Are Purgation OP?
Posted: Mon 11 Mar, 2019 6:24 pm
Patch Notes:
Purgation Squad:
Squad no longer captures 50% faster than normal.
Squad no longer wields Nemesis Halberds and Storm Bolters in addition to a heavy weapon.
Squad now is equipped with 3 Incinerators or Psycannons.
Incinerator courage damage reduced from 25 to 20.
Psilencers damage per hit reduced from 60 to 31.
(as part of the transition back to 3 weapons)
Psilencers damage type changed from inferno_pvp to the new psilencer_pvp damage type.
(psilencer_pvp is the exact same as inferno_pvp except for vs vehicles is increased from .1 to .6 and vs garrisons from .3 to .6)
Rending duration increased from 10 seconds to 30 seconds.
Rending no longer increases or reduces damage against infantry, heavy infantry and vehicle targets.
Rending now increases the damage multiplier vs commanders from .75 to 1.25.
Rending now increases weapon range from 55 to 60 for the duration of the effect.
Purgation Squad:
Incinerator courage damage modifiers increased at short and medium ranges from 1.5/1.25 to 1.75/1.5.
(Short is 0-13 range, medium is 14-24 range. Weapon fires out to 30 range maximum.)
Purged by Fire duration increased from 5 seconds to 8 seconds.
Purged by Fire radius increased from 12 to 15.
Psilencers wargear and upgrade has been renamed to Psycannons.
(Only a cosmetic change, the weapon is the same.)
Squad now has the Conversion Beamer upgrade. Cost set to 75/0 and available at T2.
(Beamer and Psycannons are exclusive to each other.)
Conversion Beamer-
"Equip one member of the squad with a Conversion Beamer, effective against vehicles. The weapon requires to be set up
to use, but deals more damage the farther away from the target and can be enhanced by the user to snare targets on hit."
(The other crewmen wield Storm Bolters and Nemesis Halberds at half normal damage and no special attacks rather than Incinerators when the squad equips the Conversion Beamer.)
Current Beamer configuration:
(Mirrors SM Lascannon stats WITHOUT a default snare by default BUT gains +10% damage every 16 range away from the target.)
Beamer Damage Table:
165 dph from 0-16(x1)
181.5 dph from 17-32(x1.1)
199.65 dph from 33-48(x1.2)
219.615 dph from 49-65(x1.3)
Maxes out at 219.615 dph/42.9 dps.
(SM Lascannon is 33 dps, Chaos Lascannon is 40.24 dps.)
Conversion Beamer upgrade also grants the squad the Electropulse ability.
Electropulse-
"Channel psychic might into the Beamer, allowing the weapon to snare vehicles hit by 60% for 5 seconds each hit. Drains 5 energy per second of use."
(The ability is free to toggle on/off with a small cooldown between the states.)
---------------------------------
Vanilla (280/30): 1050hp HInf and 40% melee resist with Incinerators makes them upgraded Noise Marines (who are 1050hp with no melee resist) who shut down melee easily.
Psilencers (75/25): 25 Psilencer dps
For comparison:
DR 60dps inferno range 48 200hp HInf per model for 400/40 no melee resist
MoT CSM 56dps inferno range 38 350hp HInf per model for 525/30 + 40% melee resist.
Purgation + Psilencers 75 dps inferno range 55 350hp HInf per model for 355/55 + 40% melee resist.
However the Purgation have 0.6 modifier vs Vehicles which = 75*0.6 = 45 dps vs Vehicles at range 55 or range 60 with rending.
For comparison:
FD 42.5dps vs Vehicles range 24
Stormtroopers 48dps vs Vehicles range 20
Purgation 45dps range 55
So these Purgation with Psilencers are DR and FD rolled into one with more range, more hp and melee resist. The set up time is a negative ofc but does it outweigh all their advantages? They set up in 3.5s and tear down in 1.5s.
Conversion beamer (75/0): basically a lascannon with equal dps at short range and more dps at medium and long range and a toggled snare. But on a 1050hp unit with 40% melee resist for 30/0 more.
Purgation Squad:
Squad no longer captures 50% faster than normal.
Squad no longer wields Nemesis Halberds and Storm Bolters in addition to a heavy weapon.
Squad now is equipped with 3 Incinerators or Psycannons.
Incinerator courage damage reduced from 25 to 20.
Psilencers damage per hit reduced from 60 to 31.
(as part of the transition back to 3 weapons)
Psilencers damage type changed from inferno_pvp to the new psilencer_pvp damage type.
(psilencer_pvp is the exact same as inferno_pvp except for vs vehicles is increased from .1 to .6 and vs garrisons from .3 to .6)
Rending duration increased from 10 seconds to 30 seconds.
Rending no longer increases or reduces damage against infantry, heavy infantry and vehicle targets.
Rending now increases the damage multiplier vs commanders from .75 to 1.25.
Rending now increases weapon range from 55 to 60 for the duration of the effect.
Purgation Squad:
Incinerator courage damage modifiers increased at short and medium ranges from 1.5/1.25 to 1.75/1.5.
(Short is 0-13 range, medium is 14-24 range. Weapon fires out to 30 range maximum.)
Purged by Fire duration increased from 5 seconds to 8 seconds.
Purged by Fire radius increased from 12 to 15.
Psilencers wargear and upgrade has been renamed to Psycannons.
(Only a cosmetic change, the weapon is the same.)
Squad now has the Conversion Beamer upgrade. Cost set to 75/0 and available at T2.
(Beamer and Psycannons are exclusive to each other.)
Conversion Beamer-
"Equip one member of the squad with a Conversion Beamer, effective against vehicles. The weapon requires to be set up
to use, but deals more damage the farther away from the target and can be enhanced by the user to snare targets on hit."
(The other crewmen wield Storm Bolters and Nemesis Halberds at half normal damage and no special attacks rather than Incinerators when the squad equips the Conversion Beamer.)
Current Beamer configuration:
(Mirrors SM Lascannon stats WITHOUT a default snare by default BUT gains +10% damage every 16 range away from the target.)
Beamer Damage Table:
165 dph from 0-16(x1)
181.5 dph from 17-32(x1.1)
199.65 dph from 33-48(x1.2)
219.615 dph from 49-65(x1.3)
Maxes out at 219.615 dph/42.9 dps.
(SM Lascannon is 33 dps, Chaos Lascannon is 40.24 dps.)
Conversion Beamer upgrade also grants the squad the Electropulse ability.
Electropulse-
"Channel psychic might into the Beamer, allowing the weapon to snare vehicles hit by 60% for 5 seconds each hit. Drains 5 energy per second of use."
(The ability is free to toggle on/off with a small cooldown between the states.)
---------------------------------
Vanilla (280/30): 1050hp HInf and 40% melee resist with Incinerators makes them upgraded Noise Marines (who are 1050hp with no melee resist) who shut down melee easily.
Psilencers (75/25): 25 Psilencer dps
For comparison:
DR 60dps inferno range 48 200hp HInf per model for 400/40 no melee resist
MoT CSM 56dps inferno range 38 350hp HInf per model for 525/30 + 40% melee resist.
Purgation + Psilencers 75 dps inferno range 55 350hp HInf per model for 355/55 + 40% melee resist.
However the Purgation have 0.6 modifier vs Vehicles which = 75*0.6 = 45 dps vs Vehicles at range 55 or range 60 with rending.
For comparison:
FD 42.5dps vs Vehicles range 24
Stormtroopers 48dps vs Vehicles range 20
Purgation 45dps range 55
So these Purgation with Psilencers are DR and FD rolled into one with more range, more hp and melee resist. The set up time is a negative ofc but does it outweigh all their advantages? They set up in 3.5s and tear down in 1.5s.
Conversion beamer (75/0): basically a lascannon with equal dps at short range and more dps at medium and long range and a toggled snare. But on a 1050hp unit with 40% melee resist for 30/0 more.