Suggestion - Remove the Lord General's Retinue

Issues dealing with gameplay balance.
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Oddnerd
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Suggestion - Remove the Lord General's Retinue

Postby Oddnerd » Sat 03 Dec, 2016 4:10 am

Would anyone be against making the LG more of a traditional ranged DPS commander? The retinue were no doubt added by relic to make the LG feel more thematically in keeping with the Tabletop IG command squads, where you had a general and typically 4+ retinue members ranging from bodyguards to psykers to guys who called in orbital bombardments.

In DOW2, the fast and cheap reinforcement of retinue members means that in early engagements the LG can be a nearly unkillable tank who can either gun down low hp models, or tie up strong ranged units. Then, later in the game, the retinue end up being a source of constant bleed, unless you remove your LG from combat and keep him in a support role. The standard retinue are nearly useless in combat, with damage output comparable to GM models, they only significant contribution they make is as cheap damage sponges.

What arguments are there against removing both the standard retinue and the purchase-able retinue? The sergeant/commissar/vox operator could be replaced with wargear that give the LG their corresponding abilities, and maybe some additional HP/energy or regen. In the case of weapons like the grenade launcher or melta, the damage lost from removing the bodyguards could be completely or partially compensated for by improving the LGs damage output.

Thoughts?
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_4ut_
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Re: Suggestion - Remove the Lord General's Retinue

Postby _4ut_ » Sat 03 Dec, 2016 11:42 am

Oddnerd wrote:Thoughts?

Are you not tired? No seriously? These types of thread:
Lets nerf IG DAT, lets nerf IG THAT.

Here's just fucking Jam already. Eldar fucking Nerf, orcs fucking Nerf? Both of them have an extra strong heroes and patch bufs them, huyli you doebatsya to weak fellows?
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Oddnerd
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Re: Suggestion - Remove the Lord General's Retinue

Postby Oddnerd » Sat 03 Dec, 2016 4:48 pm

Challenge accepted.
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Psycho
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Re: Suggestion - Remove the Lord General's Retinue

Postby Psycho » Sat 03 Dec, 2016 5:41 pm

At the very least it'd stop the bullshit of the LG with GL or sniper rifle running into closer range because he has a retinue with pisspoor range
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Re: Suggestion - Remove the Lord General's Retinue

Postby Tinibombini » Sat 03 Dec, 2016 7:37 pm

Oddnerd wrote:Challenge accepted.


Is the challenge trying to parse that gibberish?
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Dark Riku
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Re: Suggestion - Remove the Lord General's Retinue

Postby Dark Riku » Sat 03 Dec, 2016 10:36 pm

Oddnerd wrote:Original Post
I would be against something like that yes.
You already summed it up quite nicely what the LG is. I see nothing wrong with how he works.

Removing the retinue would make him less unique. It would also mean he isn't as tanky early in the game.
Normal upgrades can't be purchased at the same time. Because of the uniqueness of the LG they can all be active at the same time.
You also can't possibly give him all the HP that he normally gets due to the extra retinue models. Tankyness would be insane :)
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Torpid
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Re: Suggestion - Remove the Lord General's Retinue

Postby Torpid » Sun 04 Dec, 2016 3:30 pm

Oddnerd wrote:Would anyone be against making the LG more of a traditional ranged DPS commander? The retinue were no doubt added by relic to make the LG feel more thematically in keeping with the Tabletop IG command squads, where you had a general and typically 4+ retinue members ranging from bodyguards to psykers to guys who called in orbital bombardments.

In DOW2, the fast and cheap reinforcement of retinue members means that in early engagements the LG can be a nearly unkillable tank who can either gun down low hp models, or tie up strong ranged units. Then, later in the game, the retinue end up being a source of constant bleed, unless you remove your LG from combat and keep him in a support role. The standard retinue are nearly useless in combat, with damage output comparable to GM models, they only significant contribution they make is as cheap damage sponges.

What arguments are there against removing both the standard retinue and the purchase-able retinue? The sergeant/commissar/vox operator could be replaced with wargear that give the LG their corresponding abilities, and maybe some additional HP/energy or regen. In the case of weapons like the grenade launcher or melta, the damage lost from removing the bodyguards could be completely or partially compensated for by improving the LGs damage output.

Thoughts?


Okay, well this one is very out there haha :P

For the longest of time this has been how the LG operates and it is an inherent part of his game balance that is not dependent on RNG and that offers a unique mechanic in the gameplay and is the gimmick specifically of this one hero. I have no idea why you would want to remove that?

Yeah, yeah, it is annoying him tying stuff up in melee and reinforcing bodyguards as he does so, but I assure you that is considered into the balance of the LG. He would be incredibly boring and simplistic to play if he lacked the retinue and just had buffed health to be fair; he's pretty lame and a-movey as it is.
Lets make Ordo Malleus great again!
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Dullahan
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Re: Suggestion - Remove the Lord General's Retinue

Postby Dullahan » Wed 07 Dec, 2016 9:23 pm

Committing to reinforcing the general to try and outsustain an opponent is a lot of money to be spending early game for very little gain in most cases.
darthmisery
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Re: Suggestion - Remove the Lord General's Retinue

Postby darthmisery » Wed 07 Dec, 2016 9:47 pm

I think the fact that it costs the same req to reinforce his retinue as it does a scout model makes it not very cost effective. I realise he can do this in field, which is strong. But for my opinion it makes him a more interesting choice as a commander. Anyway just my 2 cents.
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The Licking Boogyman
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Re: Suggestion - Remove the Lord General's Retinue

Postby The Licking Boogyman » Thu 08 Dec, 2016 8:10 pm

To reinforce the LG on field From himself is like healing himself just with req instead of ability energy and that makes him more tanky what he already is, if all retinue members are purchased, he can have over 3000 HP (!!!) thats the second highest HP From all commanders followed up on number one a leveled termie FC
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Dark Riku
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Re: Suggestion - Remove the Lord General's Retinue

Postby Dark Riku » Thu 08 Dec, 2016 8:13 pm

Terminator FC doesn't level up. He's stuck on lvl 1 at 2500 HP.

I count 3147.55 Max HP for the LG if he's lvl 10 :) 2070 at lvl1. (full retinue+armor)
Then you can still use the refractor field :) Glorious tank.
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The Licking Boogyman
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Re: Suggestion - Remove the Lord General's Retinue

Postby The Licking Boogyman » Thu 08 Dec, 2016 8:33 pm

OK then i was lvl 10 At that Moment with LG but anyway 2k HP that are always reinforceable + that part with the termie FC should be changed in the Codex as it shows all levels sich the stats, which confused me
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Dullahan
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Re: Suggestion - Remove the Lord General's Retinue

Postby Dullahan » Sat 10 Dec, 2016 11:00 pm

The Licking Boogyman wrote:To reinforce the LG on field From himself is like healing himself just with req instead of ability energy and that makes him more tanky what he already is, if all retinue members are purchased, he can have over 3000 HP (!!!) thats the second highest HP From all commanders followed up on number one a leveled termie FC


He has some of the lowest damage output of any commanders though.

He's durable and has lots of powerful support abilites, but he's not a huge threat all on his own.
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The Licking Boogyman
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Re: Suggestion - Remove the Lord General's Retinue

Postby The Licking Boogyman » Sun 11 Dec, 2016 1:20 pm

But if hes running qround with an army or some units giving awesome buff for all close units making then pretty strong, while being tanky it can be annoying to deal with him, but granted you need the ressources for it and without any units close to him he cant really do much, hes a supporter hero and that is what he does.

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