Cyris wrote:I fucking love the idea of swapping FC teleporter for a jetpack.
I proposed that exact thing years ago when i was n00b but nobody liked it
https://www.dawnofwar.info/forum/viewto ... ack#p24671
Cyris wrote:I fucking love the idea of swapping FC teleporter for a jetpack.
PianoMan wrote:melee apo isn't hard to play just don't play like a moron and even if you do then you have the revive global to save you resources
do not buff rites unless you want chaos and nids to be even more fucked by apo
sanguine is cheap and viable in certain matchups again no need to change
time to be a dick i guess xdd. you should realise just how much better you can still get, your apo play is low level and you've barely used him at all so maybe it would be a decent idea to play him more before you start suggesting random bullshit
PianoMan wrote:then stop leading with the fucking apo
purity lowers heal cd, rites is an addition to heal therefore purity makes rites stronger! no need to add anything else
TE | NoSkill wrote:PianoMan wrote:melee apo isn't hard to play just don't play like a moron and even if you do then you have the revive global to save you resources
do not buff rites unless you want chaos and nids to be even more fucked by apo
sanguine is cheap and viable in certain matchups again no need to change
time to be a dick i guess xdd. you should realise just how much better you can still get, your apo play is low level and you've barely used him at all so maybe it would be a decent idea to play him more before you start suggesting random bullshit
Everybody dumps their dakka on the Apo first and Sanguine chainsword is not good for doing actual dmg fast enough, 20 power for an survival tool disguised as weapon is a bit less.
I said, rites in combo with something could be made stronger, so some limit is there. So stop saying stuff, that didn t exist in the first place!
Atlas wrote:I do think we can work on his melee builds a bit. The bolter is just soooo dominant.
Cheekie Monkie wrote:Lore wise, I'm disappointed that no SM hero has the jump pack option, it makes so much more sense than teleporting in power armour.
LOCALgHOST wrote:Atlas wrote:I do think we can work on his melee builds a bit. The bolter is just soooo dominant.
it's quite simple - get back the APA on T1. I will forget bolter forever.
watch ace of swords apoTE | NoSkill wrote:Purity armor reduce is not quick enough in heated engagements, so it has to be compensated otherwise.
Forestradio wrote:watch ace of swords apoTE | NoSkill wrote:Purity armor reduce is not quick enough in heated engagements, so it has to be compensated otherwise.
PianoMan wrote:He could've watched any of the games I've sent him, he's not going to watch good players play apo
i know i shouldn't just tell him to l2p but codex you know you wouldn't have to write any of that if he actually had some experience xd
TE | NoSkill wrote:Thing is, apo's effectiveness is depending stronger then most heroes on levels;
And you can only level through killing mainly, and at that the SC is not that good.
And it does not help the apo against beeing focused and blitzed, but hopes on an prolonged melee. Even then, it takes ages to kill something.
Granted, it s ok, that it is not that strong, but with the healing beeing only in melee effective (Boltpistol also needs to get very close).
That it cannot be an weapon with like 80 dmg per hit is clear, so even if the dmg was buffed by say 4, it would only be an decent melee weapon and mainly an survival tool; to compensate the lack of melee efficiency, an small battleregen aura could be granted, if the apo is in melee
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