Lag wrote:What are you talking about? I am not referring to their ability here, but to their normal attack which is supposed to be anti blob, and ends up being anti-everything due to the projectile speed which is, for some reason, faster than the Tic nade launcher projectile speed.
Alrite, let's debunk this nice and quick:
*Both the auto-attack and the ability share the speed-scaling-on-proximity mechanic and there is no indication of you referring to one or the other, which I is why I assume both.
**It's the same for tics
That was easy, now for the re- HOLY SHIT
Lag wrote:This is the idea behind projectile weapons (like Plasma Devs, Tics, upgraded Sentinels): they do decent damage, are great at dealing with blobs and immobile targets and require skill to deal with moving targets (it has to have SOME setback). You increase the speed of the auto-attack projectiles and you have all the benefits of this class of units, and no cons - like the D-Cannon, a damn t3 unit (which is, on top of it, immobile while shooting).
May I tickle your imagination with the idea that you might be suffering due to yourself main'ing IG and therefore dealing with having large squad sizes?
Believe me when I say that IST with nades will never hit a moving target with nades unless:
*It's ground targeted.
*The unit(s) charge down a slope
*The units(s) "snakes"
*It's point blank
Concluding,
Lag wrote:If the projectile nade is considered to be fine, then please adjust the Sentinel projectile speed, as well as Stick Bombs speed to match this one, thanks.
I sincerely respect you Lag, but allow me to suggest rewriting/phrasing and try again, because I can't remain serious around this : )