guymandude wrote:hiveminion wrote:Capping units is in my opinion a capitulation to poor balance design. I think you should try to lift as many as possible rather than introducing more.
I've always believed this as well, and said as much the other day on another game's forum.
Hell, I say lift the caps on Unclean Ones and Avatars etc. If someone kills off their whole army and spams Unclean Ones (not to mention he's probably already won the game if he could actually do that), it's hard to believe I couldn't hard counter it, and if I couldn't, that probably points to a balance issue somewhere else.
I don't think capping of units is
always a bad choice. Ofc capping should be used as a last resort only when every other attempt fails to balance a unit. Imo, when a unit is overperforming in team games due to being able to
build multiple of them without being punished, capping can be an option. In 1 v 1, spamming a unit can be punished in many ways but in team games, your teammates can cover for you in many circumstances. Capping units allows things to be balanced in teams without actually touching stats thus preventing the change from harming 1 v 1 balance.
In conclusion, capping is a useful tool when
1. A unit is over performing in teams due to being able to build multiple of them
2. Want to balance team games but not touch stats to avoid touching 1 v 1 balance