Oddnerd wrote:Plasma tacs are known to be better because having most of their anti-HI damage coming from a single model leads to much faster bleed. TCSM inferno damage being evenly spread across the squads means they are not very good at bleeding.
The level 1 DPS of 4 TCSM is about 91 against HI, while Tacs with sarg and plasma combined do about 82, but the tacs have that burst of 112.5 damage from the plasma gun (75 plasma dph) that means faster bleed, since the damage is focused on a single target. When the plasma tac dies, another model takes his weapon, meaning that their anti-HI damage is minimally affected by bleed, while TCSM lose 25% of max damage output with every model lost. Tacs also have higher HP and an ability that nearly doubles their tankiness for the duration of a firefight.
out of curiosity what are the values vs light infantry and super heavy infantry? The consistency of the damage vs all the armor types is what I usually value on the tcsm. especially when terminators hit the field.
Tacs get kraken bolts which kinda screw around with how well they do vs heavy armor specifically if i am not mistaken.
PianoMan wrote:TCSM are way overrated by slow 3v3 players just like pdevs but at least they're not useless like pdevs xd
This is an unfair statement, 3v3 and 1v1 and even 2v2 might as well be entirely different games . Units that are perfectly viable in one gamemode are almost useless in others. Like the examples you listed .. or say stormboys who flat out do not work against blobs.
That does not mean they are a useless or a crap unit.
Nor does it make 1v1 the superior game mode to 3v3 or 2v2. Just different.
plus outside of competitive i am willing to bet most people dont even consider 1v1 as something worth playing if the number of times i actually see lobbies for casual 1v1s was anything to go by.