(Suggestion) Revive XP and Apothecary tweaks
Posted: Fri 16 Aug, 2019 8:51 am
Hello Chaps and Chappettes (I realise that's not a word),
Just wondered what your thoughts were on the following points:-
Commander XP tweaks:
- I was thinking that perhaps the XP gained for reviving allies should be completely removed? or at least drastically reduced? I think it's way too much of a bonus personally for reviving an allied commander.
- I think that the XP for killing an enemy commander should be what grants you a fairly hefty XP boost.
- I'm a bit wary that this could pose an unfair advantage for heroes that are particularly good at killing heros over, say, support heroes. Perhaps the XP gained for reviving can remain on some of the "Support" type heroes?
- Another suggestion was to potentially debuff the fallen commander for a period of time or even a slight xp loss but I worry that might make it too much of a punish, particularly if the player is losing already.
SM Tweaks:
- Just a couple of small things here, quite controversial really. I don't think the Techmarine should have gotten that Melee option. I actually think what needs to happen is a buff for the Apothecary axe and the Apo should have been granted the energy shield.
- I think an energy shield for the Apothecary could work, I also think the damage of the Axe needs to increase as it's so slow.
- Perhaps the Axe could be buffed in the form of providing the apothecary some sort of knockback resistance? For me the obvious choice seems to be the storm bolter and that makes me sad
Sorry about the essay, keen to hear what people think.
Cheers,
Richard
Just wondered what your thoughts were on the following points:-
Commander XP tweaks:
- I was thinking that perhaps the XP gained for reviving allies should be completely removed? or at least drastically reduced? I think it's way too much of a bonus personally for reviving an allied commander.
- I think that the XP for killing an enemy commander should be what grants you a fairly hefty XP boost.
- I'm a bit wary that this could pose an unfair advantage for heroes that are particularly good at killing heros over, say, support heroes. Perhaps the XP gained for reviving can remain on some of the "Support" type heroes?
- Another suggestion was to potentially debuff the fallen commander for a period of time or even a slight xp loss but I worry that might make it too much of a punish, particularly if the player is losing already.
SM Tweaks:
- Just a couple of small things here, quite controversial really. I don't think the Techmarine should have gotten that Melee option. I actually think what needs to happen is a buff for the Apothecary axe and the Apo should have been granted the energy shield.
- I think an energy shield for the Apothecary could work, I also think the damage of the Axe needs to increase as it's so slow.
- Perhaps the Axe could be buffed in the form of providing the apothecary some sort of knockback resistance? For me the obvious choice seems to be the storm bolter and that makes me sad
Sorry about the essay, keen to hear what people think.
Cheers,
Richard