Sub_Zero wrote:No, it is just broken to have banshees at this cost. They received an HP buff (default form). Caeltos' reasoning was something like "heck they aren't worth 400 req without it". But now they have a lower cost. Hmm...
I think that banshees with leap but no charge are only good (balance-wise) in their deffault form. I would give them back their charge if they purchased either upgrade. Tell me, balance team, is there a problem to just make their charge less nuts so they don't chase as well as they used to do? I don't really like their leap, like at all, it is helpful only under very rare circumstances. But as an early deterrent of their strenght I can see and agree with that change.Scout speed is also 6.5 and they can have 71 melee skill on 2nd minute of the game - cant see your point
Well let me help you then. Scouts have a limited use. Fire dragons are anti-everything with VERY high DPS. Why should they have such an exclusively high speed just like that? And since no changes have been made so far - they are also KB-immune (amazing BS), have high toleration of suppression and take so little damage against ranged sources. No, no. Something needs to go (if we take a boring approach to balancing them). Why do you even mention melee skill? With KB immunity you can have 1 melee skill and still special attacks won't do the most important thing to you - won't knock you off your feet.
1) man, banshees suffer a lot already due to they not high enough heath and armor - they ALWAYS bleed as hell. And you wanna cut off they leap charge, with makes them even more fragile, because they will loose at least 1-2 models just making they way to targeted squad. So with your ideas - low HP(750 hp of infantry armor - say hello to flamers), no leap, and high cost - they will become insanely bad unit.
2) about FD - yes, for now you can knock them away with special attacks. but if you will tie them up in melee - you will still prevent them from firing their guns - for example yesterday SS tied up my FD when you tried to melt Rhino, and FD after that ran to attack Rhino in melee without firing on the move. So i don't see a problem.