Adila wrote:Torpid wrote:Adila wrote:Those were the changes in Elite
-Eldritch Storm delay decreased by 1 second
-Eldritch Storm vehicle stun increased from 10 to 14 seconds
-Eldritch Storm bolt damage & knockback radius increased from 5 to 6
why not just revert this and make dmg nerf not so significant ?
I honestly wasn't even aware that this had happened since retail. None of that makes any fucking sense to me to be honest. What was the reasoning?????
But yes, reverting those changes and changing the damage decrease from 200 -> 100, to maybe something like 150? That might work. What do you think Adila?
I would go 160-180, since the rest is getting reverted.
Some Edjuhmuhkation time here.
https://dawnofwar.info/codex.php?page=elite/eldritchDescription "After a 4 second delay, unleashes a terrifying psychic storm that strikes 27 times, each bolt doing 200 explosive damage and ability knockback in radius 6. Vehicles within radius 3 of a bolt are unable to move or attack for 14 seconds, and have their rotation rate reduced by 80%. Starting from the eye of the storm, 9 points are struck with 3 bolts each, with a 0.5 second delay between points, aside from the first, and a 0.3 second delay between bolts. There is a 1 second delay between the first strike and the second. Cooldown 120 seconds."
2.7.1"Eldritch Storm damage of first 12 bolts of eldritch storm reduced from 200 explosive to 100 explosive."
What if I told you the "undodgeable" Rocket Run has a 3.8 second delay and Storm has a 4 second delay on its first set of bolts right now?
The set of quoted changes makes the nuke a lot more reliable in general, and the radius knockback increase in particular looks to help push non-vehicle units into the other bolts that haven't fired yet, whereas vehicles that can't be pushed deal with a longer stun instead of more damage.
I would be completely against undoing the previous Storm buffs for the sake of damage. I couldn't think of a better way to completely suck the flavor and reliability out of a nuke unless you just removed the vehicle snare entirely, and this is coming from a pretty infamous Eldar hater on the dev team.
If anything, the kind of nerf we did sounds like it was a LONGGG time coming and just finishes up what was started before.
Torp and Adila, go home you are literally drunk. Don't nonchalantly suggest massive reverts to solve problems that, going from the vibes in this thread, are hardly even confirmed to be problems in the first place. Play with bolt delays and such if you want, but otherwise just no on completely changing the nuke's behavior.