Dark Riku wrote:Again sentiment to the modders. Please make every unit have it.
I went ahead and interpreted "every unit" as "any unit that it would be potentially useful on" and I pretty much did. I've rolled back the AC Dread Hold Fire on account of not really being useful and on the Kommando Squad hero because it was technically speaking very complicated to set up the removal of the Hold Fire Key when he dies. I'll go ahead and put a list on Hold Fire after this post but keep in mind,
this is not a final list.
Ok, @Vindi's post on OM T1 AV potential.
So, the current list of what you can use as AV from OM T1 is:
1)Strike Psycannon.
2)Purgations Psilencers.
(which use Rending to go to AV mode)3)Operative melta bombs.
I think 3 is fine as is, really. If there are still problems in transitional AV, and I'm not too proud to admit that there still might be, I think 1 and 2 are the places to check out.
1 is something that would ultimately require re-evaluating the ranged proficiency of Strikes :/. So far, I'm fairly happy with the melee version of Strikes, but making a unit that is fairly cheap and good at both melee and ranged combat seems just a litttttle op. It's a tough scenario and one that would have to be really solved in 2.7.
2 is something we're taking steps to address now. I'll keep an eye on how much damage the AV mode of Purgations ultimately do, and I think that it might be too low at the moment, but it's a far simpler situation.
Anyway, ultimate point is that the opinion is heard. I'd like to see any OM players in 2.6.1 try to use the Vindicare a bit more, as I feel that he is being underutilized a bit as a very cheap long range spike av platform, but we'll see.