crog wrote:Tex wrote:Eldritch does not need increased damage in any way. It is the ultimate AV ability. That is it's trait!
(Here we go again with needing to lay out distinctions)
Roks is an all around damage dealer and disruptor
Orbital bombardment is the ultimate retreat killer, but is not effective without a knockback setup. Thankfully SM have tons of snares and knockbacks in their playbook.
Tyrannoformation is an instant building destroyer. Has moderate and predictable damage and disruption. Main perks are obviously the destructive power against buildings and the aura left afterwards.
Empyreal Abyss has super high AI potential and has those wonderful chains to pull units back within it's grasp. Very predictable heavy_melee damage output because it doens't have knockback.
Rocket Run has fantastic AI potential and has engagement winning levels of disruption.
They all have their pro's and cons
Eldritch shouldn't just flat out be the best damned nuke there is. Simple.
It gets on my nerves that a few EL MODS dont give a shit about what dozens of people who are playing are saying. Since I am playing faction wars, 2v2s and 3v3s mostly you are often confronted with big t3 tanks and the only solution and hope for eldar was a perfect placed nuke. Don´t tell me i should do fire dragons vs lrr and lrd shit coz everybody knows that eldar cant deal with t3 power armors and tanks properly. Iam not sure maybe you are ignoring team balance and just care about 1v1s balancing, which would be riciculous since most people play teams.
What about the rocks can wipe out vehicles and armys easily set up great combo with commandos etc...
Nobody is talking about Rocket Run or Rocks... lets cut it to the half of the dmg ffs!
Empyreal Abyss can wipe out armys easily on retreat, it doesnt need knockback.
Rocket run on retreat is also easy to put and very effective.
Yes eldritch was the best nuke in the game and it should be, since eldars t3 need at least one strength. Halfing it´s dmg was too radical, just because of a fking vehicle bugg.
Crog, I'm disappointed that you think I don't "give a shit" about what "dozens" of people who are playing are saying. Well first off, I still play this game so if you are insinuating that I don't play this game, then that is flat out wrong. Secondly, as someone who plays mostly team games, I'm disappointed to find out that you don't seem to know how to counter tanks and super units, which you will have much more exposure to then I would because again, I play mostly 1v1 and you play mostly team games.
As we try to balance the game - and please keep in mind, I am but one of many voices in the conversation who continually try to stay objective and review decisions before they are made - some of the decisions end up being controversial.
The decision to nerf Eldritch storm was an obvious one, but that doesn't say that it now doesn't need a little fine tuning. My opinion is that it doesn't, but there are others who would see it increased in power. I'm going to make an assumption that Eldar is your main faction, and believe me, it always stings when your main faction takes a hit. But you have to be able to deal with that if the 'hit' you take leads to a greater state of balance. I for instance, have had to do so many times as blatantly OP things that Orkz have had in the past (that I had become accustomed to [ab]using) were taken away. A last note here, I also want to make mention of the fact that I play a lot of Eldar and will continue to do so when we get season 2 of Elite League fired up.
For the sake of picking through your post, I also want oppose the idea you have presented that "everybody knows that Eldar have no way to deal with t3 power armors and tanks properly". I'm blown away by this.
(PLEASE READ THIS SECTION FOR STRATEGIC ADVICE)You have dark reapers that can melt and suppress almost any HI squad before they even get a shot off. Try combining them with a cloak field so that you can start shooting from a position your opponent doesn't know about. In T3, guard them with a Seer Council squad or leveled banshees.
You have wraithguard. Wraithguard are infinitely better in team games than in a 1v1. You can even build more than one squad and see no downside whereas in 1v1 you will simply get out-maneuvered or butchered by melee. Wraithguard counter most HI and SHI ranged squads, and are great for standing up to the DPS of super units. Their resistance to knockback also allows them to stand in and fire when other units simply get pushed around by special abilities.
You have wraithlords which can get a long range shoulder mounted brightlance that does not reduce its melee efficiency. This is a great source of provisional or opportunistic AV. You can read my thoughts on opportunistic AV here (
viewtopic.php?f=11&t=3317). IMO the wraithlord is the best walker in the game because of the way it can be supported by the Eldar roster, and also the T3 upgrade it has allows it to very quickly heal VEHICLE ARMOR HP.
You have brightlances which can be used very effectively against vehicles and terminators alike, as well as using scorch beam against smaller infantry. Brightlances are WAY more cost effective than tanks or super units could ever hope to be.
You have warpspiders who offer fantastic periphery support (assuming you have the micro potential for it) and can also completely disable a vehicle with haywire grenades. I mean... try playing against heavy tanks and super units as orkz... gosh.
You have the T3 falcon which is just shy of immortal. This thing can draw an insane amount of fire from opposing tanks and can also pile up damage on them while simply backing off and regenerating its shields.
You have the D cannon which is dirt cheap and murders all targets. Cloak some rangers and move them forward so that it can always shoot at something.
You have Fire prisms that shoot at range 65. Good Lord... again, cloak some rangers and provide vision.
LOOK AT ALL OF THESE DAMNED OPTIONS AND YOU DON'T EVEN NEED TO GET INTO MELEE TO USE THEM!!!
So, after reading through this list, I'm hoping you are able to admit that your listed problems are at the very least exaggerated, and at the most, a personal deficiency stemming from a lack of imagination, knowledge, micro, or refusal to use "combined arms tactics" to solve your problems.
quick note: If you want reference to "combined arms tactics", play Space Marines in 1v1.