boss wrote:venom brood are the only unit that can damage melee dread genestealers barely damage them with Melee Resistance Aura and sending in Adrenal Glands Warrior to fight dread hope you like Synapse Backlash and like I say all then he has to do is tie up the venom brood then what
read the context
you can't fight melee dreads with a single source of AV of course, but multiple sources can combine quite effectively. if you have AG warriors, genestealers, and venom brood, for example:
if you send in all three units to attack the dread, it has a couple of options.
it can go after your venom brood, in which case your heavy melee has free rein to attack it while you kite away with the venom brood.
it can pop the blood frenzy and start wailing on your melee units, in which case you can kite them back towards your lines (since it cannot be controlled) with your higher speed units, and attack it with venom brood. you can kite away whichever unit it is going after and attack with the other two.
dps against vehicles:
venom brood - 12 dps each * 3 = 36 squad dps
genestealers - 34.75 dps each * .5 damage modifier *.6 melee resist = 10.425 dps * 6 = 62.55 dps. if you pop adrenal rush that *1.2 = 75.06 dps
genestealers will actually deal more to a dread than venom brood does, if both are going at full squad numbers
boss wrote:also i lol about that Adrenal Glands Warrior can do Assault Terminator level damage with the reverse synapse bonuses does that mean that to deal with dread i need 10 gants squad. it squad that increases their damage not number per add on
actually I'm pretty sure reverse synapse is done by model, not by squad. from the codex:
Reverse Synapse
Warrior Brood Adrenal Gland damage is amplified based on the self-owned Hormagaunts, Termagants, and Rippers in close proximity to them. Each Termagants/Hormagaunt/Ripper within synapse radius increases Warrior Brood damage by 1.5%, to a maximum increase of 50%. Requires Adrenal Gland upgrade. Radius 32. Passive ability.
so you only need 3 squads of smaller nids (2 termas, hormas) with endless swarm, and your warriors will be dealing 45% more damage.
They start with 30 heavy melee dps each (hammernators have 50 dps for reference), so 90 squad dps
with 1 squad of 10 gants around them they deal 34.5 dps
with 2 squads they deal 39 dps, and with 3 squads they deal 43.5 dps. that's not insignificant at all.
boss wrote:also this is what happened when players who don't no the race or ever player them or even done 1s with them start thinking they no what Balance
I literally played a 1v1 with nids against Kdreads and posted the replay in my earlier post, so this isnt just theorycrafting, I'm trying to outline some other possibilities or options for discussion... maybe this is what happens when nid players who are used to being able to a-move against vehicles with zoans can't adapt their strategy or innovate based on changes -___-