Ye, I agree with cyris. Some of BC's wargears are kind of underperforming. Purified blades, Aegis, hammer and stick to be exact (im not saying u cant use them, u can use anything u want and if u gud enough, u can make even crappiest combos work).
Purified blades can be used with default weapon or sword, no need for it with halberd, hammer or stick, they have enough damage. And if you are using sword or defaul weapon, BC usualy is the guy to ignore in big engagements, so wouldnt be benefiting from kback chance that much. Yea, it sometimes helps at running away but i dont trust % chances and its taking 3rd slot that could be used for very good and not situational lash and unending purge.
Aegis I always felt that u can make smth more interesting out of ur hero than even bigger bullet sponge that he already is, so im not the fan of just hp+regen armors (tho its just me and it was kinda strong) so i've bought it when was forced in t1 and now im not buying it at all cuz in t2, damages are much more punishing for allowing urself to be focused and Aegis isnt cutting it. HP regen is good but unending purge should be enough and is t1
Daemonhammer well, in my opinion concept of CL's maul was in speed burst from worship that allowed to rush in with scary tons of damage weapon, stun after sweeping doom for all that stuff to be shot at and reliance on superior sustain with skill the weak/drain life/dark halo. The BC version lacks running in, locking dangerous enemies and avoiding retribution parts. So its kinda damaging but BC needs to either walk slowly and get shot at when he enters engagement or just pure counter initiation, no stun means that there is much smaller window for ability to be capitalized at (which is partialy countered by OM's tremendous damage output), that he needs to hobble onwards again to smack smth and no secondary crowd control or extra hp pools means that some jeanstealers will just get up and slaughter him (a bit more damage on his ability aint that helpful). He also has problem with running away with his speed and pathfinding, which makes situation even worse if smth goes wrong. It is like bionics but that give much less for much higher price and a scary stick that BC, if he is lucky with pathfinding, can sometimes use. It could've costed 50 power on some other champions, but not on BC.
Warding Stave Yea, damage resist is nice but requires energy management and i always prefer sword cuz its 1/3 of what stave does, but aimed at ur entire army (and possibly ur allies) + speed boost is always nice + BC needs it to be able to stop hobbling + much smaller price + is t1. Thats not the wargear i'd give 50 power for. I never buy it and its even less reason to do so than b4. Maybe some passive buffs like FC's shield could make it more appealing... I dunno, i dont like its concept.
(Vortex of doom is kind of questionable. Could be situational and hard to make work)
Im still running around with my Sword into Lash into Armor of Titan super shouting combo. Sword is relatively better now, Lash was and is godlike combined with insane firepower of OM, Armor of titan is solid mb even could be moved in t2. Its price is big enough to be limiting factor but that will be an indirect buff to sword/ hammer/stick (that could use one) and to lash (that is very strong already yet for some reason underused)
I was also kinda disappointed with mantle of terra. I thought im gonna stand in that thing, burst with abilities and poop Ist grenades everywhere like a lunatic but what that actually does is +150% faster CD and +2.5e/s for 15s which means 22.5% less cooldowns and 37.5 energy restored if u stand in this tiny area for all the 15 secs (which is kinda not recommended for such a bullying army as gk). The only use i've found in t1 for it is put it back on some GL Ists to make them barrage a bit faste. I even tried making super ability heavy BO just to try to synergize it with canticle (x2 GL ist + libr + BC with lash and hammer + ops) and I didnt feel like its doing smth great even if I specificaly try to make units to be gud with it. Aside from it turning into 12 abilities nightmarish micro stuff, it kinda did nothing unusual. No some exceptional crowd control, no insane damages with shrouding+destructor spam it just as it is but slightly better. Im still able to use abilities once per engagement, and if its designed for long camping wars, then gk is not really that good at those. And i dunno where should i put all this energy. I dont use that much abilities to burn it. It could've been useful with tp but no tp now.
Ist were not that great compared to other t1 units anyway, now its even less motivation to go for multi ist builds
Ops nerfs, Purifier buffs, rhino rework, purgs t1, termi nerfs were needed. I totally agree with them
SS psilencer tho, feels like its the same psycannon but with hairdryer sound and inferno damage. Same dps, same range (or is it?), same cost, same tier, same AoE. I wasnt a big fan of SS psycannon cuz it always was "fk you, im not buying AV" choise and now i just dont feel like buying it. Maybe if it costed less power I would've. But a bit more ranged damage for less melee ability is not really worth the munnies for me.
Im definitely luving the changes and imo what could've used some adjusting:
*psycannon purgs (aka wraithguards of gk) their ability makes them insane. Range was limiting factor but they get insane range with clear aim. Some rework aka vindicare's could be needed. Maybe some mark (that requires LoS) that allows them to track one target without LoS at slightly bigger range like in lore? Shooting through the warp and stuff. Will strenghten their single target AV-ish role and weaken "fk everything that moves" role
*purifiers in relation to termies outclassing them in everything except charge (and a bit more cost now). Im still interested in their lore ability to burn crap in melee. Could be somehow implemented. Not as DoT aka sword of flame, they already godlike at retreat killing, no need to buff that even more. Maybe some coruscating flame-ish thing or piercing AoE on hit or damage or DoT when they are hit or some fancy effect on charge like explosion or smth (or that could also wrosen retreat killing stuff?) or some explosion on enemy kill (aka touch of nurgle with damage based on enemy hp) with that fancy evaporating effect that melta has in campaign. Lots of possibilities to implement smth like that. For some reason im hyped for it
*inferno dread. Suffers at long range and melee range while having close range himself (could use some ability. Mb shitty empra's fist like in campaign that had less AoE and no stun)
*SS psylencer could use some adjustments imo
*Interceptors' weird melee and obsolete justicar