Cyris wrote:Auras and bonuses:
A number of abilities and wargears are being restricted to only affecting your own troops, and not that of your teams armies, while others are being called out as shared.
Teamgames are supposed to reward teamplay. That is why they are teamgames.
Changing them now will also confuse the fuck out of everyone.
Cyris wrote:Curse of Tzeentch
Don't break Curse of Tzeentch.
Cyris wrote:Consume cooldown increased from 20 to 30
That's a big nerf to the sorcerer that is not needed.
Cyris wrote:Daemonic Shield energy cost increased from 45 to 50.
Daemonic Shield damage reduction increased from 35% to 40%.
Leave as is. The wargear is fine.
Cyris wrote:Warlock:
Destructor damage reduced from 25 psychic per blast to 20 psychic per blast. (50 to 40)
Merciless Witchblade damage per hit reduced from 130 to 120.
Cloaking Shroud Warlock ranged damage reduction reduced from 50% to 25%.
Cloak of Shadows cost reduced from 100/30 to 100/25.
What even are these changes? °_O
Leave all of those alone. They are fine.
Destructor can be dodged and still often enough hits terein.
The Bitchblade cost a ton to field.
Cloaking gets countered by detection.
Cyris wrote:Warp Spider Exarch:
Anti-Gravity Grenade energy cost reduced from 60 to 50.
Let's not. It's a gamebreaking ability. Why should it suddenly cost less energy?
Cyris wrote:Howling Banshees:
Upkeep cost increased from 2.16 to 2.55.
Stop fucking around with upkeep. It's fine! And revert CSM upkeep.
Cyris wrote:Wraithguard:
Wraithcannon courage damage increased from 30 to 40.
They already suppress crazy fast. Don't buff it to the levels that dodging it is impossible.
Cyris wrote:Wraithguard:
Spiritseer Destructor range increased from 38 to 42.
What does this even mean? Are you gibing wraithguard Destructor too? °_0
Cyris wrote:Wraithguard:
Spiritseer upkeep increased from 1.5 to 2.55.
Stop fucking with upkeep.
Cyris wrote:Warp Spider Squad:
Squad and Exarch upkeep increased from 2.39 to 2.55.
Aspect of Warp Spider cost increased from 50/20 to 50/25.
Haywire Grenade cooldown increased from 40 to 48 seconds.
Why? °_0 Non of the changes are needed.
Cyris wrote:Ranger:
Cost increased from 210/20 to 210/25.
Pathfinder Gear cost reduced from 75/20 to 75/15.
Pathfinder Gear damage increase changed from +25% damage to +10 damage. (75 to 70)
Rangers are somewhat fine atm.
Give it more time to see what previous changes did.
Cyris wrote:Dark Reaper Squad:
Aspect of Reaper no longer passively increases the squad’s speed by .5 or increase the squad’s damage by 10%.
Aspect of Reaper now changes the damage type of Reaper Launchers from inferno_pvp to plasma_pvp.
Aspect of Reaper cost increase from 65/25 to 75/25.
Pretty much what Boss said in the doc: "Leave them the way they are before they had plasma and makes them worthless in alot of match ups and painful to broken in sm"
Cyris wrote:Fire Prism:
Focused Beam damage type changed from plasma_cannon_pvp to explosive_pvp.
Just no. For all the reasons givien in the doc.
Cyris wrote:Ogryns:
Cost reduced from 425/90 to 400/85.
Reinforce cost increased from 61/13 to 66/14.
Bone 'ead Cost reduced from 100/25 to 85/25.
Leave as is. They are fine. You can buff the bone 'ead's cost if you really want to change stuff just for the sake of change.
Cyris wrote:Stormtrooper Squad:
Upkeep increased from 2.05 to 2.55.
Stop fucking with upkeep.
At this point I'm getting tired of all these arbitrary and weird changes.Cyris wrote:Spotters:
Flare Shell upgrade moved from T2 to T1.
Flare Shell cost reduced from 75/10 to 50/10.
Just no.
Cyris wrote:Chimera:
Cost increased from 300/60 to 300/70.
Leave Chimera alone.
Cyris wrote:Leman Russ Battle Tank:
Default cannon damage per hit increased from 120 to 150.
Hull Lascannon damage reduced from 65 to 60.
Hull Lascannon cooldown reduced from 6 to 4. (8s -> 6s fire time)
Who even thinks the Leman needs a buff?! Don't buff the leman!
Cyris wrote:Ordo Malleus
Staying out of this burning house.
Except for this bit:
Vindicare Assassin:
Unit moved from T2 to T1.
You serious?
Cyris wrote:Kommando Nob:
Stikkbombz cost increased from 130/20 to 130/25.
This wargear is not overperforming. Leave it alone.
Cyris wrote:Stikkbommas:
Stunbomb and Stikkbomb travel speed increased by 20%.
Melee skill increased from 75 to 80.
I wouldn't fuck with them. They are fine. Making them throw faster only makes them undogeable. They can already get this effect with their stun. Don't buff their MS again. They are an artillery unit. Melee should counter them! They shouldn't counter melee!
Cyris wrote:Drop Pod cost changed from 300/0/100 to 350/0/75.
Drop Pod breaks up on impact (still deals damage / knockback) and no longer reinforces.
Leave the pod alone. It's fine.
Cyris wrote:Force Commander:
Teleport wargear replaced with Jump Pack wargear that grants the Leap ability.
Jump Pack cost set to 100/30. Available in T2.
Don't change it. Reasons already given by others.
Cyris wrote:Techmarine:
Bionics melee damage bonus increased from 15% to 25%.
Axe of the Mechanicum now grants +100 hp in addition to its other effects.
Axe of the Mechanicum cost increased from 100/20 to 100/25.
Plasma Gun cost increased from 120/30 to 120/35.
Bionics +20% should be enough. Little HP on the axe would be nice. Axe is already very niche. Doesn't need an increase in cost. Plasma gun cost is also fine as is.
Cyris wrote:Apothecary:
Customized Storm Bolter auto-fire damage reduced from 35 to 17.5. (½)
Armor of the Apothecarion speed bonus condition changed from out of combat to in combat.
I don't even °_O
Change the ability to only target 1 entity. Same should happen with the WB. Don't change the default dps!
Don't change the AoA. Giving him extra speed IN COMBAT will make him be able to dodge while his healing effect is on. While he's supposed to be immobile while using it!
Cyris wrote:Sternguard Veteran Squad:
Vengeance Rounds damage modifier vs vehicles reduced from .5 to .45.
Is anyone really worried about Sterns AV?
Cyris wrote:Whirlwind:
Cost increased from 360/50 to 300/70.
Turret rotation rate increased from 40 to 48.
Squad cap reduced from 2 per player to 1 per player.
Unit no longer has the Hunter Seeker ability.
Speed reduced from 6 to 5.
Reload duration increased from 10 to 12.
What even is this? °_O Just no to all of these.
Cyris wrote:Land Raider Redeemer:
Reinforcement Aura radius reduced from 40 to 30.
Why?! Just no.
Tyranids are apparently not done, So will update those later and only reply in the doc.