deff dred's power cost is on par with sterns, req is more pricy. on top of that, in order to make deff dreds effective at gen bashing, extra power investments into burna is needed. also, stern upgrade's incremental. get serg, see deff dread, get las cannon, problem solved. deff dred rush is a good tactic, but not a "i win and you lose" option.
now if the ork opponent also has storms, and beat you to a burna-upgraded deff dred when you have no answer but a lascannon waiting to be jumped, i have some bad news, and the game was probably already lost in T1.
You don't realize that once the dred is out it's a full genbash, there is no way to stop it unless the SM is ahead in tech which he shouldn't and you know that in the end that's 450 req + all the power gathered in the meanwhile? + a deff dred forces to get 2 or more soft AV or soft + hard AV which is a big investment, sternguards do not require anything, you'll just prioritize your hero on them instead of something else.
no, painboy does not approach. wasn't the whole point of this discussion about how painboy and slugga are counter-initiative against jump troops? honestly, just engage, do your best to force off weirdboy: you may lose one ASM model or so, but now the weirdboy is gone, and hellfire rounds are bleeding orkz profusely.
that's valid for T1, in T2 the slugga nob rapes everything, please be real.
simply saying that 2 subcommanders is not ok is not what ELITE mod is about, it is about allowing different builds to occur to accommodate different playstyles. if bleed is an issue, the upkeep for those subcommanders is something that can be tweaked, but simply saying NO to different tactics is a very lame way to approach balance issues.
Last time i checked it was about balancing a broken game, not making it even more broken.
Sure, why don't we also give the painboy some range attacks and awesome spells, that sounds good to me. In fact, why don't we move libby to T1 and then combine painboy and weirdboy into one (frozen is onto something here)
The heal already heals more than the damage the libby smite would do, but if you want to put it that way we can also give the libby the same heal adjusted for sm and then we are cool, sounds fine?
TL:DR version:
exclusive option between painboy and weirdboy is lame, boring, and is not what ELITE mod is about. there are better ways to tweak the SM vs orkz MU.
And it's not a sm problem alone, the painboy can take on AC tics very very easily, even multiple of them ,beside the fact that in straight 1v1 it beats a CL handily, has 0 problems in dealing with raptors and NMs (which were a weakness of orks).
And 2 out of 3 orks commanders have a natural counter to supression right off the bat