Webway gates and farsight

Issues dealing with gameplay balance.
Deflaktor
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Webway gates and farsight

Postby Deflaktor » Tue 13 Dec, 2016 12:48 am

Now that Webway gates cost 75, their build time should be reduced again. The build time is so long, that most of the time it is spotted during construction and then loosing 75 red just like that is painful.

Also I think far sight is too spamable. Cooldown should be increased to 90 seconds, since the cooldown is shorter than duration. 60 second duration is also a bit too long. Should be reduced to 40.
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Ace of Swords
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Re: Webway gates and farsight

Postby Ace of Swords » Tue 13 Dec, 2016 1:22 am

Wouldn't mind if gates went back to their original build time but I don't think it's an issue either way, same for farsight.
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Dullahan
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Re: Webway gates and farsight

Postby Dullahan » Tue 13 Dec, 2016 3:46 am

Farsight having a longer duration than cooldown is no big deal considering it costs resources.

It's not a very commonly used ability anyway since most players float red like mad.
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Broodwich
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Re: Webway gates and farsight

Postby Broodwich » Tue 13 Dec, 2016 6:22 pm

+1 for gate build time reduction
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Atlas

Re: Webway gates and farsight

Postby Atlas » Tue 13 Dec, 2016 6:37 pm

Idk what it even was before compared to now.
Lesten
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Re: Webway gates and farsight

Postby Lesten » Tue 13 Dec, 2016 6:41 pm

Agreed on gate build time. IIRC the build time was increased a few patches back, when the red cost was reduced to 50. Now that it has gone back up, the build time could be reverted or at least decreased (and being able to "carry" 7 units is a pretty minor buff, unless your units would also be able to exit in quicker succession). I just got back to playing a few days ago, but I definitely tend to favor autarchs over gates now (though partly because autarchs are so much fun - until you look away for half a second and they die).

35 red cost isn't realistically spammable, unless you never want any webway gates, autarchs or eldritch storms. Cooldown could go up to match the duration without hurting the global too much, but further nerfs should warrant a cost decrease.
Deflaktor
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Re: Webway gates and farsight

Postby Deflaktor » Tue 13 Dec, 2016 10:23 pm

Atlas wrote:Idk what is even was before compared to now.


-Webway Gate build time increased from 15 to 25 seconds

Source: viewtopic.php?f=6&t=166
Atlas

Re: Webway gates and farsight

Postby Atlas » Sat 11 Feb, 2017 1:02 am

Wow holy, did you really remember this all the way from 2.2? I wasn't even playing this game when that was out iirc.
Deflaktor
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Re: Webway gates and farsight

Postby Deflaktor » Sat 11 Feb, 2017 1:18 am

I remembered that the build time was shorter before and did a quick search on the forums. Was also surprised that it was so long ago.
Atlas

Re: Webway gates and farsight

Postby Atlas » Sat 11 Feb, 2017 8:36 pm

Whatever, it's added in! As Ace said, I think this is more quality of life but it's easy enough to add in to a hotfix.

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