Force Commander's Power Fist

Issues dealing with gameplay balance.
Alucard
Level 0
Posts: 1
Joined: Tue 23 Apr, 2013 6:23 am

Force Commander's Power Fist

Postby Alucard » Tue 23 Apr, 2013 6:29 am

I know there has been a lot of complaining about this weapon so i will try to keep it as original as possible. However, since balance is an objective I wanted to see if there was anything that could be done about the teleporter in combination with the man over steel ability. I find it irritating to build a fire prism just to have the FC teleport; interrupt my fire prisms movement and then use the man over steel ability to immobile it, then proceed to smack it twice and waste 135 power of my power. Is there any way that we could make the teleporter disable abilities for like three or so seconds?
User avatar
Nuclear Arbitor
Level 5
Posts: 1106
Joined: Tue 12 Feb, 2013 2:56 am

Re: Force Commander's Power Fist

Postby Nuclear Arbitor » Tue 23 Apr, 2013 10:07 am

personally i think it should probably just be removed. the only other heavy melee weapon with an ability is fist of brockus and it is also insanely good, it just gives you more time to react and doesn't exploit pathing issues.

without removing it the possibilities i see are:
-increase the energy cost (offset by leveling and hard to balance; if it's to high it's useless on lower levels and not high enough and he can still pull it off later on)
-lower the damage of the fist (doesn't really solve the issue, especially in combination with standard hard av)
-change the slow amount (given that the FC can keep up with a walker, tanks are speed 6ish iirc, and the FC has alarcities, you would have to make it insignificantly small)

focus firing the FC doesn't work because he has a lot of health, especially with levels, and kills most things in a couple of hits, especially to the rear armour. the issue is exacerbated by vehicles rotating in an attempt to drive away and often turning their rear armour to him.

that said i haven't seen the combination in quite a while so my comments are dated.
User avatar
Nurland
Moderator
Posts: 1343
Joined: Mon 04 Feb, 2013 5:25 pm
Location: Eye of Error
Contact:

Re: Force Commander's Power Fist

Postby Nurland » Tue 23 Apr, 2013 11:23 am

I usually find flesh over steel dodgeable with tanks (just need to know where the fc is) but it is a a lot harder to dodge it with walkers.
With Eldar I think good ways to counter it are kinetic pulse + holofield, gravity blade, time field, mind war, shees, merciless witchblade, warp throw, heavy gay death spinners, anti-grav nades, phase armor, entangle.
And I'm not saying that he isn't really über annoying to deal with. :)
#noobcodex
User avatar
Dark Riku
Level 5
Posts: 3082
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: Force Commander's Power Fist

Postby Dark Riku » Tue 23 Apr, 2013 11:37 am

It can't hit a moving target, just keep your tank moving.
Should have no problem with Eldar to keep him away from it anyways as stated above already by Nurland.

Power fist is 200/50
Teleporter is 100/40

That is 300/90 alone already in 2 wargears without having an armour.
User avatar
Kvek
Level 4
Posts: 792
Joined: Mon 01 Apr, 2013 12:26 pm
Location: Czech Republic

Re: Force Commander's Power Fist

Postby Kvek » Tue 23 Apr, 2013 1:24 pm

The power fist-telepoter can be very powerful but for 50power 200 req its enough+the FC has a lot of very nice weapons. so you dont see it so often
User avatar
Codex
Moderator
Posts: 569
Joined: Wed 01 May, 2013 5:57 pm
Location: Bristol, UK
Contact:

Re: Force Commander's Power Fist

Postby Codex » Wed 01 May, 2013 7:25 pm

I only get power fist if I have to, but that's because I think all of his weapons, bar the power sword, are specialist choices. You get TH against melee blobs, Fist for AV and Shield against ranged blobs and/or suppression spam. Anything else and power sword is probably best.

The main thing is against FC you should know that a power fist is coming. After all, Tele Fist is a 200/50+ 100/40= 300/90 investment, and you considering he needs that combo you should be aware of its possibility long before he threatens it (unless he keeps his FC hidden away for some unknown reason). Further to this, I ALWAYS keep my rangers in and around my Fire Prism. Having detection, infiltration and sight range wrapped into one package means there won't be any infiltrated melta storms, there won't be any tele FC that I don't see coming from a mile away. Treat your FP like royalty and it will win you games. Sacrifice micro elsewhere if you have to and micro your rangers and FP, and keep banshees on bodyguard duty if you lack super micro.
Righteousness does not make right
PanKiller
Level 1
Posts: 49
Joined: Tue 30 Apr, 2013 6:45 pm

Re: Force Commander's Power Fist

Postby PanKiller » Thu 02 May, 2013 2:18 am

Well there is obvious fix , when commander dischrarges energy field to hurt tanks just make his fist do like 20 % dmg for the duration of vehicle stun ( since he uses all energy to stun and must regenerate it , thats how fist works ) and so fc allone will have no way of dealing with any tank or transport basically and even light av shouldnt be enough ( prism is exception since its glass cannon and its problem is 500 hp not fc spell ) Thats my 2 cents hope caeltos reads it .
User avatar
Dark Riku
Level 5
Posts: 3082
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: Force Commander's Power Fist

Postby Dark Riku » Thu 02 May, 2013 3:33 am

You call that an obvious fix?
I call that an obvious overnerf with no good reason.
User avatar
Codex
Moderator
Posts: 569
Joined: Wed 01 May, 2013 5:57 pm
Location: Bristol, UK
Contact:

Re: Force Commander's Power Fist

Postby Codex » Thu 02 May, 2013 4:50 am

And then you severely hurt its utility against say melee dreadnoughts. Why get the Power Fist at all then?
Righteousness does not make right
User avatar
Kvek
Level 4
Posts: 792
Joined: Mon 01 Apr, 2013 12:26 pm
Location: Czech Republic

Re: Force Commander's Power Fist

Postby Kvek » Thu 02 May, 2013 8:15 am

PanKiller wrote:Well there is obvious fix , when commander dischrarges energy field to hurt tanks just make his fist do like 20 % dmg for the duration of vehicle stun ( since he uses all energy to stun and must regenerate it , thats how fist works ) and so fc allone will have no way of dealing with any tank or transport basically and even light av shouldnt be enough ( prism is exception since its glass cannon and its problem is 500 hp not fc spell ) Thats my 2 cents hope caeltos reads it .


lol. The power fist is easy to dodge-KB etc. It doesn't need a fix. Maybe if you teleport in-battlecry-Flesh over steel.
User avatar
Nuclear Arbitor
Level 5
Posts: 1106
Joined: Tue 12 Feb, 2013 2:56 am

Re: Force Commander's Power Fist

Postby Nuclear Arbitor » Thu 02 May, 2013 9:01 am

teleport-fos is the issue here.
User avatar
Ace of Swords
Level 5
Posts: 1493
Joined: Thu 14 Mar, 2013 7:49 am
Location: Terra

Re: Force Commander's Power Fist

Postby Ace of Swords » Thu 02 May, 2013 3:36 pm

I agree with the above, the teleport on the FC is too good, not only with the powerfist but also in general, he has already armor of alacrity to catch up with vehicles or retreating units but atleast having that armor will reduce his surviability by a litte compared to the other one, Honestly im in favor on seeing the teleport pack just removed.
Image
User avatar
Asmon
Level 4
Posts: 890
Joined: Mon 29 Apr, 2013 8:01 pm

Re: Force Commander's Power Fist

Postby Asmon » Thu 02 May, 2013 6:15 pm

Stop crying about FoS. I'm glad FC has it, because this way he wastes times trying to use the ability while I focus him down.
User avatar
Codex
Moderator
Posts: 569
Joined: Wed 01 May, 2013 5:57 pm
Location: Bristol, UK
Contact:

Re: Force Commander's Power Fist

Postby Codex » Thu 02 May, 2013 6:34 pm

Asmon wrote:Stop crying about FoS. I'm glad FC has it, because this way he wastes times trying to use the ability while I focus him down.


Sneaky Eldar foresaw this all along! :P
Righteousness does not make right

Return to “Balance Discussion”



Who is online

Users browsing this forum: No registered users and 131 guests