Tac Sargeant vs Slugga Nob

Issues dealing with gameplay balance.
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Antandron
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Tac Sargeant vs Slugga Nob

Postby Antandron » Thu 17 Aug, 2017 7:54 pm

Breaks my heart to see the tragic dps figures for a weapon as cool as a chainsword.

Tac Sargeant: 75/25. 26.15 melee.
Slugga Nob: 75/25. 65 power melee!!!
Strike Squad: 26.92 melee.

"Adds a Sergeant, a capable melee fighter equipped with chainsword and bolt pistol. Grants the And They Shall Know No Fear ability, which grants damage resistance and suppression immunity."

A capable melee fighter? I feel cheated. Can I have some power melee please? It is a damn Chainsword ffs.

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Gimp ATSKNF for all I care; I forget to use it most games and we all know that I am exactly the right sort of player to regularly accumulate 1200 damage on my tacs.
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Psycho
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Re: Tac Sargeant vs Slugga Nob

Postby Psycho » Thu 17 Aug, 2017 8:15 pm

GM Sergeant with 65 power melee dps when
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Crewfinity
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Re: Tac Sargeant vs Slugga Nob

Postby Crewfinity » Thu 17 Aug, 2017 8:40 pm

he also has a pistol that does more dps than a normal tac bolter....
He also only costs 20 power.

Tac sarge is fine.
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Antandron
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Re: Tac Sargeant vs Slugga Nob

Postby Antandron » Thu 17 Aug, 2017 8:45 pm

Psycho wrote:GM Sergeant with 65 power melee dps when


Tac arm has twice the muscle of puny non-GMO GM arm.
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Re: Tac Sargeant vs Slugga Nob

Postby PianoMan » Thu 17 Aug, 2017 9:08 pm

Can we also give merciless strike to the FC's power sword, the asm sarge already has it so no reason for fc to not have it as well since he's more experienced
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Antandron
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Re: Tac Sargeant vs Slugga Nob

Postby Antandron » Thu 17 Aug, 2017 9:24 pm

PianoMan wrote:Can we also give merciless strike to the FC's power sword, the asm sarge already has it so no reason for fc to not have it as well since he's more experienced


I second this motion.
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Oddnerd
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Re: Tac Sargeant vs Slugga Nob

Postby Oddnerd » Thu 17 Aug, 2017 9:31 pm

Also, in the last 40k codex i read, all marines had ATSKNF so it only seems right that they should all have it in elite mod (and it should be passive plz k thnx)
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evilmario5
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Re: Tac Sargeant vs Slugga Nob

Postby evilmario5 » Fri 18 Aug, 2017 4:49 am

Antandron wrote:Breaks my heart to see the tragic dps figures for a weapon as cool as a chainsword.

Tac Sargeant: 75/25. 26.15 melee. (34heath damage)
Slugga Nob: 75/25. 65 power melee!!!
Strike Squad: 26.92 melee. (35 health damage)


your reference with a strike marine odd you should have Justicar there since its the Sargeant upgrade

justicar: 30.77 dps melee pvp (40 health damage)
he also has no power melee

up the Sargeant to (38 heath damage) around 29.93 dps
and thats all i would do with him.

LSM aren't melee superiority squad.

Lore and in-game mechanics are different for a reason Balance.
yes I play gk/om a bit no hate plz
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Re: Tac Sargeant vs Slugga Nob

Postby egewithin » Fri 18 Aug, 2017 6:41 am

Are we taking this for real or just for shits?
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Antandron
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Re: Tac Sargeant vs Slugga Nob

Postby Antandron » Fri 18 Aug, 2017 8:34 am

My problem is more with the Slugga Nob and Relic. Seems like someone made Sluggas so UP that the Nob was OP to compensate. Why do Sluggas even have a gun?

Click: https://dawnofwar.info/elite/weapon.php?wpn=ork_slugga and try not to laugh.

Moving on...

Slugga Nob Choppa: 65 power melee dps
Terminator Lightning Claw: 70 power melee dps
Warlock Witchblade of Kurnous: 71 power melee dps
Apothecary Power Axe: 50 power melee dps
Force Commander Power Sword: 50 power melee dps
Seer Council Singing Spear: 40 power melee dps
Techmarine Power Axe: 50 power melee dps
Chaos Lord Power Sword: 26 power melee dps
Nob Huge Choppa: 33 melee heavy dps
Nob Huge Hammer: 37 melee heavy dps

Someone should point out to the Orks that those "Huge" Choppas are not an improvement.
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Re: Tac Sargeant vs Slugga Nob

Postby Torpid » Fri 18 Aug, 2017 2:00 pm

Antandron wrote:My problem is more with the Slugga Nob and Relic. Seems like someone made Sluggas so UP that the Nob was OP to compensate. Why do Sluggas even have a gun?

Click: https://dawnofwar.info/elite/weapon.php?wpn=ork_slugga and try not to laugh.

Moving on...

Slugga Nob Choppa: 65 power melee dps
Terminator Lightning Claw: 70 power melee dps
Warlock Witchblade of Kurnous: 71 power melee dps
Apothecary Power Axe: 50 power melee dps
Force Commander Power Sword: 50 power melee dps
Seer Council Singing Spear: 40 power melee dps
Techmarine Power Axe: 50 power melee dps
Chaos Lord Power Sword: 26 power melee dps
Nob Huge Choppa: 33 melee heavy dps
Nob Huge Hammer: 37 melee heavy dps

Someone should point out to the Orks that those "Huge" Choppas are not an improvement.


Or that daemon sword that the chaos lord struggled so hard to get his hands onto xD
Lets make Ordo Malleus great again!
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Re: Tac Sargeant vs Slugga Nob

Postby Lost Son of Nikhel » Wed 23 Aug, 2017 12:46 pm

Huge Daemon Sword, possesed by an entity from the Warp, wielded by a member from the Adeptus Astartes which wears Terminator Armour, one of the best infantry (if not the best) armour from Warhammer 40K, which increases the already unhuman strength of the owner.

Only 26 dps.

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Re: Tac Sargeant vs Slugga Nob

Postby PaperBaG » Fri 01 Sep, 2017 3:15 am

It's 1 model...
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Re: Tac Sargeant vs Slugga Nob

Postby LOCALgHOST » Tue 23 Jan, 2018 10:30 pm

yeah - buy the Sarge and go back every time on max speed when enemy melee closing in, only not to lose ur precious 20 energy and 1200 damage cap- and you say ATKNF? funny.
Boost the Sarge! He's a man with steel balls, like Banshees. Give him power melee or nice dps. It's the most dyin' t2 unit in the game now, I think.
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Re: Tac Sargeant vs Slugga Nob

Postby Atlas » Wed 24 Jan, 2018 1:56 am

Image
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Adeptus Noobus
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Re: Tac Sargeant vs Slugga Nob

Postby Adeptus Noobus » Wed 24 Jan, 2018 4:33 am

Why don’t we branch off a „we don’t give 2 shits about balance“-mod? There we can have jumping Fire prisms with energy shield, Primarchs and Tac Sarges that rape everything in melee. The rest of us will stick with an actually balanced game.
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Re: Tac Sargeant vs Slugga Nob

Postby LOCALgHOST » Wed 24 Jan, 2018 5:42 am

Ok. I got the point. Just seen topic that resonates into me :) Sry for necroposting :)
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Schepp himself
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Re: Tac Sargeant vs Slugga Nob

Postby Schepp himself » Wed 24 Jan, 2018 5:49 pm

Antandron wrote:Why do Sluggas even have a gun?


Oi! Guns are for dakkadakkadakka! They are for having some fun while you run towards the enemy and choppa their head in.

Greets
Schepp himself

On topic: Chainsword could be a bit more damagy but power weapon? That doesn't make sense in the fluff and would dimish the difference between space marines and grey knights. But the sarge should slay through infantry with that thing.
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Re: Tac Sargeant vs Slugga Nob

Postby Atlas » Wed 24 Jan, 2018 6:11 pm

Sluggas have their slugga because if they didn't, they wouldn't be sluggas.

I tell you, you humiez are really stoopid sometimes.
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Re: Tac Sargeant vs Slugga Nob

Postby Oddnerd » Thu 25 Jan, 2018 11:24 pm

Oh look, it's another "let's make cost-strength comparisons between units in different rosters" thread :(
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Re: Tac Sargeant vs Slugga Nob

Postby LOCALgHOST » Fri 26 Jan, 2018 10:49 am

btw. where I can find that different rosters? :)
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Re: Tac Sargeant vs Slugga Nob

Postby Adeptus Noobus » Fri 26 Jan, 2018 12:37 pm

LOCALgHOST wrote:btw. where I can find that different rosters? :)

https://dawnofwar.info/codex.php?page=elite/codex
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Re: Tac Sargeant vs Slugga Nob

Postby LOCALgHOST » Fri 26 Jan, 2018 3:45 pm

I mean I don't see "roster" category
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Re: Tac Sargeant vs Slugga Nob

Postby Nurland » Sat 27 Jan, 2018 5:07 am

The unit rosters are in the "Units" tab of each faction. As unit rosters are lists of units factions have access to.
#noobcodex

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