My thoughts about next patch changes
Posted: Sat 24 Aug, 2019 9:40 pm
Well since Im not in the balance discord I post my ideas on the forums instead for next patch and what I think should happen, let me know what you guys think and add you own stuff as well. Cos atm I don't rate what going on for changes much lately
Chaos
Overall chaos have always been in a good spot and prob one of the most played race however some units do need looking at.
Chaos Sorcerer
Doombolts firing overwalls is really dumb on some maps I don't mind the firing out of sight not but overwalls should be change back. Also there was talk about a 3rd weapon a while back for him to help deal with single hero's idk what happened to it but would be nice to look at it again.
Noxious Cloud
This really need a better indicator, one atm is so bad you can hide it very easy and if you spot it too late goodbye units.
Chosen Plague Marines
I call this unit a meme cos it should have not been added in the first place, a defensive melee unit but gotten a lot of nerfs in this role to a point why bother getting them? I think if you want them to be this defensive melee unit role should prob add a soft damage pulse aura around them like icon of nurgle like 5 damage every 5 secs or just an aura around them.
Plague Marines
This unit keeps getting the wrong changes each patch to a point where only the missile snare good now, there bolters got nerf again, a reload time nerf and yea and how does any of this solve the fact they are too hard to kill and drop models? It don't you just fucking around with the weapons instead. How about making them 4 guys again so each model has less heath and die faster, reduce the slow aura around them to 20% again and remove the reload time nerf and bolter nerf this would change plague marines.
Chaos Dreadnought Mark of Tzeentch
Frenzied barrage damage are removed a while back which I did not realise. Since it loses most of it's infantry damage when you get the upgrade it's barrage should least get some damage with it back.
Bloodletters
This is more of my thing since they got there passive teleport instead of a melee charge feels like a nerf to me for a long time idk if any of you guys feels this way or is it just me?
Eldar
Abit more harder race to learn yet you get reward with great units.
Farseer Rune Armor
Now this got nerfed abit last patch yet not change to where if you kill her it stops why? she already has to channel it so just make it stop if you kill her it's like grav blade if you kill her while units are lifted they take no damage once its done.
Heart of Darkness
While im happy to see the retune of old heart of darkness it's kinda meh would be nice if it gave some heath as well.
Dire Avenger or guardians
I really hate the fact that elite mod reskin the guardians into dire avengers, it just confuses people to a point you forgot the dire leader which is a warlock gives wraithsight and yea its just bad they are guardians not dires change them back.
Warlock leaders was also talked about getting soft detection like sents think it would be an ok change.
Rangers
Now idk what you guys think about the rangers changes costing more but less on the upgrade, know some people like the change but don't at the same time would be nice to know your thoughts.
Fire Dragon
Now this unit prob not been added but I guess they are here to stay but atm they are meh to meh and need a rework to be viable and fit a role without being op. Now my thoughts would be make them like melta storms, so melta bomb, more heath cos only 180 heath, removed dragons fury and give fleet of foot instead and less rate of fire so more single burst of there fusion guns. Least some of my thoughts for them idk about you guys.
Warp Spider poop spiders
Now since this unit was "changed" I say nerfed they are barely viable in games eversince you not only made the haywire cooldown go up but you increase the upkeep on them as well. The whole point on warp spiders is you don't want to lose models now you get fucked for this with more upkeep so you want to lose models but then you pay loads with reinforcing them so you fucked both ways and hence why you don't get them. The only thing I say is revert there changes.
Seer Council
If you go for soft detection for warlock leaders would be nice if seers can detect in t3 since 5 warlocks.
D-Cannon
Atm the only good thing about them is the singularity is prob about that get's looked at, but the weapon the cannon is really bad having to hope your oppent stands in the aoe thing to get decent damage is crap and don't work much at all that's if it hits the accuracy of this thing firing is all over the place. This need a rework cos atm without singularity the worst arty and its t3 great its prob one of the reason eldar late game gets called weak by some cos of this t3 unit is just poop.
Imperial Guard
Since this was the last race relic added ofc it is broken and have been since retail only taken players this long to find out, very strong and hard too imposable to beat atm.
Hellfury Strike
Idk why this thing was buffed last patch last thing Inquisitor needed was her t2 nuke to be improved, light infantry just die now to this thing and she didn't need another way to press delete on you.
Storm Trooper call in
This thing needs to cost more rec atm it only 200 wtf cheaper than scouts, 250 or 300 rec.
Sentinel
Probable the most toxic unit ever in the game and atm one of the big problems with playing vs ig you have to invest so much into dealing with it but at the same time they are teching to 6 min chimeras good only retail stats coming back. Now I heard you going to remove the soft detect on it idk how this going to do anything at all other than make you look really stupid.
Now you could increase the sent to 350 rec then lower its upkeep to balance it out, would also like to see it can't decap points till it get the stomp upgrade idk if you can do that, increase the stomp cooldown it's like 20 secs make it 30 or 40 and would also like to see its damage get lowed that prob won't happen tho just my ideas cos atm sent are why 6 min chimeras are a thing no need to invest into 1,5 units.
Artillery Spotter
I would really like this unit to get detection and I don't mean t2 flares, detection in t1 they are not a combat unit and would make ig builds abit more fun rather than always going catas all the time least I do for to spot stuff.
Cadian Kasrkin
This unit needs the weapon expertise back to ever be used in t3 cos atm they are barely competing to leman spam really poor t3 unit which storm troops do more damage anyways so yea. bring back weapon expertise.
Space Marines
In a much better spot unlike retail and can be a death ball once you get going but can go wrong so fast. I have like this 3 rule thing for them after your 3rd fucked up you prob lost as sm.
Scout Squad Sergeant
This leader for detection, his heath and a hit and miss nade yet he 25 power very dear for a squad leader with a useless bolter you can say die last but all t1 leaders are die last so reduce his power cost by 5 would seen fair cos he not worth 25 power at all.
Tactical Marine They Shall Know No Fear
This got reduce to 35% from 50% last patch for some reason cos tacs can hold back melee units for a while I guess and someone cried about it I guess, not only you have to take damage to charge it up but it often won't let them beat other melee units unless they are badly damage anyways. This change should get revert
Librarian
I used to use the librarian alot but I found better ways to play sm t2 nowadays and librarian just don't fit much of a role worst subhero atm, his combat it meh he only has 1 buff to start out with and his smite is meh as well, smite might as well scale with his levels or be improved with his force staff indrid came up with that one and sounds cool.
Orks
Very good race with great damage/combo and buffs
Kommando Nob Betta Kombat Kit
Tooltip update gives no energy and give 175 heath instead of 100.
Stormboyz
This unit I call shitboys for the fact they bleed you to death the longer the game goes on, they really need some help with this bleed so how about make them back up to 400 rec and 40 power and reduce the upkeep or reinforce cost instead cos atm it's not the fact you can't get them but it's the bleed after that kills this unit.
Deff Dread
I like the deff dread alot as a walker but I would like to see its old heath again the flamer upgrade so back to 1050 heath so 140rec 30 power for this?
Battlewagon
Battlewagon prob one of the weakest t3 unit's for orks for a few reason past nerfs, needing units to work to full and the fact it often takes a hamming and spend so much time repairing, I like to see maybe a ability to self repair for it like 400 heath retuned after 20 or 30 secs while disabling weapons and moment.
Tyranids
My main race and so long you use synapse well you should be able to do well.
Lictor Alpha Adrenal Glands and Toxic Cysts
Tooltip updates adrenal gives 150 heath not 100 and toxic cysts give 15hp not 10hp
Spore Mines
Now this unit has been used/ abused/ trolled alot in 1v1 and it works at the start of the game since some race have a hard time just to kill 1 unit at a time let alone 3 or 4>>torpid. To help stop this they should cost red to build from base to allowe early game to not be so toxic vs this start and would slow down spore mine spam since you need red for each unit, tyranids have red easy alot of the time so this change would only impart the first 3 mins. I say so 20 red
Venom Brood
Since the damage buff they got some players are not happy with it. I would prob say reduce the damage buff to 5 instead of 10 and see what happened what you guys think?
Swarmlord
However much I like to use this unit it's just a bad super unit and has been for a long time, bad combat, not much support and not very tough. Only good thing about it is speed synapse being able to reinforce from this means very litte since most races get transport and can much early so. I would like so to see this unit get splash damage as least would make it least useful in combat and somewhat killly cos atm you better for just getting fexs.
And lastly I won't comment about grey nights since most people just want them to be removed and I am one of them so there you go my ideas and such for next patch for each race.
Chaos
Overall chaos have always been in a good spot and prob one of the most played race however some units do need looking at.
Chaos Sorcerer
Doombolts firing overwalls is really dumb on some maps I don't mind the firing out of sight not but overwalls should be change back. Also there was talk about a 3rd weapon a while back for him to help deal with single hero's idk what happened to it but would be nice to look at it again.
Noxious Cloud
This really need a better indicator, one atm is so bad you can hide it very easy and if you spot it too late goodbye units.
Chosen Plague Marines
I call this unit a meme cos it should have not been added in the first place, a defensive melee unit but gotten a lot of nerfs in this role to a point why bother getting them? I think if you want them to be this defensive melee unit role should prob add a soft damage pulse aura around them like icon of nurgle like 5 damage every 5 secs or just an aura around them.
Plague Marines
This unit keeps getting the wrong changes each patch to a point where only the missile snare good now, there bolters got nerf again, a reload time nerf and yea and how does any of this solve the fact they are too hard to kill and drop models? It don't you just fucking around with the weapons instead. How about making them 4 guys again so each model has less heath and die faster, reduce the slow aura around them to 20% again and remove the reload time nerf and bolter nerf this would change plague marines.
Chaos Dreadnought Mark of Tzeentch
Frenzied barrage damage are removed a while back which I did not realise. Since it loses most of it's infantry damage when you get the upgrade it's barrage should least get some damage with it back.
Bloodletters
This is more of my thing since they got there passive teleport instead of a melee charge feels like a nerf to me for a long time idk if any of you guys feels this way or is it just me?
Eldar
Abit more harder race to learn yet you get reward with great units.
Farseer Rune Armor
Now this got nerfed abit last patch yet not change to where if you kill her it stops why? she already has to channel it so just make it stop if you kill her it's like grav blade if you kill her while units are lifted they take no damage once its done.
Heart of Darkness
While im happy to see the retune of old heart of darkness it's kinda meh would be nice if it gave some heath as well.
Dire Avenger or guardians
I really hate the fact that elite mod reskin the guardians into dire avengers, it just confuses people to a point you forgot the dire leader which is a warlock gives wraithsight and yea its just bad they are guardians not dires change them back.
Warlock leaders was also talked about getting soft detection like sents think it would be an ok change.
Rangers
Now idk what you guys think about the rangers changes costing more but less on the upgrade, know some people like the change but don't at the same time would be nice to know your thoughts.
Fire Dragon
Now this unit prob not been added but I guess they are here to stay but atm they are meh to meh and need a rework to be viable and fit a role without being op. Now my thoughts would be make them like melta storms, so melta bomb, more heath cos only 180 heath, removed dragons fury and give fleet of foot instead and less rate of fire so more single burst of there fusion guns. Least some of my thoughts for them idk about you guys.
Warp Spider poop spiders
Now since this unit was "changed" I say nerfed they are barely viable in games eversince you not only made the haywire cooldown go up but you increase the upkeep on them as well. The whole point on warp spiders is you don't want to lose models now you get fucked for this with more upkeep so you want to lose models but then you pay loads with reinforcing them so you fucked both ways and hence why you don't get them. The only thing I say is revert there changes.
Seer Council
If you go for soft detection for warlock leaders would be nice if seers can detect in t3 since 5 warlocks.
D-Cannon
Atm the only good thing about them is the singularity is prob about that get's looked at, but the weapon the cannon is really bad having to hope your oppent stands in the aoe thing to get decent damage is crap and don't work much at all that's if it hits the accuracy of this thing firing is all over the place. This need a rework cos atm without singularity the worst arty and its t3 great its prob one of the reason eldar late game gets called weak by some cos of this t3 unit is just poop.
Imperial Guard
Since this was the last race relic added ofc it is broken and have been since retail only taken players this long to find out, very strong and hard too imposable to beat atm.
Hellfury Strike
Idk why this thing was buffed last patch last thing Inquisitor needed was her t2 nuke to be improved, light infantry just die now to this thing and she didn't need another way to press delete on you.
Storm Trooper call in
This thing needs to cost more rec atm it only 200 wtf cheaper than scouts, 250 or 300 rec.
Sentinel
Probable the most toxic unit ever in the game and atm one of the big problems with playing vs ig you have to invest so much into dealing with it but at the same time they are teching to 6 min chimeras good only retail stats coming back. Now I heard you going to remove the soft detect on it idk how this going to do anything at all other than make you look really stupid.
Now you could increase the sent to 350 rec then lower its upkeep to balance it out, would also like to see it can't decap points till it get the stomp upgrade idk if you can do that, increase the stomp cooldown it's like 20 secs make it 30 or 40 and would also like to see its damage get lowed that prob won't happen tho just my ideas cos atm sent are why 6 min chimeras are a thing no need to invest into 1,5 units.
Artillery Spotter
I would really like this unit to get detection and I don't mean t2 flares, detection in t1 they are not a combat unit and would make ig builds abit more fun rather than always going catas all the time least I do for to spot stuff.
Cadian Kasrkin
This unit needs the weapon expertise back to ever be used in t3 cos atm they are barely competing to leman spam really poor t3 unit which storm troops do more damage anyways so yea. bring back weapon expertise.
Space Marines
In a much better spot unlike retail and can be a death ball once you get going but can go wrong so fast. I have like this 3 rule thing for them after your 3rd fucked up you prob lost as sm.
Scout Squad Sergeant
This leader for detection, his heath and a hit and miss nade yet he 25 power very dear for a squad leader with a useless bolter you can say die last but all t1 leaders are die last so reduce his power cost by 5 would seen fair cos he not worth 25 power at all.
Tactical Marine They Shall Know No Fear
This got reduce to 35% from 50% last patch for some reason cos tacs can hold back melee units for a while I guess and someone cried about it I guess, not only you have to take damage to charge it up but it often won't let them beat other melee units unless they are badly damage anyways. This change should get revert
Librarian
I used to use the librarian alot but I found better ways to play sm t2 nowadays and librarian just don't fit much of a role worst subhero atm, his combat it meh he only has 1 buff to start out with and his smite is meh as well, smite might as well scale with his levels or be improved with his force staff indrid came up with that one and sounds cool.
Orks
Very good race with great damage/combo and buffs
Kommando Nob Betta Kombat Kit
Tooltip update gives no energy and give 175 heath instead of 100.
Stormboyz
This unit I call shitboys for the fact they bleed you to death the longer the game goes on, they really need some help with this bleed so how about make them back up to 400 rec and 40 power and reduce the upkeep or reinforce cost instead cos atm it's not the fact you can't get them but it's the bleed after that kills this unit.
Deff Dread
I like the deff dread alot as a walker but I would like to see its old heath again the flamer upgrade so back to 1050 heath so 140rec 30 power for this?
Battlewagon
Battlewagon prob one of the weakest t3 unit's for orks for a few reason past nerfs, needing units to work to full and the fact it often takes a hamming and spend so much time repairing, I like to see maybe a ability to self repair for it like 400 heath retuned after 20 or 30 secs while disabling weapons and moment.
Tyranids
My main race and so long you use synapse well you should be able to do well.
Lictor Alpha Adrenal Glands and Toxic Cysts
Tooltip updates adrenal gives 150 heath not 100 and toxic cysts give 15hp not 10hp
Spore Mines
Now this unit has been used/ abused/ trolled alot in 1v1 and it works at the start of the game since some race have a hard time just to kill 1 unit at a time let alone 3 or 4>>torpid. To help stop this they should cost red to build from base to allowe early game to not be so toxic vs this start and would slow down spore mine spam since you need red for each unit, tyranids have red easy alot of the time so this change would only impart the first 3 mins. I say so 20 red
Venom Brood
Since the damage buff they got some players are not happy with it. I would prob say reduce the damage buff to 5 instead of 10 and see what happened what you guys think?
Swarmlord
However much I like to use this unit it's just a bad super unit and has been for a long time, bad combat, not much support and not very tough. Only good thing about it is speed synapse being able to reinforce from this means very litte since most races get transport and can much early so. I would like so to see this unit get splash damage as least would make it least useful in combat and somewhat killly cos atm you better for just getting fexs.
And lastly I won't comment about grey nights since most people just want them to be removed and I am one of them so there you go my ideas and such for next patch for each race.