Full auto/shoot em good revisited?

Issues dealing with gameplay balance.
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Flash
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Full auto/shoot em good revisited?

Postby Flash » Thu 09 Nov, 2017 6:43 pm

Per Indrids most recent cast of sneery thug vs tharx gamma. Do customized storm bolter and kustom shoota need another look? I think the ranged damage they do at base is fine but the damage they do when their ability is used seemIs wayyy too high. I like the stun so I'd prefer to keep that.

Watcha think?
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Torpid
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Re: Full auto/shoot em good revisited?

Postby Torpid » Thu 09 Nov, 2017 7:46 pm

Yeah, the damage is probably too high.
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Re: Full auto/shoot em good revisited?

Postby TharxGamma » Thu 09 Nov, 2017 9:24 pm

Honestly that was one of my first games back in a long time and I really underestimated that wargear. I see it 99% of apoth games, but I think just need care around it and respect it for what it is.
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Oddnerd
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Re: Full auto/shoot em good revisited?

Postby Oddnerd » Fri 10 Nov, 2017 12:55 am

I'm sure reducing the damage the same way that AWD does would be fine. The ability is there to disable a target, not damage it.
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Re: Full auto/shoot em good revisited?

Postby Adeptus Noobus » Fri 10 Nov, 2017 5:35 am

Not sure really. It kinda works like High Powered Shot or HGDS or Drain Life (which does awesome dmg). Full Auto is what the meta had to become after the change. I do think it needs a few brave people to showcase the other wargear from the Apo and the rest will see their value too.
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Re: Full auto/shoot em good revisited?

Postby TheGoldenChicken » Fri 10 Nov, 2017 11:05 am

Adeptus Noobus wrote:Not sure really. It kinda works like High Powered Shot or HGDS or Drain Life (which does awesome dmg). Full Auto is what the meta had to become after the change. I do think it needs a few brave people to showcase the other wargear from the Apo and the rest will see their value too.


I'm with Noobus on this, full auto is good at shutting down melee heroes and thats it. It's practically worthless against anything with more than one model. And while it IS nice to prevent a melee hero to reach your lines, there are a lot of other wargear which do the same, but with more versatility.
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Re: Full auto/shoot em good revisited?

Postby Dark Riku » Fri 10 Nov, 2017 4:36 pm

The damage is fine. The real problem is that the apoth's other weapons straight up suck ass.
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Re: Full auto/shoot em good revisited?

Postby Adeptus Noobus » Fri 10 Nov, 2017 6:12 pm

Dark Riku wrote:The damage is fine. The real problem is that the apoth's other weapons straight up suck ass.

That is what it all boils down to. His other shit is very difficult to make work properly and takes a LOT of skill with less skill-payoff ratio than the Bolter.
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Re: Full auto/shoot em good revisited?

Postby Nurland » Sat 11 Nov, 2017 6:28 am

I think the aoe from the bolter stun should go.
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Re: Full auto/shoot em good revisited?

Postby PhatE » Sat 11 Nov, 2017 8:34 am

I recall it doing AOE but wasn't sure if it has been removed. Used to (?) have units around the target get stunned as well. Pretty annoying...

Perhaps it can just not do damage given how long the stun goes for. The WSE is a prime example of damage being really high on top of a stun. Wouldn't mind seeing that go for each of the commanders that have this ability.
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Re: Full auto/shoot em good revisited?

Postby Rostam » Mon 11 Dec, 2017 2:56 pm

apo storm bolter better become like custom shoota of the warboss, single stun instead of aoe
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Re: Full auto/shoot em good revisited?

Postby Torpid » Mon 11 Dec, 2017 3:47 pm

Rostam313 wrote:apo storm bolter better become like custom shoota of the warboss, single stun instead of aoe


They function exactly the same.
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Re: Full auto/shoot em good revisited?

Postby Rostam » Mon 11 Dec, 2017 3:51 pm

how come apo bolter can stun 3 units at a time tho? is that a glitch?
I havent seen wb shoota do the same so far
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Re: Full auto/shoot em good revisited?

Postby Torpid » Tue 12 Dec, 2017 12:47 am

Rostam313 wrote:how come apo bolter can stun 3 units at a time tho? is that a glitch?
I havent seen wb shoota do the same so far


No, it's how the ability is meant function.

And the warboss shoota can do it too since the ability is 100% the same.

But, stunning numerous models requires them to line up behind one another or be very densely positioned. This is more likely when you are far away shooting from range and foes run in a line towards you. Less so when you are in melee combat and they surround you, or in general are much closer to your foes that you are trying to stun.

Not to mention seeing the apo's bolter is far more common than the wbs shoota.
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Re: Full auto/shoot em good revisited?

Postby Adeptus Noobus » Tue 12 Dec, 2017 12:51 pm

The T1 stun weapons were meant to be single-target only, comparable with the HGDS.
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Re: Full auto/shoot em good revisited?

Postby Shroom » Thu 14 Dec, 2017 12:49 am

Torpid wrote:Not to mention seeing the apo's bolter is far more common than the wbs shoota.

for some weird reason, the weapon hard counters melee heros, and buffs the warbosses own melee dps and gives him a 30dps sidearm. its pretty strong
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Re: Full auto/shoot em good revisited?

Postby Torpid » Thu 14 Dec, 2017 5:59 pm

Shroom wrote:for some weird reason, the weapon hard counters melee heros, and buffs the warbosses own melee dps and gives him a 30dps sidearm. its pretty strong


Where is this idea that the shoota buffs the warboss' melee dps coming from?
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Re: Full auto/shoot em good revisited?

Postby boss » Thu 14 Dec, 2017 7:02 pm

Torpid wrote:
Shroom wrote:for some weird reason, the weapon hard counters melee heros, and buffs the warbosses own melee dps and gives him a 30dps sidearm. its pretty strong


Where is this idea that the shoota buffs the warboss' melee dps coming from?



- Kustom Shoota melee damage increased from 85 to 95 (from 42,5 to 47,5 dps)

2.4.2 patch
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Re: Full auto/shoot em good revisited?

Postby Phoenix » Thu 14 Dec, 2017 7:03 pm

^ Yea the codex entry for the vanilla Warboss weapon is just wrong atm.
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Re: Full auto/shoot em good revisited?

Postby Myrdal » Thu 14 Dec, 2017 9:01 pm

boss wrote:
Torpid wrote:
Shroom wrote:for some weird reason, the weapon hard counters melee heros, and buffs the warbosses own melee dps and gives him a 30dps sidearm. its pretty strong


Where is this idea that the shoota buffs the warboss' melee dps coming from?



- Kustom Shoota melee damage increased from 85 to 95 (from 42,5 to 47,5 dps)

2.4.2 patch

It was increased to match his default melee damage, so no the KS upgrade never buffed it.

Phoenix wrote:^ Yea the codex entry for the vanilla Warboss weapon is just wrong atm.

Weapon stats in the codex is most definitely correct now. All of it
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Re: Full auto/shoot em good revisited?

Postby boss » Thu 14 Dec, 2017 9:39 pm

The custom shoota used to decrease melee damage? never new guess it why no one ever got it
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Re: Full auto/shoot em good revisited?

Postby Phoenix » Thu 14 Dec, 2017 11:37 pm

I see. The standard Warboss weapon must have been buffed at some point, I remember it being 42-43 DPS?
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Re: Full auto/shoot em good revisited?

Postby Myrdal » Sat 16 Dec, 2017 12:51 pm

Phoenix wrote:I see. The standard Warboss weapon must have been buffed at some point, I remember it being 42-43 DPS?

Yes buffed in elite at some point, KS melee weapon was just forgotten and kept at retail value iirc.

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