Karskin but Worth For every Situation
Posted: Sat 03 Aug, 2019 3:00 am
First of all this is MY impression and i might be wrong id like to discuss with you people and give me your though about this post dont judge just discuss
It is just me or the Karskins are kinda useless...well except the GL .With Hellgun they have less damage then a Stormtrooper squad i mean they have a lil more damage then the stormtroopers but its a T3 unit and ST are like T2 .. untill you can make Karskins you have your ST-ers level 2-3 maybe 4 and they punch a lot more damage then a Karskin unit with 3-4 levels ahead..and the Karskins have awfull accuracy ... i ran some tests on units/structures etc:
1 ST unit lvl 1 and 1 unit of karskins lvl 1 they both attack at the same time a generator...ST destroyed first
Same story vs a Static Slugga boiz squad ( Dunno why i get this result on paper they have better damage but i guess they miss some shoots or dont know)
-I know they can be good with the GL but its sad to see a cool unit in T3 only for one single role and with the GL they become just a distrupt unit the dps is horrible,and i dont think they can win vs a T2 dedicated range unit from any race even the ST with Assault kit can kill em becouse of the Infiltrate ability that make them take 20% less damage but im not that sure.
-they are leaded into combat by a GUARDSMAN!!!!a FKING GUARDSMAN xD ,Really the sarge of an ELITE Squad veteran of many battle is a Sergent Guardsman that survived a battle and he became a sarge,dunno if its just me but that guy destroy all the vibe of the squad he even has the vanilla skin xD (in dow 1 the sarge of the Karskins was a badass that soots his hellgun with one HAND that how badass he was ...)Imagine a Terminator Squad with a Scout as a Squad leader or a Sternguard veteran or Vanguard veteran with a Scout as a Sarge
-My Sugestion: - Give em 3 upgrades + a Sarge the player can only choose 1 kit and the sarge(Like Stormtroopers):-Infantry Kit This kit will Upgrade the Karskins Hellguns(more damage) and give em the ability "Genetic Enhancement" an passive ability (From DOW 1) that give the Karskin some health per model
- Grenadier Kit - Same as the current grenade luncher but it will give an ability like the Heretics have
-Support Kit - Give em the Smoke Grenades/Flashbangs and the current SPRINT ability
-Reskin the Sarge with a Regular Karskin with no helmed or just a regular Karskin or something that suit em'.
- Id like to suggest a Stealth Operation kit but that role is for the stormtroopers and they are perfect as they are and i dont wanna have something that will take that from em
-Make the sergent have the same range as the regular Karskin dunno if you notice but he has way less range then a regular model..or he prefer to go up close and personal vs a Noob Squad dunno but he is going closer to the target before he shoot
With this Rework they will be worth the buy and they will make a diference on the battlefield like any T3 unit should (Without making em to OP )
Thank you and hope to see you on the battlefield
It is just me or the Karskins are kinda useless...well except the GL .With Hellgun they have less damage then a Stormtrooper squad i mean they have a lil more damage then the stormtroopers but its a T3 unit and ST are like T2 .. untill you can make Karskins you have your ST-ers level 2-3 maybe 4 and they punch a lot more damage then a Karskin unit with 3-4 levels ahead..and the Karskins have awfull accuracy ... i ran some tests on units/structures etc:
1 ST unit lvl 1 and 1 unit of karskins lvl 1 they both attack at the same time a generator...ST destroyed first
Same story vs a Static Slugga boiz squad ( Dunno why i get this result on paper they have better damage but i guess they miss some shoots or dont know)
-I know they can be good with the GL but its sad to see a cool unit in T3 only for one single role and with the GL they become just a distrupt unit the dps is horrible,and i dont think they can win vs a T2 dedicated range unit from any race even the ST with Assault kit can kill em becouse of the Infiltrate ability that make them take 20% less damage but im not that sure.
-they are leaded into combat by a GUARDSMAN!!!!a FKING GUARDSMAN xD ,Really the sarge of an ELITE Squad veteran of many battle is a Sergent Guardsman that survived a battle and he became a sarge,dunno if its just me but that guy destroy all the vibe of the squad he even has the vanilla skin xD (in dow 1 the sarge of the Karskins was a badass that soots his hellgun with one HAND that how badass he was ...)Imagine a Terminator Squad with a Scout as a Squad leader or a Sternguard veteran or Vanguard veteran with a Scout as a Sarge
-My Sugestion: - Give em 3 upgrades + a Sarge the player can only choose 1 kit and the sarge(Like Stormtroopers):-Infantry Kit This kit will Upgrade the Karskins Hellguns(more damage) and give em the ability "Genetic Enhancement" an passive ability (From DOW 1) that give the Karskin some health per model
- Grenadier Kit - Same as the current grenade luncher but it will give an ability like the Heretics have
-Support Kit - Give em the Smoke Grenades/Flashbangs and the current SPRINT ability
-Reskin the Sarge with a Regular Karskin with no helmed or just a regular Karskin or something that suit em'.
- Id like to suggest a Stealth Operation kit but that role is for the stormtroopers and they are perfect as they are and i dont wanna have something that will take that from em
-Make the sergent have the same range as the regular Karskin dunno if you notice but he has way less range then a regular model..or he prefer to go up close and personal vs a Noob Squad dunno but he is going closer to the target before he shoot
With this Rework they will be worth the buy and they will make a diference on the battlefield like any T3 unit should (Without making em to OP )
Thank you and hope to see you on the battlefield