormboyz from being able to jump on top of a setup team (or secondary AV source), and would further, prevent ranged fire from coming through to support the walker.
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Re: Vote for new Librarian Force Barrier

Postby Arbit » Mon 05 May, 2014 10:04 pm

It's hard to decide without knowing more specifics about option 2. The casting range, duration, barrier size, and what exactly gets blocked (infantry, vehicles, gunfire/projectiles) would all dramatically influence how the barrier could be used. A small wall with a decent casting distance that blocked gunfire could be used to shut down suppression and garrisons, a big wall with short casting range and no gunfire/projectile blocking would own melee, etc. It certainly sounds appealing, especially since it presumably would not have problems with models slipping through like the existing barrier does, but in absence of more info I'll go with the known quantity i.e. option 1. In theory the current implementation of force barrier is a very usable ability, it just has that issue of pretty much killing the libby if anything gets around or through the barrier. Not requiring him to channel would remove that drawback and leave us with a useable ability.
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Re: Vote for new Librarian Force Barrier

Postby Black Relic » Tue 06 May, 2014 5:06 am

Bahamut wrote:How can somebody talk about how balanced an ability will ve without knowing it? What if option 2 only lasted for 1.5 seconds? I'd say it would actually be underpowered. Or if option 1 was set to last 30 seconds? Then It'd be way stronger and even overpowered

Worry about concept and let caeltos worry about balance


I am very sure that the duration (function of the wall) will stay the same in option 1. However it will do just plain weapon knockback with no domino strength. Since I don't think the duration of the ability can be sped up or slowed down unless a modeler (or something) gets in there and makes the change them selves (similar to how the drop pod is).

Like I said, I would be concerned about stairs (concept of option 2). And the duration and length of the wall is also something I would need to look at before I can support it (balance).

Yes, Caeltos main concern is balance but so is ours. I don't want to only look at concept because nothing in this game (as it appears to me) has ever been/worked like that. When he makes an change, and some people are strongly against it, they list legitimate reasons why the change is "unjust" he'll will, in response, look into and perhaps revert the change. Unless you are saying we should wait for the rest of the details about these abilites, I don't agree with your last comment.
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Re: Vote for new Librarian Force Barrier

Postby Barrogh » Tue 06 May, 2014 9:21 am

appiah4 wrote:Option 2 is UBER OP. People send their melee units in, you cast force barrier between them and their ranged backup, now you can rape half their army. No thanks.

I'm pretty sure option 1 would do exactly the same for the duration though.
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HandSome SoddiNg
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Re: Vote for new Librarian Force Barrier

Postby HandSome SoddiNg » Tue 06 May, 2014 11:31 am

So option 1 is Lib cast force barrier in the targeted direction and he's able to roam freely ?
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Aertes
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Re: Vote for new Librarian Force Barrier

Postby Aertes » Tue 06 May, 2014 11:36 am

More or less, yes. Option 1 is pretty similar to the current one, but the Librarian doesn't have to stand casting the barrier as it expands.

I wonder what animations he would have if that option was implemented.
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Swift
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Re: Vote for new Librarian Force Barrier

Postby Swift » Tue 06 May, 2014 1:20 pm

I know it sounds really powerful, but on the opposite end of the spectrum doing the channelled version before just got him killed. Having said that, I am more likely to face the Librarian than play him, so option 1 will hurt me more.
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sk4zi
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Re: Vote for new Librarian Force Barrier

Postby sk4zi » Tue 06 May, 2014 5:36 pm

so actually option 2 is what everyone wanted but it was sayed that this is not possible ...

a vehicle was nerver affected by the wall tex. so i suppose also in option 2 a vehicle would just be able to pass it ...
thats what i ment with vehicle isolation is not possible.
but ofc. i dont know how exactly it is ment to be.
but nevermind. both changes are very welcome :)
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Re: Vote for new Librarian Force Barrier

Postby Atlas » Tue 06 May, 2014 5:42 pm

Ty for poll btw. I think the original ability is fine. We all wanted it to just be workable right?
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Re: Vote for new Librarian Force Barrier

Postby Bahamut » Tue 06 May, 2014 7:24 pm

yeah. poll's much better
Last edited by Bahamut on Tue 06 May, 2014 7:46 pm, edited 1 time in total.
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Commissar Yarrick
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Re: Vote for new Librarian Force Barrier

Postby Commissar Yarrick » Tue 06 May, 2014 7:34 pm

I go definately no with the force field where nothing can pass through from in or out if it goes for vehicles as well.... I can see this being used to trap a vehicle and teleport terminators or whatever melee unit inside along with it.
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Magus Magi
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Re: Vote for new Librarian Force Barrier

Postby Magus Magi » Tue 06 May, 2014 8:35 pm

The original wall blocked line of effect for projectiles, movement for infantry, and allowed vehicles to pass through.

I'm assuming that the base mechanic for either iteration of the new forcewall will keep that mechanic. So, I don't think we would need to worry about it being used to trap vehicles.
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Broodwich
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Re: Vote for new Librarian Force Barrier

Postby Broodwich » Tue 13 May, 2014 2:03 am

Caeltos: What about adding a speed decrease to the libby for the duration of the spell? I think it might be a bit much to have him running around unhindered after pulling one of those out. Decreased MS was another thought, but hes just too vulnerable to getting ganked once knocked down IMO. Any kind of debuff to simulate him concentrating on making a giant wall that cuts off half an army :)

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Ace of Swords
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Re: Vote for new Librarian Force Barrier

Postby Ace of Swords » Tue 13 May, 2014 1:17 pm

Yes let's make him and his abilities even more repulsive to get xD
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Freem
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Re: Vote for new Librarian Force Barrier

Postby Freem » Tue 13 May, 2014 1:36 pm

even more? all of his abilities are great and there's not a reason you wouldn't want to get them...(not counting the current barrier, counting the next patch one)
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Re: Vote for new Librarian Force Barrier

Postby Swift » Tue 13 May, 2014 3:52 pm

Freem wrote:even more? all of his abilities are great and there's not a reason you wouldn't want to get them...(not counting the current barrier, counting the next patch one)

I think that is what Ace is saying.

I think.

I been known to get things wrong.
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Broodwich
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Re: Vote for new Librarian Force Barrier

Postby Broodwich » Tue 13 May, 2014 10:00 pm

So making him move half speed during the spell is more repulsive than having him immobile and unable to attack or retreat?

Interesting take
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Ace of Swords
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Re: Vote for new Librarian Force Barrier

Postby Ace of Swords » Tue 13 May, 2014 10:05 pm

Yes, it's quite stupid, he's a melee unit that moves at half speed?

Like
wat.

Previously it was immobile for issues with the barrier itself, it would go crazy if you made him move or retreat out of it.
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Broodwich
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Re: Vote for new Librarian Force Barrier

Postby Broodwich » Wed 14 May, 2014 12:05 am

1. He is creating a barrier that will most likely be used to separate a good portion of another army, so once the spell is cast, he will most likely have to be used defensively anyway.

2. He does a good amount of damage with the staff and inspires on kill to boot. Combined with the lessened threat of only half an army or whatever, he can really wreak some havoc while not bleeding and being hard to force off
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Dark Riku
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Re: Vote for new Librarian Force Barrier

Postby Dark Riku » Wed 14 May, 2014 12:39 am

By that logic let's give all the abilities in the game downsides ~~
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Re: Vote for new Librarian Force Barrier

Postby Torpid » Wed 14 May, 2014 1:00 am

You're paying 30power for a practically useless ability and a 10dps boost atm, like, what? Don't you think there is going to be some fairly radical buff in order to make that viable?
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Broodwich
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Re: Vote for new Librarian Force Barrier

Postby Broodwich » Wed 14 May, 2014 3:46 am

You lost me at practically useless
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sk4zi
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Re: Vote for new Librarian Force Barrier

Postby sk4zi » Wed 14 May, 2014 11:50 am

oh nooo! the libby is gonna become op if one thing is changed ...

word riku.
lets make the weirdby be immobilized (or move at half speed) after he used his stunn. :roll:

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