teamgame balance about elite/horde is broken
Posted: Sat 09 Jul, 2016 1:28 pm
noticed: mostly "elite army"=SM,CSM/ "horde army"=ORKS, IG, NID/ i said in this post
i dont know how NA/EUROPE player feeling balance, BUT most korean player (such as me), heavy infantry army too strong against horde, and people tired situation which elite army spammed like 3 csm, 3 sm, 2 sm+1 csm, etc. and i believe this ELITE MODS for balance. and i know who still in play retribution does not play this mod because balance broken down for another reason.
team game balance in elite mod, honesty, totally wrecked and need to be fix immediately
and so why balance breakdown and how can fix it? HERE are my suggestion
1. upkeep system change to "every faction ease to gathering requsition" more than retribution.
personally i think upkeep down itself dosent bad, BUT the problem is elite army spammed unit this mod too easy & they can push hard in tier 1 beacause they dont beware requsiton starvation. and this accesable elite army recovery their army stregnth even they wiped their major&core unit.
- 1st suggestion: increase upkeep SM, CSM' tier 1 unit(sergent too). they too economical when tier 1 unit compounded.
2nd suggestion: plasma devastator&blastmaster wargear in noise marine DMG or RANGE nerf
no need to say about them, really devastating so horde cannot deal with. and some people use this like siege tank so forced them to come their defense lane. and horde have no tankly unit before tier 3(considering their armor type, other unit's help etc. and with so other element composition in 1v1 lane fight horde rerely crushed defended elite army's lane), they bleed over so much resource and time.
3. AOE skill damage type- why so much skill still have 'flame' damage type ?
this is "sentense to death" for horde. whatever relic's intend(horde army counter, presentation 40K miniature game), its unreasonable, and FUCK them. (dont say move/control ur squad. exactly i say about game design for team game balance.) aoe skill should be focusing wiped not only to horde but also heavy infantry army.
3rd suggestion: flame type aoe skill at now change dmg type to "plasma" type. this will aoe skill doesnt countering horde, but also useful to elite army. (AT LEAST, nurgle cloud should be change immediately becasue they r WTF mobile aoe skill.)
after i upload this,maybe some SM/CSM fanboys blame me just "u dare nerf opinion to my favorite faction?! NOOOOOOO" expected. but what i want to say, "this mod for balance not ur overpowered faction simulator.
i dont know how NA/EUROPE player feeling balance, BUT most korean player (such as me), heavy infantry army too strong against horde, and people tired situation which elite army spammed like 3 csm, 3 sm, 2 sm+1 csm, etc. and i believe this ELITE MODS for balance. and i know who still in play retribution does not play this mod because balance broken down for another reason.
team game balance in elite mod, honesty, totally wrecked and need to be fix immediately
and so why balance breakdown and how can fix it? HERE are my suggestion
1. upkeep system change to "every faction ease to gathering requsition" more than retribution.
personally i think upkeep down itself dosent bad, BUT the problem is elite army spammed unit this mod too easy & they can push hard in tier 1 beacause they dont beware requsiton starvation. and this accesable elite army recovery their army stregnth even they wiped their major&core unit.
- 1st suggestion: increase upkeep SM, CSM' tier 1 unit(sergent too). they too economical when tier 1 unit compounded.
2nd suggestion: plasma devastator&blastmaster wargear in noise marine DMG or RANGE nerf
no need to say about them, really devastating so horde cannot deal with. and some people use this like siege tank so forced them to come their defense lane. and horde have no tankly unit before tier 3(considering their armor type, other unit's help etc. and with so other element composition in 1v1 lane fight horde rerely crushed defended elite army's lane), they bleed over so much resource and time.
3. AOE skill damage type- why so much skill still have 'flame' damage type ?
this is "sentense to death" for horde. whatever relic's intend(horde army counter, presentation 40K miniature game), its unreasonable, and FUCK them. (dont say move/control ur squad. exactly i say about game design for team game balance.) aoe skill should be focusing wiped not only to horde but also heavy infantry army.
3rd suggestion: flame type aoe skill at now change dmg type to "plasma" type. this will aoe skill doesnt countering horde, but also useful to elite army. (AT LEAST, nurgle cloud should be change immediately becasue they r WTF mobile aoe skill.)
after i upload this,maybe some SM/CSM fanboys blame me just "u dare nerf opinion to my favorite faction?! NOOOOOOO" expected. but what i want to say, "this mod for balance not ur overpowered faction simulator.