Postby Torpid » Fri 07 Jun, 2013 3:24 am
I can't believe what I'm reading here, clearly none of you guys who are suggesting both a nerf to the bleed of catachans, and a nerf to their damage even play IG. Allow me to elaborate as someone who mains IG, but also plays SM/nids in 1v1 and realise how bad IG are as a result purely of catachans:
Catachans exist in order to compensate for the fact that IG get no other hard suppression counters. Spotters in t1 simply aren't a hard suppression counter alone as they merely cause the set up team to fall back slightly. Catachans then have the purpose of being soft anti set-up teams, soft anti building and a anti-jump unit squad and in t1 it fills all of these roles perfectly, yet it must be noted that catachans do not counter ranged units very effectively so long as such ranged units do not blob up. This is because catachans, like flamer guardsmen have shorter ranges than most ranged units and so they must leave the protection of cover to attack - they get no melee charge, they can't fire on the move, they are always the further out in the IG army bar sentinels/leaders and they are priority targets. The result of this is that they get focus fired by everything, and catachans therefore are forced off before they can do any significant damage with their shotguns default attacks.
The problem regarding catachans exasperates itself in t2, suddenly dedicated melee squads are able to beat catachans in melee due to them triggering special attacks and jump squads like asm slaughter them with merciless strike and just far higher hp, this problem was of course not as much of a problem in retail due to the ridiculous dps of catachans, but also due to them having a smaller squad size. Additionally catachans now have 9 models in t2, this combined with them constantly being out of cover due to their poor range leads to them being extremely susceptible to aoe attacks. Such attacks will bleed the catachans in a similar way to GM, except it will be bleeding power too. This is already significant enough on the IG economy which is extremely reliant on a good amount of pressure in t1 to pull you through the horror that is early t2. The only artillery for IG costs 100 power, the only line breaker unit costs 120 power and keeps demanding an extra 30 as that damn bone 'ead dies repeatedly, in order to maintain the usefulness of GM squads (which are almost a compulsory purchase in t1) you have to get comissars. Effectively in t2 both GM and catachans can become units that cost more in upkeep than their value is...(this is exaggeration).
The point remains that under no circumstances at all should catachans receive additional damage nerfs, such would be ridiculous. If that would be the case then it would impossible to fend off jump squads without catachans constantly being around the GM and then sentinels always hugging the catachans which incidentally is a blob that's very susceptible to suppression/aoe, or you would have to get ogryns to counter jump troops so yeah. In fact because catachans are so susceptible to aoe in t2 I would actually propose that the sergeant buffs the hp of the normal models slightly (I don't know by how much atm), but to compensate for this their ranged damage should be reduced as the purpose of catachans is not ranged damage output, it is disruption, utility and anti-melee.
Lets make Ordo Malleus great again!