Sub_Zero wrote:I always aim for venom brood or warriors. Purifiers do power melee so they will kill a model very quickly. Genestealers will be knocked down and damaged. Warriors will retreat probably and now genestealers have no 90 melee skill. Strike squad can provide crippling poison. So you slow the advance of the genestealers and own the warriors. Strike squad will help to fight in melee. And energy restoration. Not enough help from them?
Cast the purifier's ability on the place when the fight will go on, jump with the interceptors to the genestealers, once they get up you are already working on the warriors with your interceptors and purifiers, cast the strike squad's ability on the genestealers, own the warriors, etc etc It all depends how you micro your stuff. Of course your opponent can cripple your units and use his warriors wisely. There are tons of variations, I can't cover them all. Again it all depends how you micro your stuff. Do you defend or do you attack? It also depends on circumstances.
EDIT: I have just realised how much control tools GK have. Mines, plasma guns, grenade launchers, SS's ability to slow down the movement of the targeted squad, Purgation squad's aoe ability to cripple units and their standard attack that suppresses, Interceptors' abilities to suppress and knocback (grenades, teleportation), Dread's maelstrom and Emperor's fist, Purifiers' aoe abilities, Brother Captain's nemesis vortex, hammer, psychic lash, canticle of absolution. With such a huge variety of tools if they lose melee fights then it is the player's fault. And how much synergies between all this stuff! Oh, damn, this revelation made me want to play grey knights again and be more creative.
Please explain to me how to buy all of those incredibly expensive T2 wargears and units when the nids player has been camping your power since T1.
Flesh hook=instant purifiers leader death=purifiers are useless for the remainder of the fight.
"Strike squad help in melee" no they don't, please don't say that.
"If they lose melee fights then it is the player's fault."
Ok, we'll reverse that. If the nids player loses vs a GK player he should learn to play lictor alpha better.
appiah4 wrote:Heavy Flamer Dreadnought vs 'nid melee blobs is a godsend.
Except by the time that comes out the nids player is t3 and probably has a carnifex on the way.