All ranged chaos dreadnought with the missile launcher upgrade
Posted: Sun 14 Jan, 2018 3:28 am
Hey everyone,
The "balance" or rather design suggestion is in the title pretty much. Could be balanced out with cost buffs if needed, but the reasoning behind it pretty much is that the unit isn't seen too often in team games imho and doesn't survive for too long either unless deployed with a sorcerer. The default autocannon isn't nearly as useful as the upgrade on the sm version and the missile launcher on a slow vehicle is a somewhat risky investment too. So seeing how the gk faction gets a such an anti-infantry powerhouse with their upgraded dreadnought, I though that maybe the chaos one could be better diversified this way into later game as well, being though more of an anti-vehicle option. As it stands right now it's mostly a tangible investment in 1v1s or as a shock treatment when it hits the field early in some team games. No reason not to implement it other than the modelling required I guess.
The "balance" or rather design suggestion is in the title pretty much. Could be balanced out with cost buffs if needed, but the reasoning behind it pretty much is that the unit isn't seen too often in team games imho and doesn't survive for too long either unless deployed with a sorcerer. The default autocannon isn't nearly as useful as the upgrade on the sm version and the missile launcher on a slow vehicle is a somewhat risky investment too. So seeing how the gk faction gets a such an anti-infantry powerhouse with their upgraded dreadnought, I though that maybe the chaos one could be better diversified this way into later game as well, being though more of an anti-vehicle option. As it stands right now it's mostly a tangible investment in 1v1s or as a shock treatment when it hits the field early in some team games. No reason not to implement it other than the modelling required I guess.