AV tanks damage vs commanders

Issues dealing with gameplay balance.
Thibix Magnus
Level 2
Posts: 118
Joined: Fri 20 Mar, 2015 7:10 pm

AV tanks damage vs commanders

Postby Thibix Magnus » Wed 06 Jun, 2018 7:44 pm

I'm not talking about specific factions here, just in general I feel that the main guns of many battle tanks are too good at sniping secondary commanders in particular... like it shouldn't be their role. I don't know, I have lost countless autarchs to predator or phobos lascannons, I guess it happens to other squishy subComs like painboyz, zoan, vindicare assassins too. I find that very frustrating and counter-intuitive, you visualize these tanks as tank hunters, not character snipers, you check the health of your vehicles, you don't anticipate that burst damage on a single squishy target.

So, is it intended? If so, do you think it's fine, or how would you change that? AFAIK you can't tweak the accuracy vs specific targets like commanders. Keeping in mind that tanks are very vulnerable in this game and should stay dangerous against infantry squads, even the dedicated AV tanks.
User avatar
Dark Riku
Level 5
Posts: 3082
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: AV tanks damage vs commanders

Postby Dark Riku » Wed 06 Jun, 2018 9:23 pm

I think it's fine.
User avatar
Nurland
Moderator
Posts: 1343
Joined: Mon 04 Feb, 2013 5:25 pm
Location: Eye of Error
Contact:

Re: AV tanks damage vs commanders

Postby Nurland » Thu 07 Jun, 2018 7:28 am

I feel it is fine. Lascannon tanks are single target damage dealers. Not just tank hunters.
#noobcodex
User avatar
Torpid
Moderator
Posts: 3536
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

Re: AV tanks damage vs commanders

Postby Torpid » Thu 07 Jun, 2018 7:43 am

Yeah I wouldn't call them tank hunters. that's more the realm of the fire prism and vanquisher leman russ.

The AV tank variants cost mopre than the none-AV ones and so need to remain a versatile combat threat that whilst not as good as the none-AV specialisations is still a threat to infantry.

The phobos may be an exception to this. But in return for having more hp and doing generally more dps vs everything it is very vulnerable due to its speed and size and of course costs more. Tbh I think overall there's not a problem with the t3 AV vehicles.
Lets make Ordo Malleus great again!
Thibix Magnus
Level 2
Posts: 118
Joined: Fri 20 Mar, 2015 7:10 pm

Re: AV tanks damage vs commanders

Postby Thibix Magnus » Thu 07 Jun, 2018 9:59 am

well maybe the problem is not the Tanks but the single characters that are too vulnerable to single shots... maybe it's a question of immersion, I'm ok with the vindi sniping another secondary commander, it just feels weird when a lascannon shot is so precise.

But fine then, I'll just have to find the autarch's danger zone...
User avatar
Swift
Moderator
Posts: 2174
Joined: Wed 22 Jan, 2014 6:40 pm
Contact:

Re: AV tanks damage vs commanders

Postby Swift » Thu 07 Jun, 2018 12:28 pm

I quite like the way things are atm, knowing you can still use these vehicles a little especially vs low model factions like SM when there are no vehicles.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
oLev
Level 2
Posts: 75
Joined: Wed 12 Oct, 2016 3:30 pm

Re: AV tanks damage vs commanders

Postby oLev » Sun 17 Jun, 2018 12:19 pm

Ahh, if only the venom cannon carnifex could be counted among them.
User avatar
Ace of Swords
Level 5
Posts: 1493
Joined: Thu 14 Mar, 2013 7:49 am
Location: Terra

Re: AV tanks damage vs commanders

Postby Ace of Swords » Sun 17 Jun, 2018 4:16 pm

desu wrote:Ahh, if only the venom cannon carnifex could be counted among them.


It's called force melee
Image
oLev
Level 2
Posts: 75
Joined: Wed 12 Oct, 2016 3:30 pm

Re: AV tanks damage vs commanders

Postby oLev » Sun 17 Jun, 2018 10:49 pm

With no melee resist, reduced damage, no splash and I think even no charge animation, it's hardly comparable in usefulness to tanks that can constantly poke the enemy for respectable damage from a comfortable distance.
User avatar
Ace of Swords
Level 5
Posts: 1493
Joined: Thu 14 Mar, 2013 7:49 am
Location: Terra

Re: AV tanks damage vs commanders

Postby Ace of Swords » Mon 18 Jun, 2018 4:25 pm

oLev wrote:With no melee resist, reduced damage, no splash and I think even no charge animation, it's hardly comparable in usefulness to tanks that can constantly poke the enemy for respectable damage from a comfortable distance.


Ah yes, tanks are famous for their melee resistance and having a charge too.
Image
oLev
Level 2
Posts: 75
Joined: Wed 12 Oct, 2016 3:30 pm

Re: AV tanks damage vs commanders

Postby oLev » Tue 19 Jun, 2018 3:42 am

Don't be obtuse, it was your suggestion that melee somehow made up for its poor ranged performance. My point is that it does melee poorly as well.
User avatar
Ayy Eye
Level 2
Posts: 80
Joined: Wed 28 Mar, 2018 5:21 pm
Location: Britbong Land

Re: AV tanks damage vs commanders

Postby Ayy Eye » Tue 19 Jun, 2018 7:35 am

oLev wrote:Don't be obtuse, it was your suggestion that melee somehow made up for its poor ranged performance. My point is that it does melee poorly as well.


Don't you think bring good at both ranged and melee on something that fat would be broken as fuck?
She/Her gamergirl
oLev
Level 2
Posts: 75
Joined: Wed 12 Oct, 2016 3:30 pm

Re: AV tanks damage vs commanders

Postby oLev » Tue 19 Jun, 2018 2:11 pm

Ayy Eye wrote:Don't you think bring good at both ranged and melee on something that fat would be broken as fuck?

If such a unit did exist it would be but the venom carnifex is far from it. It is inferior in shooting, it's too mediocre in melee to be worth the risk initiating such an engagement in T3 and for all its fatness it only adds to it's unwieldy size and pathfinding problems but its health and speed is only marginally better than those T2 dreadnoughts.
Everybody seems to agree that AV specialist tanks retaining or even enhancing their anti infantry prowess is fine but no, we cant have the same on the AV specialist with the worst shooting mechanics because it can melee.
User avatar
Dark Riku
Level 5
Posts: 3082
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: AV tanks damage vs commanders

Postby Dark Riku » Tue 19 Jun, 2018 10:26 pm

oLev wrote:Everybody seems to agree that AV specialist tanks retaining or even enhancing their anti infantry prowess is fine but no, ...
There is no such tank.

And geebus this "debate".
Not even sure it deserve that description.
User avatar
boss
Level 3
Posts: 497
Joined: Mon 22 Aug, 2016 11:48 pm

Re: AV tanks damage vs commanders

Postby boss » Wed 20 Jun, 2018 8:10 am

I never like the full splash removed from the venom cannon carnifex now it can only damage one type of units aka tanks now unless you send it into melee which you don't do cuss that when it dies oh and it cost 700 rec and 185 power when it can only damage one type of unit great :cry:

Its why barbed strangler fexs are so much better you pay for what you get great damage to infantry, suppression, decent damage to tanks and dreads and can if need be fight in melee oh and get free spore mines :D
Forums great more stuff to talk about.
oLev
Level 2
Posts: 75
Joined: Wed 12 Oct, 2016 3:30 pm

Re: AV tanks damage vs commanders

Postby oLev » Wed 20 Jun, 2018 2:46 pm

Dark Riku wrote:There is no such tank.

And geebus this "debate".
Not even sure it deserve that description.

You're right, there is no such tank as an AV specialist.
Nurland wrote:I feel it is fine. Lascannon tanks are single target damage dealers. Not just tank hunters.

This is the proper description of them.
Of course, these are tanks, they are T3 units of considerable cost and they shouldn't be able to upgrade themselves into impotence against the rest of the opposing army for the sake of countering a single unit. The carnifex however is not a tank so none of that applies, it's not even a debate, so sorry to have wasted everyone's time.
Vindicarex
Head of Balance
Posts: 80
Joined: Sun 06 Mar, 2016 2:46 am

Re: AV tanks damage vs commanders

Postby Vindicarex » Thu 21 Jun, 2018 7:40 pm

boss wrote:I never like the full splash removed from the venom cannon carnifex now it can only damage one type of units aka tanks now unless you send it into melee which you don't do cuss that when it dies oh and it cost 700 rec and 185 power when it can only damage one type of unit great :cry:

Its why barbed strangler fexs are so much better you pay for what you get great damage to infantry, suppression, decent damage to tanks and dreads and can if need be fight in melee oh and get free spore mines :D


Agreed - seems like venom-fex could use a buff somehow compared to the other versions.
User avatar
Cheekie Monkie
Level 3
Posts: 362
Joined: Thu 09 Jan, 2014 2:58 pm

Re: AV tanks damage vs commanders

Postby Cheekie Monkie » Fri 29 Jun, 2018 9:19 pm

I used to swear by autocannon predators due to their awesome sound effects.

After reading this thread I'm having way too much fun sniping sub commanders :D
Playing truth or dare with Diomedes: You dare? YOU DARE?!
Tinder with Diomedes: THINK YOU ARE MY MATCH?!
oLev
Level 2
Posts: 75
Joined: Wed 12 Oct, 2016 3:30 pm

Re: AV tanks damage vs commanders

Postby oLev » Sun 01 Jul, 2018 9:24 am

ZZWOOOOMM > POMF-POMF >>> BLOOPBLOOP
Atlas

Re: AV tanks damage vs commanders

Postby Atlas » Sun 01 Jul, 2018 10:11 am

oLev wrote:ZZWOOOOMM > POMF-POMF >>> BLOOPBLOOP

Image
This is literally the best post in this entire thread and it puts everyone else to shame.

Return to “Balance Discussion”



Who is online

Users browsing this forum: No registered users and 30 guests