2.7.1 Test Build Changelog (only log for now)
Posted: Sat 22 Jul, 2017 2:27 am
So here's what we're going into testing with. There's a lot of changes in here and while not every one of them is going to make it, we think a majority will. But yeah, here!
The Bug Fixes section is worded strangely, but those are the bugs that we will attempt to fix during the test.
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General
Hero revival gain upon resurrection decreased from 250 to 175.
Gameplay
All Sentinel and Ranged Non-Walker Vehicle Melee Skill values are now increased to 100.
Bug Fixes
LC Flare global doesn’t affect PDevs or Blastmasters or D-Cannons.
Knob trippa shot can stun Sents.
Knob Kaboom knocks back Dreads and the Swarmlord.
Knob Mega Boom Kit still only 100/20, but should be 130/25.
Apothecary Purification Rites no longer goes off at the last unit it hits when the apo levels up anywhere on the map.
Nurgle Predator DoT no longer does friendly fire.
Lc Executes still bugs out from time to time.
Scout shotguns sometimes don’t knockback or refuse to even do the blast but energy gets used nonetheless.
LttE still pops randomly on squads you used it earlier
Fix bug with sorcerer when he doesn't fire 6 doombots when he has the energy.
IST Sergeant now has a grenade decorator.
IST Overcharge Plasma no longer suppresses friendly units.
GL Heretics, Plague Champion and Apothecary still have a melee charge while they possess ranged weapons.
Interceptors storm bolters now have a sfx.
Flame Sword’s ‘Coruscating flame’ ability is meant to last 15 seconds, but only lasts 10.
Chaos Space Marines
Chaos Heretics:
Cost increased from 190/0 to 200/0.
Melee damage per hit increased from 20 to 22.
Raptors:
Jump energy cost reduced from 65 to 60.
Chaos Predator:
Mark of Nurgle cost reduced from 100/40 to 100/35.
Mark of Nurgle hp increase reduced from 75% to 50%.
Eldar
Eldritch Storm:
Damage of first 12 bolts of eldritch storm reduced from 200 explosive to 100 explosive.
Warlock -
Destructor ability can no longer be cancelled.
Immolator damage reduced from 15 per second to 10 per second.
Immolator duration increased from 7 seconds to 10 seconds.
Merciless Witchblade special attack damage type changed from power melee to melee_pvp.
Farseer:
Default witchblade special attack damage increased from 25 to 28.
Spirit Stones wargear cost reduced from 120/30 to 120/25.
Spiritual Rites energy cost reduced from 80 to 70.
Summon Seer Council Global red cost reduced from 300 to 250.
Armour of Fortune hp bonus increased from 150 to 200.
Armour of the Asuryan now grants +1 hp/s in addition to its current effects.
Gravity Blade cost reduced from 120/30 to 120/25.
Dire Avengers:
Aspect of Avenger health increase increased from 20% to 33%.
Dire Avenger Exarch moved from T1 to T2.
Exarch upkeep reduced from 7.65 to 5.1.
Exarch hp increased from 250 to 275.
Exarch population cost reduced from 3 to 2.
Exarch ranged damage reduction aura increased from 20% to 25%.
Howling Banshees:
Aspect of Fleetness health increase increased from 10% to 15%.
TEST Charge Build:
Howling Banshees no longer leap into combat.
Howling Banshees now charge into combat.
Charge speed bonus reduced from 3 to 1.
Charge cooldown increased from 6 seconds to 8 seconds.
Rangers:
Long Rifle damage per hit increased from 60 to 65.
Long Rifle damage per hit increased from 65 to 75 when Pathfinder Gear is purchased.
Imperial Guard
Lord General:
Rotation rate increased from 180 to 300.
Melta gun damage increased from 30 dph to 35 dph.
Call Reinforcements energy cost down from 70 to 50.
Refractor shield energy cost down from 60 to 40.
Lord Commissar:
Xenos Power claw upgrade cost reduced from 150/50 to 130/40.
Las-turret:
Armour type changed concerning the following values:
Piercing dps - 0.2 to 0.4
Flame dps - 1 to 0.6.
Ogryn Squad:
Ogryn Bon’ead health increased from 550 to 600.
Manticore:
Storm Eagle rocket damage reduced from 180 to 170 per rocket.
Storm Eagle cooldown reduced from 70 seconds to 60 seconds.
Cadian Kasrkin Squad:
Frag Grenade damage increased from 150 to 260.
Sprint ability energy cost reduced from 50 to 40.
Sargeant hp increased from 300 to 350.
Ordo Malleus
Mind Blades:
Changed from +20% damage increase to +30% melee damage increase in addition to its normal effects.
Canticle of Absolution:
Radius increased from 30 to 45.
Cooldown reduction for nearby units increased from 400% to 500%.
Duration of ability increased from 15s to 20s.
Energy regen to allied units increased from 2.5 e/s to 4e/s.
Global cost increased from 175 to 200.
Brother-Captain:
Health increased from 850 to 900.
Brother-captain AoE special attack flight distance increased from 10 to 15. (applies to both default variant and nemesis force sword variant of the special attack)
Nemesis Force Sword non-360 special attack damage increased from 40 to 52.
Blessed Aegis conversion ratio increased from 4hp/1e to 5hp/1e.
Unending Purge now increases energy by 20 in addition to its normal effects.
Holy Armor of Titan hp regen increased from 1.5hp/s to 3hp/s.
Holy Armor of Titan cost reduced from 200/50 to 150/40.
Nemesis Force Sword dps reduced from 50 to 40.
Nemesis Warding Staff cost reduced from 150/50 to 135/40.
Enfeeble now increases energy by 20 in addition to its normal effects.
Enfeeble duration increased from 5 seconds to 7 seconds.
Inquisitorial Stormtroopers:
Fist dps increased from 3 to 6.
Plasma Guns cost increased from 80/15 to 80/20.
Grenade Launcher damage per hit increased from 40 to 53.33.
Sergeant leader population cost reduced from 2 to 1.
Acolyte leader population cost reduced from 3 to 1.
Acolyte now wields an Eviscerator and Servo Skull instead of a Laspistol and Chainsword.(Servo Skull set to do the same dps as Laspistol)
Acolyte grants the squad a 15% damage resistance aura passively.
Fanaticism no longer grants suppression resistance and 25% damage resistance.
Fanaticism now grants the squad invulnerability for 2.5 seconds.
Fanaticism energy cost set to 60 and cooldown set to 15 seconds.
Strike Squad:
Psybolt Strike Squad now passively inflicts a non-stacking debuff of duration 6 seconds on any target they shoot that inflicts an 20% accuracy reduction on their ranged weapons whilst their Justicar is present.
Whilst Nemesis Focus is purchased. the Strike Squad Justicar grants the squad +15% squad hp.
Energy burst ability duration increased from 4 seconds to 6 seconds.
Inquisitorial Operatives:
Operative shotguns now get a 25% boost to their ranged damage for 6 seconds after they come out of full infiltration. (no fist or melta extra damage)
Fist dps increased from 2 dps to 8 dps.
Squad now starts with the Infiltrate ability.
Fallback Plan no longer grants the Infiltrate ability.
Squad no longer has the Stun Grenade ability.
Squad now starts with the Blind Grenade ability.
Blind Grenade -
“Blinds all enemy infantry in a radius 4.5, reducing sight radius and weapon range of units affected by 75% for 10 seconds. Has the same effect on turrets. Range 32, cooldown 40 seconds.”
Energy cost set to 40.
Fallback Plan health regeneration rate increased from 3 hp/s per model for 10 seconds to 6 hp/s per model for 10 seconds.
Fallback Plan upgrade now grants the Smoke Grenade ability.
Smoke Grenade -
“Throws a smoke grenade that covers a radius 10 area for 10 seconds, reducing received ranged damage by 50% and lowering received suppression by 100%. Range 30, cooldown 20 seconds.”
Energy cost set to 40.
Sergeant hp increased from 180 to 250.
Sergeant dps increased from 12.94 to 16.
Sergeant upgrade now removes the energy cost of infiltrate. No energy regen whilst infiltrated.
Purgation Squad:
Rending ability changed from granting a bonus to damage vs vehicles to changing Psilencer damage type to anti_vehicle_pvp for the duration of its effect.
Rending ability now lowers the damage of the squad by 50% for the duration of its effect in addition to its normal effects.
Psilencers setup/teardown times now matches SM Lascannon times.
Psilencers upgrade is now mutually exclusive with the Conversion Beamer upgrade.
Psilencer damage increased from 18.4dps to 23dps.
Squad now has the Conversion Beamer upgrade.
Conversion Beamer -
"Equip one member of the squad with a Conversion Beamer, effective against vehicles. Attacks on vehicles or monstrous creatures reduce their speed by 50% for 5 seconds."
Conversion Beamer weapon has stats identical to the SM Lascannon.
Upgrade lowers model hp from 330 to 225.
Squad members not equipped with the Beamer now wield Wrist-mounted Storm Bolters and Nemesis Force Halberds.
Cost set at 75/0. Unlocks at T2. Upgrade is mutually exclusive with the Psilencers upgrade.
Purifiers:
Justicar health increased from 550 to 650.
Justicar hp regen decreased from 2 to 0.5.
While in battle, squad hp regen now increases by 1 hp/s. (from 0.5 to 1.5 hp/s) Passive ability.
Member weapon changed from Power Swords to Nemesis Force Hammers. Damage type changed from power_melee_pvp to heavy_melee_pvp.
Member dph increased from 45 to 74. (34.62dps to 37dps)
Terminator Librarian:
Force Sword dps increased from 55 to 65.
Liber Daemonica health increase increased from 100 to 150.
Vindicare Assassin:
Sight range increased from 45 to 50.
Turbo Penetrator cooldown reduced from 5 seconds to 3seconds. (16.25 dps to 21.67 dps)
Equip Exitus/Turbo Penetrator Rounds ability no longer slows the Vindicare Assassin while switching.
Rhino:
Lascannon damage per hit increased from 85 to 100.
Lascannon upgrade cost reduced from 75/15 to 75/0.
Grey Knight Dreadnought:
Walker no longer starts with a Hurricane Bolter.
Walker now starts with an Inferno Flamer and the Maelstrom ability.
Inferno Flamer courage damage reduced from 50 to 30.
Inferno Flamer damage reduced from 25 to 20.
Inferno Flamer weapon AoE radius reduced from 7 to 5.
Walker now has the Multi-Melta upgrade.
Multi-Melta upgrade swaps the Inferno Flamer with a Multi-Melta, effective against all targets but with limited range. Removes the Maelstrom ability. (190 dph melta, 54.29 dps)
Nemesis Claw upgrade now removes the Maelstrom ability in addition to its normal effects.
Plasma Cannon upgrade now removes the Maelstrom ability in addition to its normal effects.
Plasma Cannon loadout changed from a Nemesis Fist and Plasma Cannon to a Hurricane Bolter and Plasma Cannon. (can be interrupted in melee)
Orks
Globals
UYC cost increased from 75 red to 100 red.
Warboss -
Hp reduced from 920 to 900.
Bang Bang Hammer damage reduced from 150 to 120 (dps from 75 to 60).
Bang Bang Hammer Swing special attack damage reduced from 90 to 55.
Bang Bang Hammer cost reduced from 125/25 to 120/20.
Boss Pole no longer grants +10% hp to the Warboss.
Now I’m Angry speed bonus reduced from 1.5 to 1 at the end of his charge.
Now I’m Angry hp regeneration bonus reduced from 7.5hp/s to 5hp/s at the end of his charge.
Now I’m Angry melee damage bonus reduced from 35% to 30% at the end of his charge.
Big Stomp ability cooldown reduced from 30 to 25.
Big Stomp ability now has the same animation length as the normal Stomp.
‘Eavy Armour now grants +1.5 hp/s in addition to its other effects.
Looted Tank:
Boomgun ability now requires the Reinforced Plating upgrade.
Looted Tank sponson shootas courage damage reduced from 15 to 0.
Looted Tank main cannon courage damage reduced from 10 to 0.
Looted Tank main cannon splash range reduced from 7 to 5. (modifiers match the same ratios)
Flash Gitz:
Squad cost reduced from 425/60 to 425/50.
Gitfindas cost reduced from 65/20 to 65/15.
Population cost reduced from 6 to 5. (Squad from 18 to 15)
Reinforcement time reduced from 9 seconds to 6 seconds.
Battlewagon -
Main cannon rotation rate increased from 80 to 110.
Space Marines
Terminator Force Commander:
Terminator Armor upgrade cost reduced from 150/80 to 150/50.
Heavy Flamer dph increased from 20 to 30. (18 dps to 27.1 dps)
Cleansing Flame damage reduced from 25 AoE_flame_ability_pvp to 15 AoE_flame_ability_pvp.
Hp regen increased from 1.5 hp/s to 3.5 hp/s.
Apothecary:
Purification Vials area of effect duration decreased from 15 seconds to 10 seconds.
Techmarine:
High Powered Shot cooldown reduced from 40 seconds to 35 seconds.
Signum Armour no longer gives a range increase to the TMs weapons whilst equipped.
Meltagun range increased from 22 to 30.
Meltagun cost increased from 100/25 to 120/30.
Axe of the Mechanicum dph increased from 100 to 110.
Sternguard Veterans:
Bolter_Vengeance damage type damage modifier towards vehicles increased from 0.4 to 0.7.
Tyranids
Lictor Alpha:
Stalk global cost increased from 50 to 75.
Stalk now increases the Lictor Alpha’s speed by 1 for the duration of its effect.
Toxin Miasma cost increased from 100/20 to 100/25.
Corrosive Claws cost increased from 110/25 to 120/30.
Ravener Alpha:
Ravener Alpha Tunnel cooldown increased from 90 seconds to 100 seconds.
Tunnel hp reduced from 175 to 125.
Tunnel experience yield increased from 50 to 100.
Hive Node build time increased from 2 seconds to 5 seconds.
Burrow Traps build time increased from 3 seconds to 5 seconds.
Burrow traps now slow vehicles by 70% for 10 seconds rather than stunning vehicles for 10 seconds.
Acid Splatter splash damage reduced from 20 to 15.
Acid Splatter splash radius reduced from a radius 5 circle to angle left 90, angle right 90, radius 5 circle.
Acid Splatter main damage per hit increased from 85 to 100.
Hormagaunt Brood:
Adrenal Glands upgrade cost increased from 50/15 to 75/15.
Termagant Brood:
Devourer dph increased from 8.8 to 9.8. (~3.6 to ~3.9 dps)
Toxin Sac damage increase reduced from 45% to 30%.
Endless Swarm:
Cost reduced from 60/15 to 50/15.
Build time reduced from 40 seconds to 30 seconds.
Endless Swarm no longer adds two models to the squad.
Endless Swarm now increases squad member hp by 10% in addition to its normal effects.
Spore Mines:
Spore_pvp damage multiplier values have been changed as followed:
Damage vs building from 1 to 5.
Damage vs building_light from 1 to 2.
Damage vs building_defence from 1 to 5.
Damage vs building_ig_turret from 1 to 5.
Damage vs commander from 1 to 1.5.
Damage vs heavy_infantry from 1 to 1.5.
Damage vs super_heavy_infantry from 1 to 1.5.
Damage vs garrison from 1 to 1.25.
Warrior Brood:
Health increased from 330 to 340. (Squad from 990 to 1020)
Electroshock Grubs now have a 3 second timer before effects activate on enemy vehicles.
(Make sure to add a leash in for Grubs much like ASM for example)
Electroshock Grubs weapon disable duration reduced from 4 seconds to 2 seconds.
Venom Brood:
Health increased from 330 to 340. (Squad from 990 to 1020)
Reinforcement time reduced from 8 seconds to 6 seconds.
Genestealer Brood:
Rending Claw upgrade moved from T2 to T3.
Lictor (T3):
Pop reduced from 10 to 5.
Speed increased from 5.5 to 6.
Now captures points 50% faster.
Carnifex:
Population reduced from 20 to 18.
Thornback health increase increased from 300 from 400. (1650 to 1750)
Barbed Strangler cost increased from 100/40 to 150/40.
Spore Cysts Hotkey changed from W to Q.
Venom Cannon now has a 5 range leash on its range weapon.
Swarmlord:
Reinforcement aura radius increased from 30 to 40.
The Bug Fixes section is worded strangely, but those are the bugs that we will attempt to fix during the test.
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General
Hero revival gain upon resurrection decreased from 250 to 175.
Gameplay
All Sentinel and Ranged Non-Walker Vehicle Melee Skill values are now increased to 100.
Bug Fixes
LC Flare global doesn’t affect PDevs or Blastmasters or D-Cannons.
Knob trippa shot can stun Sents.
Knob Kaboom knocks back Dreads and the Swarmlord.
Knob Mega Boom Kit still only 100/20, but should be 130/25.
Apothecary Purification Rites no longer goes off at the last unit it hits when the apo levels up anywhere on the map.
Nurgle Predator DoT no longer does friendly fire.
Lc Executes still bugs out from time to time.
Scout shotguns sometimes don’t knockback or refuse to even do the blast but energy gets used nonetheless.
LttE still pops randomly on squads you used it earlier
Fix bug with sorcerer when he doesn't fire 6 doombots when he has the energy.
IST Sergeant now has a grenade decorator.
IST Overcharge Plasma no longer suppresses friendly units.
GL Heretics, Plague Champion and Apothecary still have a melee charge while they possess ranged weapons.
Interceptors storm bolters now have a sfx.
Flame Sword’s ‘Coruscating flame’ ability is meant to last 15 seconds, but only lasts 10.
Chaos Space Marines
Chaos Heretics:
Cost increased from 190/0 to 200/0.
Melee damage per hit increased from 20 to 22.
Raptors:
Jump energy cost reduced from 65 to 60.
Chaos Predator:
Mark of Nurgle cost reduced from 100/40 to 100/35.
Mark of Nurgle hp increase reduced from 75% to 50%.
Eldar
Eldritch Storm:
Damage of first 12 bolts of eldritch storm reduced from 200 explosive to 100 explosive.
Warlock -
Destructor ability can no longer be cancelled.
Immolator damage reduced from 15 per second to 10 per second.
Immolator duration increased from 7 seconds to 10 seconds.
Merciless Witchblade special attack damage type changed from power melee to melee_pvp.
Farseer:
Default witchblade special attack damage increased from 25 to 28.
Spirit Stones wargear cost reduced from 120/30 to 120/25.
Spiritual Rites energy cost reduced from 80 to 70.
Summon Seer Council Global red cost reduced from 300 to 250.
Armour of Fortune hp bonus increased from 150 to 200.
Armour of the Asuryan now grants +1 hp/s in addition to its current effects.
Gravity Blade cost reduced from 120/30 to 120/25.
Dire Avengers:
Aspect of Avenger health increase increased from 20% to 33%.
Dire Avenger Exarch moved from T1 to T2.
Exarch upkeep reduced from 7.65 to 5.1.
Exarch hp increased from 250 to 275.
Exarch population cost reduced from 3 to 2.
Exarch ranged damage reduction aura increased from 20% to 25%.
Howling Banshees:
Aspect of Fleetness health increase increased from 10% to 15%.
TEST Charge Build:
Howling Banshees no longer leap into combat.
Howling Banshees now charge into combat.
Charge speed bonus reduced from 3 to 1.
Charge cooldown increased from 6 seconds to 8 seconds.
Rangers:
Long Rifle damage per hit increased from 60 to 65.
Long Rifle damage per hit increased from 65 to 75 when Pathfinder Gear is purchased.
Imperial Guard
Lord General:
Rotation rate increased from 180 to 300.
Melta gun damage increased from 30 dph to 35 dph.
Call Reinforcements energy cost down from 70 to 50.
Refractor shield energy cost down from 60 to 40.
Lord Commissar:
Xenos Power claw upgrade cost reduced from 150/50 to 130/40.
Las-turret:
Armour type changed concerning the following values:
Piercing dps - 0.2 to 0.4
Flame dps - 1 to 0.6.
Ogryn Squad:
Ogryn Bon’ead health increased from 550 to 600.
Manticore:
Storm Eagle rocket damage reduced from 180 to 170 per rocket.
Storm Eagle cooldown reduced from 70 seconds to 60 seconds.
Cadian Kasrkin Squad:
Frag Grenade damage increased from 150 to 260.
Sprint ability energy cost reduced from 50 to 40.
Sargeant hp increased from 300 to 350.
Ordo Malleus
Mind Blades:
Changed from +20% damage increase to +30% melee damage increase in addition to its normal effects.
Canticle of Absolution:
Radius increased from 30 to 45.
Cooldown reduction for nearby units increased from 400% to 500%.
Duration of ability increased from 15s to 20s.
Energy regen to allied units increased from 2.5 e/s to 4e/s.
Global cost increased from 175 to 200.
Brother-Captain:
Health increased from 850 to 900.
Brother-captain AoE special attack flight distance increased from 10 to 15. (applies to both default variant and nemesis force sword variant of the special attack)
Nemesis Force Sword non-360 special attack damage increased from 40 to 52.
Blessed Aegis conversion ratio increased from 4hp/1e to 5hp/1e.
Unending Purge now increases energy by 20 in addition to its normal effects.
Holy Armor of Titan hp regen increased from 1.5hp/s to 3hp/s.
Holy Armor of Titan cost reduced from 200/50 to 150/40.
Nemesis Force Sword dps reduced from 50 to 40.
Nemesis Warding Staff cost reduced from 150/50 to 135/40.
Enfeeble now increases energy by 20 in addition to its normal effects.
Enfeeble duration increased from 5 seconds to 7 seconds.
Inquisitorial Stormtroopers:
Fist dps increased from 3 to 6.
Plasma Guns cost increased from 80/15 to 80/20.
Grenade Launcher damage per hit increased from 40 to 53.33.
Sergeant leader population cost reduced from 2 to 1.
Acolyte leader population cost reduced from 3 to 1.
Acolyte now wields an Eviscerator and Servo Skull instead of a Laspistol and Chainsword.(Servo Skull set to do the same dps as Laspistol)
Acolyte grants the squad a 15% damage resistance aura passively.
Fanaticism no longer grants suppression resistance and 25% damage resistance.
Fanaticism now grants the squad invulnerability for 2.5 seconds.
Fanaticism energy cost set to 60 and cooldown set to 15 seconds.
Strike Squad:
Psybolt Strike Squad now passively inflicts a non-stacking debuff of duration 6 seconds on any target they shoot that inflicts an 20% accuracy reduction on their ranged weapons whilst their Justicar is present.
Whilst Nemesis Focus is purchased. the Strike Squad Justicar grants the squad +15% squad hp.
Energy burst ability duration increased from 4 seconds to 6 seconds.
Inquisitorial Operatives:
Operative shotguns now get a 25% boost to their ranged damage for 6 seconds after they come out of full infiltration. (no fist or melta extra damage)
Fist dps increased from 2 dps to 8 dps.
Squad now starts with the Infiltrate ability.
Fallback Plan no longer grants the Infiltrate ability.
Squad no longer has the Stun Grenade ability.
Squad now starts with the Blind Grenade ability.
Blind Grenade -
“Blinds all enemy infantry in a radius 4.5, reducing sight radius and weapon range of units affected by 75% for 10 seconds. Has the same effect on turrets. Range 32, cooldown 40 seconds.”
Energy cost set to 40.
Fallback Plan health regeneration rate increased from 3 hp/s per model for 10 seconds to 6 hp/s per model for 10 seconds.
Fallback Plan upgrade now grants the Smoke Grenade ability.
Smoke Grenade -
“Throws a smoke grenade that covers a radius 10 area for 10 seconds, reducing received ranged damage by 50% and lowering received suppression by 100%. Range 30, cooldown 20 seconds.”
Energy cost set to 40.
Sergeant hp increased from 180 to 250.
Sergeant dps increased from 12.94 to 16.
Sergeant upgrade now removes the energy cost of infiltrate. No energy regen whilst infiltrated.
Purgation Squad:
Rending ability changed from granting a bonus to damage vs vehicles to changing Psilencer damage type to anti_vehicle_pvp for the duration of its effect.
Rending ability now lowers the damage of the squad by 50% for the duration of its effect in addition to its normal effects.
Psilencers setup/teardown times now matches SM Lascannon times.
Psilencers upgrade is now mutually exclusive with the Conversion Beamer upgrade.
Psilencer damage increased from 18.4dps to 23dps.
Squad now has the Conversion Beamer upgrade.
Conversion Beamer -
"Equip one member of the squad with a Conversion Beamer, effective against vehicles. Attacks on vehicles or monstrous creatures reduce their speed by 50% for 5 seconds."
Conversion Beamer weapon has stats identical to the SM Lascannon.
Upgrade lowers model hp from 330 to 225.
Squad members not equipped with the Beamer now wield Wrist-mounted Storm Bolters and Nemesis Force Halberds.
Cost set at 75/0. Unlocks at T2. Upgrade is mutually exclusive with the Psilencers upgrade.
Purifiers:
Justicar health increased from 550 to 650.
Justicar hp regen decreased from 2 to 0.5.
While in battle, squad hp regen now increases by 1 hp/s. (from 0.5 to 1.5 hp/s) Passive ability.
Member weapon changed from Power Swords to Nemesis Force Hammers. Damage type changed from power_melee_pvp to heavy_melee_pvp.
Member dph increased from 45 to 74. (34.62dps to 37dps)
Terminator Librarian:
Force Sword dps increased from 55 to 65.
Liber Daemonica health increase increased from 100 to 150.
Vindicare Assassin:
Sight range increased from 45 to 50.
Turbo Penetrator cooldown reduced from 5 seconds to 3seconds. (16.25 dps to 21.67 dps)
Equip Exitus/Turbo Penetrator Rounds ability no longer slows the Vindicare Assassin while switching.
Rhino:
Lascannon damage per hit increased from 85 to 100.
Lascannon upgrade cost reduced from 75/15 to 75/0.
Grey Knight Dreadnought:
Walker no longer starts with a Hurricane Bolter.
Walker now starts with an Inferno Flamer and the Maelstrom ability.
Inferno Flamer courage damage reduced from 50 to 30.
Inferno Flamer damage reduced from 25 to 20.
Inferno Flamer weapon AoE radius reduced from 7 to 5.
Walker now has the Multi-Melta upgrade.
Multi-Melta upgrade swaps the Inferno Flamer with a Multi-Melta, effective against all targets but with limited range. Removes the Maelstrom ability. (190 dph melta, 54.29 dps)
Nemesis Claw upgrade now removes the Maelstrom ability in addition to its normal effects.
Plasma Cannon upgrade now removes the Maelstrom ability in addition to its normal effects.
Plasma Cannon loadout changed from a Nemesis Fist and Plasma Cannon to a Hurricane Bolter and Plasma Cannon. (can be interrupted in melee)
Orks
Globals
UYC cost increased from 75 red to 100 red.
Warboss -
Hp reduced from 920 to 900.
Bang Bang Hammer damage reduced from 150 to 120 (dps from 75 to 60).
Bang Bang Hammer Swing special attack damage reduced from 90 to 55.
Bang Bang Hammer cost reduced from 125/25 to 120/20.
Boss Pole no longer grants +10% hp to the Warboss.
Now I’m Angry speed bonus reduced from 1.5 to 1 at the end of his charge.
Now I’m Angry hp regeneration bonus reduced from 7.5hp/s to 5hp/s at the end of his charge.
Now I’m Angry melee damage bonus reduced from 35% to 30% at the end of his charge.
Big Stomp ability cooldown reduced from 30 to 25.
Big Stomp ability now has the same animation length as the normal Stomp.
‘Eavy Armour now grants +1.5 hp/s in addition to its other effects.
Looted Tank:
Boomgun ability now requires the Reinforced Plating upgrade.
Looted Tank sponson shootas courage damage reduced from 15 to 0.
Looted Tank main cannon courage damage reduced from 10 to 0.
Looted Tank main cannon splash range reduced from 7 to 5. (modifiers match the same ratios)
Flash Gitz:
Squad cost reduced from 425/60 to 425/50.
Gitfindas cost reduced from 65/20 to 65/15.
Population cost reduced from 6 to 5. (Squad from 18 to 15)
Reinforcement time reduced from 9 seconds to 6 seconds.
Battlewagon -
Main cannon rotation rate increased from 80 to 110.
Space Marines
Terminator Force Commander:
Terminator Armor upgrade cost reduced from 150/80 to 150/50.
Heavy Flamer dph increased from 20 to 30. (18 dps to 27.1 dps)
Cleansing Flame damage reduced from 25 AoE_flame_ability_pvp to 15 AoE_flame_ability_pvp.
Hp regen increased from 1.5 hp/s to 3.5 hp/s.
Apothecary:
Purification Vials area of effect duration decreased from 15 seconds to 10 seconds.
Techmarine:
High Powered Shot cooldown reduced from 40 seconds to 35 seconds.
Signum Armour no longer gives a range increase to the TMs weapons whilst equipped.
Meltagun range increased from 22 to 30.
Meltagun cost increased from 100/25 to 120/30.
Axe of the Mechanicum dph increased from 100 to 110.
Sternguard Veterans:
Bolter_Vengeance damage type damage modifier towards vehicles increased from 0.4 to 0.7.
Tyranids
Lictor Alpha:
Stalk global cost increased from 50 to 75.
Stalk now increases the Lictor Alpha’s speed by 1 for the duration of its effect.
Toxin Miasma cost increased from 100/20 to 100/25.
Corrosive Claws cost increased from 110/25 to 120/30.
Ravener Alpha:
Ravener Alpha Tunnel cooldown increased from 90 seconds to 100 seconds.
Tunnel hp reduced from 175 to 125.
Tunnel experience yield increased from 50 to 100.
Hive Node build time increased from 2 seconds to 5 seconds.
Burrow Traps build time increased from 3 seconds to 5 seconds.
Burrow traps now slow vehicles by 70% for 10 seconds rather than stunning vehicles for 10 seconds.
Acid Splatter splash damage reduced from 20 to 15.
Acid Splatter splash radius reduced from a radius 5 circle to angle left 90, angle right 90, radius 5 circle.
Acid Splatter main damage per hit increased from 85 to 100.
Hormagaunt Brood:
Adrenal Glands upgrade cost increased from 50/15 to 75/15.
Termagant Brood:
Devourer dph increased from 8.8 to 9.8. (~3.6 to ~3.9 dps)
Toxin Sac damage increase reduced from 45% to 30%.
Endless Swarm:
Cost reduced from 60/15 to 50/15.
Build time reduced from 40 seconds to 30 seconds.
Endless Swarm no longer adds two models to the squad.
Endless Swarm now increases squad member hp by 10% in addition to its normal effects.
Spore Mines:
Spore_pvp damage multiplier values have been changed as followed:
Damage vs building from 1 to 5.
Damage vs building_light from 1 to 2.
Damage vs building_defence from 1 to 5.
Damage vs building_ig_turret from 1 to 5.
Damage vs commander from 1 to 1.5.
Damage vs heavy_infantry from 1 to 1.5.
Damage vs super_heavy_infantry from 1 to 1.5.
Damage vs garrison from 1 to 1.25.
Warrior Brood:
Health increased from 330 to 340. (Squad from 990 to 1020)
Electroshock Grubs now have a 3 second timer before effects activate on enemy vehicles.
(Make sure to add a leash in for Grubs much like ASM for example)
Electroshock Grubs weapon disable duration reduced from 4 seconds to 2 seconds.
Venom Brood:
Health increased from 330 to 340. (Squad from 990 to 1020)
Reinforcement time reduced from 8 seconds to 6 seconds.
Genestealer Brood:
Rending Claw upgrade moved from T2 to T3.
Lictor (T3):
Pop reduced from 10 to 5.
Speed increased from 5.5 to 6.
Now captures points 50% faster.
Carnifex:
Population reduced from 20 to 18.
Thornback health increase increased from 300 from 400. (1650 to 1750)
Barbed Strangler cost increased from 100/40 to 150/40.
Spore Cysts Hotkey changed from W to Q.
Venom Cannon now has a 5 range leash on its range weapon.
Swarmlord:
Reinforcement aura radius increased from 30 to 40.