GK Hellfury Strike

Issues dealing with gameplay balance.
Venjitron
Level 2
Posts: 69
Joined: Wed 19 Feb, 2014 5:59 pm

GK Hellfury Strike

Postby Venjitron » Sat 30 May, 2015 3:55 pm

this seems an unreasonable global for a faction that already has access to many commonplace aoe upgrades....i find this a serious issue....thoughts

id replace it with a single target heal that costs 150 red that heals for 150 per model.
User avatar
Dark Riku
Level 5
Posts: 3082
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: GK Hellfury Strike

Postby Dark Riku » Sat 30 May, 2015 5:55 pm

That sounds like a super useless replacement.
And keep in mind that GK's are already getting changed a ton next patch.

I think Caeltos wants to change this sooner or later though as it's a copy paste from the INQ globals.
lolzarz
Level 3
Posts: 254
Joined: Thu 06 Mar, 2014 11:17 am
Location: Terra

Re: GK Hellfury Strike

Postby lolzarz » Sun 31 May, 2015 2:41 am

Imperial Guards has a truckload of splash damage weapons as well. Spotters, Catachans (Ol' Reliable), Manticores, Autocannons, stormtroopers (frag grenades), you get the idea, Does that mean they shouldn't get Hellfury Strike?
WEE AR DA SPEHSS MAHREENS! WE AR DA EMPRAH'S FUREH!
Venjitron
Level 2
Posts: 69
Joined: Wed 19 Feb, 2014 5:59 pm

Re: GK Hellfury Strike

Postby Venjitron » Sun 31 May, 2015 3:25 pm

most of the ig units you listed as aoe are not sustained aoe and as such are more there for disruption or long cool down burst....except autocannon
flamers executioners yada

Return to “Balance Discussion”



Who is online

Users browsing this forum: No registered users and 51 guests