Force Commander's Power Fist
Force Commander's Power Fist
I know there has been a lot of complaining about this weapon so i will try to keep it as original as possible. However, since balance is an objective I wanted to see if there was anything that could be done about the teleporter in combination with the man over steel ability. I find it irritating to build a fire prism just to have the FC teleport; interrupt my fire prisms movement and then use the man over steel ability to immobile it, then proceed to smack it twice and waste 135 power of my power. Is there any way that we could make the teleporter disable abilities for like three or so seconds?
- Nuclear Arbitor
- Posts: 1106
- Joined: Tue 12 Feb, 2013 2:56 am
Re: Force Commander's Power Fist
personally i think it should probably just be removed. the only other heavy melee weapon with an ability is fist of brockus and it is also insanely good, it just gives you more time to react and doesn't exploit pathing issues.
without removing it the possibilities i see are:
-increase the energy cost (offset by leveling and hard to balance; if it's to high it's useless on lower levels and not high enough and he can still pull it off later on)
-lower the damage of the fist (doesn't really solve the issue, especially in combination with standard hard av)
-change the slow amount (given that the FC can keep up with a walker, tanks are speed 6ish iirc, and the FC has alarcities, you would have to make it insignificantly small)
focus firing the FC doesn't work because he has a lot of health, especially with levels, and kills most things in a couple of hits, especially to the rear armour. the issue is exacerbated by vehicles rotating in an attempt to drive away and often turning their rear armour to him.
that said i haven't seen the combination in quite a while so my comments are dated.
without removing it the possibilities i see are:
-increase the energy cost (offset by leveling and hard to balance; if it's to high it's useless on lower levels and not high enough and he can still pull it off later on)
-lower the damage of the fist (doesn't really solve the issue, especially in combination with standard hard av)
-change the slow amount (given that the FC can keep up with a walker, tanks are speed 6ish iirc, and the FC has alarcities, you would have to make it insignificantly small)
focus firing the FC doesn't work because he has a lot of health, especially with levels, and kills most things in a couple of hits, especially to the rear armour. the issue is exacerbated by vehicles rotating in an attempt to drive away and often turning their rear armour to him.
that said i haven't seen the combination in quite a while so my comments are dated.
Re: Force Commander's Power Fist
I usually find flesh over steel dodgeable with tanks (just need to know where the fc is) but it is a a lot harder to dodge it with walkers.
With Eldar I think good ways to counter it are kinetic pulse + holofield, gravity blade, time field, mind war, shees, merciless witchblade, warp throw, heavy gay death spinners, anti-grav nades, phase armor, entangle.
And I'm not saying that he isn't really über annoying to deal with.
With Eldar I think good ways to counter it are kinetic pulse + holofield, gravity blade, time field, mind war, shees, merciless witchblade, warp throw, heavy gay death spinners, anti-grav nades, phase armor, entangle.
And I'm not saying that he isn't really über annoying to deal with.
#noobcodex
Re: Force Commander's Power Fist
It can't hit a moving target, just keep your tank moving.
Should have no problem with Eldar to keep him away from it anyways as stated above already by Nurland.
Power fist is 200/50
Teleporter is 100/40
That is 300/90 alone already in 2 wargears without having an armour.
Should have no problem with Eldar to keep him away from it anyways as stated above already by Nurland.
Power fist is 200/50
Teleporter is 100/40
That is 300/90 alone already in 2 wargears without having an armour.
Re: Force Commander's Power Fist
The power fist-telepoter can be very powerful but for 50power 200 req its enough+the FC has a lot of very nice weapons. so you dont see it so often
Re: Force Commander's Power Fist
I only get power fist if I have to, but that's because I think all of his weapons, bar the power sword, are specialist choices. You get TH against melee blobs, Fist for AV and Shield against ranged blobs and/or suppression spam. Anything else and power sword is probably best.
The main thing is against FC you should know that a power fist is coming. After all, Tele Fist is a 200/50+ 100/40= 300/90 investment, and you considering he needs that combo you should be aware of its possibility long before he threatens it (unless he keeps his FC hidden away for some unknown reason). Further to this, I ALWAYS keep my rangers in and around my Fire Prism. Having detection, infiltration and sight range wrapped into one package means there won't be any infiltrated melta storms, there won't be any tele FC that I don't see coming from a mile away. Treat your FP like royalty and it will win you games. Sacrifice micro elsewhere if you have to and micro your rangers and FP, and keep banshees on bodyguard duty if you lack super micro.
The main thing is against FC you should know that a power fist is coming. After all, Tele Fist is a 200/50+ 100/40= 300/90 investment, and you considering he needs that combo you should be aware of its possibility long before he threatens it (unless he keeps his FC hidden away for some unknown reason). Further to this, I ALWAYS keep my rangers in and around my Fire Prism. Having detection, infiltration and sight range wrapped into one package means there won't be any infiltrated melta storms, there won't be any tele FC that I don't see coming from a mile away. Treat your FP like royalty and it will win you games. Sacrifice micro elsewhere if you have to and micro your rangers and FP, and keep banshees on bodyguard duty if you lack super micro.
Righteousness does not make right
Re: Force Commander's Power Fist
Well there is obvious fix , when commander dischrarges energy field to hurt tanks just make his fist do like 20 % dmg for the duration of vehicle stun ( since he uses all energy to stun and must regenerate it , thats how fist works ) and so fc allone will have no way of dealing with any tank or transport basically and even light av shouldnt be enough ( prism is exception since its glass cannon and its problem is 500 hp not fc spell ) Thats my 2 cents hope caeltos reads it .
Re: Force Commander's Power Fist
You call that an obvious fix?
I call that an obvious overnerf with no good reason.
I call that an obvious overnerf with no good reason.
Re: Force Commander's Power Fist
And then you severely hurt its utility against say melee dreadnoughts. Why get the Power Fist at all then?
Righteousness does not make right
Re: Force Commander's Power Fist
PanKiller wrote:Well there is obvious fix , when commander dischrarges energy field to hurt tanks just make his fist do like 20 % dmg for the duration of vehicle stun ( since he uses all energy to stun and must regenerate it , thats how fist works ) and so fc allone will have no way of dealing with any tank or transport basically and even light av shouldnt be enough ( prism is exception since its glass cannon and its problem is 500 hp not fc spell ) Thats my 2 cents hope caeltos reads it .
lol. The power fist is easy to dodge-KB etc. It doesn't need a fix. Maybe if you teleport in-battlecry-Flesh over steel.
- Nuclear Arbitor
- Posts: 1106
- Joined: Tue 12 Feb, 2013 2:56 am
Re: Force Commander's Power Fist
teleport-fos is the issue here.
- Ace of Swords
- Posts: 1493
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- Location: Terra
Re: Force Commander's Power Fist
I agree with the above, the teleport on the FC is too good, not only with the powerfist but also in general, he has already armor of alacrity to catch up with vehicles or retreating units but atleast having that armor will reduce his surviability by a litte compared to the other one, Honestly im in favor on seeing the teleport pack just removed.
Re: Force Commander's Power Fist
Stop crying about FoS. I'm glad FC has it, because this way he wastes times trying to use the ability while I focus him down.
Re: Force Commander's Power Fist
Asmon wrote:Stop crying about FoS. I'm glad FC has it, because this way he wastes times trying to use the ability while I focus him down.
Sneaky Eldar foresaw this all along!
Righteousness does not make right
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