The Puritan and the Radical...new heroes for OM
Posted: Mon 07 May, 2018 12:27 am
I've been thinking about OM and what we really need at the end of the day are more...choices. The BC is simply trying to be everything at once and failing. So here's a rough sketch of the Puritan and the Radical, two sides of the inquisition.
Puritan
Base Model: FC
Role: Offense
Theme: Horde Breaker
Suggested Wargear: Thunder Hammer (t2, the Puritan's melee skill improves by 10 and he gain the Banishment ability, once used the target is banished to the warp for ten seconds, essentially a stasis effect), Flamer (t1 the Puritan gains the Purify passive, all enemies struck by the flamer suffer -1 to their HP generation for 10 secs, does not stack), Psilencer (t2 the Puritan gains the Psilence passive, all his ranged attacks drain 1 energy from the target squad/vehicle per hit).
Hexgrammic Warding (t1, the Puritan's courage improves by 100%, he gains immunity to knockback and he gains 50 health), Purified Armor (t2, the Puritan now deals 5 inferno damage in a small radius around him whenever he is struck, can only proc once every 1 sec, the Puritan gains a 100 health)
Writ of Judgment (t1, the Puritan deals 15% more melee damage and improves his charge distance from 12 to 16), Seal of Terra (t2, the Puritan gains +1 HP regen, 200 health and immunity to knockdown), Ironfaith Grenade (t2, the Puritan gains a grenade that deals 50 inferno damage and that makes affected squads take 20% more damage for 10 secs)
Suggested Globals: Enforcers (t2 squad of IG stormtroops with Hotshot Lasguns and the Demoralize ability, just like Chaos Terminators), Judgment (t2 AoE stun(3) that deals a moderate amount of plasma damage), Righteous Fury (t1, target squad gains immunity to suppression and deals 25% more damage, lasts for ten seconds, squad cannot retreat for duration of the ability).
Concept: The Puritan is all about breaking hordes, serving as a potent safeguard against early game melee rushes. His wargear is all about AoE damage with a side order of control, his globals meanwhile reinforce this concept.
Radical
Base Model: Either the Inquisitor or the LG
Role: Support
Theme: Versatile Support
Suggested Wargear: Hellrifle (t1, a slow firing weapon that deals 100% damage damage against all non vehicle armor), Rune Weapon (t1, a dispossessed daemon weapon that slows all enemies struck by it by 20% for ten secs, deals power melee damage & so long as the Radical wields the weapon they gain double double combat XP ), Daemonsword (t2, this weapon deals power melee damage and gives the Radical the demoralize passive, just like Chaos termies)
Daemonleathers (t1, the Radical gains 25 energy and can now use stealth), Haunted Cuirass (t2, the Radical gains a 20% for an attack to be deflected entirely along with 100 health and 25 energy), Sinner's Plate (t3, the Radical harnesses the dread power of the sinner's guilt, causing a selected enemy squad or hero to retreat back to base).
Abyssal Charge (t2, the Radical gains the abyssal charge grenade which functions exactly like a melta bomb, for 10 secs after detonation the affected vehicle's armor changes from vehicle to HI), Withered Corpse (t2, strapping the withered corpse of a possessed human to their back the Radical regains 1% of their health back with every attack), Unholy Idol (t1, as the Radical crushes the Unholy Idol is his hand so does he crush the enemy, one enemy hero or model is stunned and takes 50 damage per second that bypasses their armor, this ability is channeled for 3 secs and cannot affect vehicles).
Suggested globals: No Matter the Cost (t1, sacrifice a model, all allied units within radius X regain X health and X energy), Warp Path (t1, target squad or hero can teleport to any point within radius X), Summon the Daemonhost (t2, the daemonhost is a potent pyskeresque subhero that can "overcharge" his abilities, so long as the user is willing to bare the risk of wards failings).
Concept: The Radical is just that, a radical support hero that more often then not is about debuffing the enemy then buffing your owns, can be surprisingly tanky depending on wargear choices.
Thoughts people? And do note that is a very rough sketch, I haven't even proposed what the wargear and globals will cost yet.
Puritan
Base Model: FC
Role: Offense
Theme: Horde Breaker
Suggested Wargear: Thunder Hammer (t2, the Puritan's melee skill improves by 10 and he gain the Banishment ability, once used the target is banished to the warp for ten seconds, essentially a stasis effect), Flamer (t1 the Puritan gains the Purify passive, all enemies struck by the flamer suffer -1 to their HP generation for 10 secs, does not stack), Psilencer (t2 the Puritan gains the Psilence passive, all his ranged attacks drain 1 energy from the target squad/vehicle per hit).
Hexgrammic Warding (t1, the Puritan's courage improves by 100%, he gains immunity to knockback and he gains 50 health), Purified Armor (t2, the Puritan now deals 5 inferno damage in a small radius around him whenever he is struck, can only proc once every 1 sec, the Puritan gains a 100 health)
Writ of Judgment (t1, the Puritan deals 15% more melee damage and improves his charge distance from 12 to 16), Seal of Terra (t2, the Puritan gains +1 HP regen, 200 health and immunity to knockdown), Ironfaith Grenade (t2, the Puritan gains a grenade that deals 50 inferno damage and that makes affected squads take 20% more damage for 10 secs)
Suggested Globals: Enforcers (t2 squad of IG stormtroops with Hotshot Lasguns and the Demoralize ability, just like Chaos Terminators), Judgment (t2 AoE stun(3) that deals a moderate amount of plasma damage), Righteous Fury (t1, target squad gains immunity to suppression and deals 25% more damage, lasts for ten seconds, squad cannot retreat for duration of the ability).
Concept: The Puritan is all about breaking hordes, serving as a potent safeguard against early game melee rushes. His wargear is all about AoE damage with a side order of control, his globals meanwhile reinforce this concept.
Radical
Base Model: Either the Inquisitor or the LG
Role: Support
Theme: Versatile Support
Suggested Wargear: Hellrifle (t1, a slow firing weapon that deals 100% damage damage against all non vehicle armor), Rune Weapon (t1, a dispossessed daemon weapon that slows all enemies struck by it by 20% for ten secs, deals power melee damage & so long as the Radical wields the weapon they gain double double combat XP ), Daemonsword (t2, this weapon deals power melee damage and gives the Radical the demoralize passive, just like Chaos termies)
Daemonleathers (t1, the Radical gains 25 energy and can now use stealth), Haunted Cuirass (t2, the Radical gains a 20% for an attack to be deflected entirely along with 100 health and 25 energy), Sinner's Plate (t3, the Radical harnesses the dread power of the sinner's guilt, causing a selected enemy squad or hero to retreat back to base).
Abyssal Charge (t2, the Radical gains the abyssal charge grenade which functions exactly like a melta bomb, for 10 secs after detonation the affected vehicle's armor changes from vehicle to HI), Withered Corpse (t2, strapping the withered corpse of a possessed human to their back the Radical regains 1% of their health back with every attack), Unholy Idol (t1, as the Radical crushes the Unholy Idol is his hand so does he crush the enemy, one enemy hero or model is stunned and takes 50 damage per second that bypasses their armor, this ability is channeled for 3 secs and cannot affect vehicles).
Suggested globals: No Matter the Cost (t1, sacrifice a model, all allied units within radius X regain X health and X energy), Warp Path (t1, target squad or hero can teleport to any point within radius X), Summon the Daemonhost (t2, the daemonhost is a potent pyskeresque subhero that can "overcharge" his abilities, so long as the user is willing to bare the risk of wards failings).
Concept: The Radical is just that, a radical support hero that more often then not is about debuffing the enemy then buffing your owns, can be surprisingly tanky depending on wargear choices.
Thoughts people? And do note that is a very rough sketch, I haven't even proposed what the wargear and globals will cost yet.