Important balance stuff
Re: Important balance stuff
No, you can trust me on this becuase I've done it many many times, it's a very basic composition vs orks, the cmobined dread + libby + stern + devs t2, very basic and well known. Just think about the scenario in your head, you can't do much regardless of what you are with the ork t2, you need tanks, but that's balanced because I'm spending shit-loads in t2.
Last edited by Torpid on Sat 28 Dec, 2013 12:12 pm, edited 1 time in total.
Lets make Ordo Malleus great again!
Re: Important balance stuff
This actually makes me kinda laugh, as i see nobs as a crappy unit that gets easily countered (usually only bought for tanking) why nobody complains about kommandos despite kommandos being 5x better ? Because they aren't usually used in the low-level game where nobs shine because people don't know how to counter them..
(not saying you are a low level player, but i doubt you know how to counter nobs :L)
(not saying you are a low level player, but i doubt you know how to counter nobs :L)
Re: Important balance stuff
Uh, you don't even know how I am glad when my opponents go for nobz. It is such a pleasure to ruin them combining your units and hero's abilities. I bet you don't know the ways of countering nobz that I am familiar with. But enough of this vast wall of off-topic messages.
Re: Important balance stuff
Dafuq man, you just said Nobs are viable in every possible situation, they can beat armies and counter their counters. And now they're suddenly piss easy to wipe the floor with. Make up your mind?
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Re: Important balance stuff
the only thing i know of that easily deals with nobz is a fireprism
Re: Important balance stuff
Back on topic please... what the fuck guys
- HandSome SoddiNg
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Re: Important balance stuff
Kvek wrote:He suppresses them, you use frenzy, he disrupts them and suppresses them.
but ofc he has his army
So Does the Ork player with 2 Sub-commanders
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Wonder Woman/Justice League 2017 Movies, WB/DC bring it ON !!
Wonder Woman/Justice League 2017 Movies, WB/DC bring it ON !!
- HandSome SoddiNg
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Re: Important balance stuff
Bahamut wrote:crazyman64335 wrote:225 red is a shitton in 1v1's, you're playing 3v3's so that isn't exactly what tex is referring to in his OP since he basically only plays 1v1s. And yes that does matter because in 3v3's there are more units to be killed, thus leading to more red. Playing a 1v1 vs noisy the other night as the WB and had to very specifically choose when to use the globals. So those abilities are fine in 1v1's imo
I have no clue of what those 225 are referring to. But UYC is 75 red, lasts for 25 seconds, gives 35% melee damage and 60 melee skill, and it's definitely too good
35%, not 30% like retail ? Last for 25 seconds is Too Long,Meele skill is Ok. Vomit is still 6.5 seconds long with 8 sec debuff + 20% damage received ,its still Ludicrous & Ridiculous . Nidz can control Nobz effectively once their in T3, Orkz generally gain More red Slaughtering HI Races and peeling off models . The Most used Weirdy abilities Warpath/Vomit/Over dere, they don't cost that much energy to Utilize. i Just want to See Vomit/Warpath be Justified , Painboy is in fine condition.
Batman V Superman : Dawn of Justice 2016
Wonder Woman/Justice League 2017 Movies, WB/DC bring it ON !!
Wonder Woman/Justice League 2017 Movies, WB/DC bring it ON !!
Re: Important balance stuff
Over dere is not used... like... at all. I have been of the opinion that it could gain a radius increase of just a few units so that it grabs an entire squad instead of just half of a squad. Also, I think the upgrade costing on the weirdboy is fuckin wack, but I'll get into that when I edit the original post into a master list.
Re: Important balance stuff
Over Dere is insanely good ever since Painboy was introduced to ease playing with all-melee builds. I've had it turn around games completely. But - I've also had it completely fuck my shit up with the half-squad throws and dem double-throws it sometimes does.
Re: Important balance stuff
Although I'm no ork player I do have experience with Over Dere (since, you know, I like throwing stuff) and I find it fine. You just need to be careful to avoid half thrown squads, but the radius is already large enough.
Double-throws can happen if the weirdboy has been knocked down before the animation is complete, hence another try.
Double-throws can happen if the weirdboy has been knocked down before the animation is complete, hence another try.
Re: Important balance stuff
HandSome SoddiNg wrote:Vomit is still 6.5 seconds long with 8 sec debuff + 20% damage received ,its still Ludicrous & Ridiculous
I believe warp vomit is full 8 seconds stun and +20% ranged dmg taken, at least that's what i can read on the module file. Which is ridiculous no matter what you say. 8 seconds point and click disable. Even when there's absolutely no blobbing going on is one squad that's forced off the fight
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Re: Important balance stuff
Hey der fellas. Im suprised that no one had brought up the sm flamer blatantly over performing for its cost. Its pretty much a free reteat everytime early t1 vs orks eldar and ig.also bashes extremely well. So on that thought i think it warrants a price increase to 80 20
In the Emperors name, Blind faith is all you require.
- Forestradio
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Re: Important balance stuff
[TLV]Soul_Drinkers wrote:Hey der fellas. Im suprised that no one had brought up the sm flamer blatantly over performing for its cost. Its pretty much a free reteat everytime early t1 vs orks eldar and ig.also bashes extremely well. So on that thought i think it warrants a price increase to 80 20
There was already a thread about this, and Caeltos said he's not touching it:
viewtopic.php?f=3&t=368
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Re: Important balance stuff
Well if enough non garbage is brought up about it im sure we can address this issue.flamer can single handedly push back 2 guardsman and catas when microed well
In the Emperors name, Blind faith is all you require.
Re: Important balance stuff
You mean IG player should micro his forces moving them away and not shooting? Catachans on their own kill tactical marines.
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Re: Important balance stuff
if u can get into melee and range.theres no kiting an sm with a flamer as ig anymore
In the Emperors name, Blind faith is all you require.
Re: Important balance stuff
[TLV]Soul_Drinkers wrote:Hey der fellas. Im suprised that no one had brought up the sm flamer blatantly over performing for its cost. Its pretty much a free reteat everytime early t1 vs orks eldar and ig.also bashes extremely well. So on that thought i think it warrants a price increase to 80 20
tac flamer got build time increase last time for flamer
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Re: Important balance stuff
[TLV]Soul_Drinkers wrote:if u can get into melee and range.theres no kiting an sm with a flamer as ig anymore
There's the Sentinel stomp, heavy weapon squad, commander and catachan melee. If you went for triple IG spam, obviously you'll get murdered by double flamer tacs as a counter.
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Re: Important balance stuff
Flamer has the same cost as stomp. And dont forget whatever the sm player has
In the Emperors name, Blind faith is all you require.
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Re: Important balance stuff
[TLV]Soul_Drinkers wrote:Flamer has the same cost as stomp. And dont forget whatever the sm player has
your point? the flamer is way worse vs sentinels than the extra bolter, so defo the sentinel counters it, even more with the stomp.
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Re: Important balance stuff
They dony need to kill the sent if they force of guardsman wth 2 bursts of the flamer. It just works yo well vs eldar ig orks and tyra but falls off vs gk amd csm and sm mirrors. Needs to be balanced more concerning this
In the Emperors name, Blind faith is all you require.
Re: Important balance stuff
[TLV]Soul_Drinkers wrote:They dony need to kill the sent if they force of guardsman wth 2 bursts of the flamer. It just works yo well vs eldar ig orks and tyra but falls off vs gk amd csm and sm mirrors. Needs to be balanced more concerning this
And you are doing what? Standing around? how about u kite them, force melee the tacs with your hero, use your sentinel, something.
Flamers are not up nor are they op right now, they are fine.
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Re: Important balance stuff
[TLV]Soul_Drinkers wrote:They dony need to kill the sent if they force of guardsman wth 2 bursts of the flamer. It just works yo well vs eldar ig orks and tyra but falls off vs gk amd csm and sm mirrors. Needs to be balanced more concerning this
[TLV]Soul_Drinkers wrote:Flamer has the same cost as stomp. And dont forget whatever the sm player has
Just going to use this against you.
Don't forget whatever the IG player has.
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Re: Important balance stuff
Alot of troll here. I am willing to play anyone here using sm vs ur ig to show u what i mean. I dont know who u guys play but i play high lvl players. Well microed flamer tacts in the hand of say tex or torpid over perform over whelmingly. Nough said
i remember a game vs texs apo quite clearly where he even agreed on this point. One sm flamer routing a t1 army is ridiculous
i remember a game vs texs apo quite clearly where he even agreed on this point. One sm flamer routing a t1 army is ridiculous
In the Emperors name, Blind faith is all you require.
Re: Important balance stuff
One sm flamer routing a t1 army is ridiculous
Even more ridiculous when players blob up their armies, isn't it?
t falls off vs gk amd csm and sm mirrors.
Really? No, in T1 flamer tactical marines gonna have an advantage over all these vanilla squads. In T2 you have a plasma gun. And the purpose of this gun is to damage heavy infantry. Why nobody says that plasma guns should be good against light infantry?
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Re: Important balance stuff
I dont know how u play but i dobt blob up. No one says flamer shouldnt hurt infantry. But the rate at which it kills guardsman and owns flame resistant catas is troll simple
In the Emperors name, Blind faith is all you require.
Re: Important balance stuff
I would provide you with a replay where catachans OWN tactical marines equipped with flamer but I can't find it. I tested that 3-4 versions ago.
That means it is already impossible to kill 2 guardsmen + catachans for tactical marines on their own.
That means it is already impossible to kill 2 guardsmen + catachans for tactical marines on their own.
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Re: Important balance stuff
Once again look to the quality of playeraur playing this game is nvr a 1v1 between unita. Tacts with support and a flamer are simplu too strong vs certain races its plain as day. Catas with flame resistance melting to a flamer in 3 seconds add in any support and thats an instant retreat
In the Emperors name, Blind faith is all you require.
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