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Re: Overpowered sluggas.

Posted: Wed 25 Feb, 2015 3:50 pm
by lolzarz
You were trying to fight level 4 sluggas with assault marines. Level 4 is strong for a reason. PLEASE.

Re: Overpowered sluggas.

Posted: Wed 25 Feb, 2015 4:15 pm
by BaptismByLoli
Remove Sluggas from game ( ͡° ͜ʖ ͡°)

Re: Overpowered sluggas.

Posted: Wed 25 Feb, 2015 4:16 pm
by Nurland
Sluggas (and most other inf. squads) have a better leveling than ASM (and most other (S)HI squads). HI squads tend to get 10% hp per level whereas Sluggas and Shees etc. tend to get 15%.

Not saying anything about it nit beibg fair or anything. Just thought that is is relevant information regarding the topic.

Re: Overpowered sluggas.

Posted: Thu 26 Feb, 2015 6:57 am
by Blood Dragon
You don't see the point guys, ok here is explonation. Trash t1 unit with t2 commander kills in melee t3 unit that's not balance, that's broken unit it doesn't matter dedicated it or not, if t2 unit kills t3 unit then it's broken unit. And to be honest ork t2 can fight sm t3.

Re: Overpowered sluggas.

Posted: Thu 26 Feb, 2015 7:34 am
by BaptismByLoli
By that definition I might as well say that Lascannons and Brightlance are OP

Hell, Suppression Teams as a whole are all OP considering how they can Pin Down units like Seers, Flash Gitz etc.

Ork T2 can't beat SM T3 unless the latter lost a lot of stuff.

Re: Overpowered sluggas.

Posted: Thu 26 Feb, 2015 9:13 am
by lolzarz
Balance doesn't work the way you think it does. It just doesn't.

Re: Overpowered sluggas.

Posted: Thu 26 Feb, 2015 9:45 am
by Jes
Nurland wrote:Sluggas (and most other inf. squads) have a better leveling than ASM (and most other (S)HI squads). HI squads tend to get 10% hp per level whereas Sluggas and Shees etc. tend to get 15%.


Ork Nobs get 15%. As do Dark Reapers. As do Tyranid Warriors.

The 10% leveling is mainly SM/CSM/Ogryns.

Re: Overpowered sluggas.

Posted: Thu 26 Feb, 2015 9:54 am
by HandSome SoddiNg
This is laughable .... :D Orcs are alry nerfed,cmn on lv4 Sluggaz & not a well-placed Merciless . This vid is not a gud judge of barrenceee

Re: Overpowered sluggas.

Posted: Thu 26 Feb, 2015 2:58 pm
by Blood Dragon
lolzarz wrote:You were trying to fight level 4 sluggas with assault marines. Level 4 is strong for a reason. PLEASE.



In first test both squads were first lvl.

Re: Overpowered sluggas.

Posted: Mon 02 Mar, 2015 5:20 pm
by realself
To give a Tyranid player's perspective, we ran a very controlled 1v1 experiment, Tyranids vs. Orks.

The replay and details are at:
http://www.gamereplays.org/dawnofwar2/r ... &id=301597

For anyone that watched, would you say that the Tyranid's T1 melee squads and Ork's T1 melee squads are balanced with respect to each other? (imho a melee squad without ranged weapons is more of a "dedicated melee" squad, than a "dedicated melee" squad with ranged weapons)

Re: Overpowered sluggas.

Posted: Mon 02 Mar, 2015 7:01 pm
by Ven
so; what? should we nerf AC tics while were at it because they can beat ASM?
nerf Khorne marines because they beat ASM? Bloodletters? Banshees? Warriors?

no that would be stupid.

upgraded sluggas are DESIGNED to shread through marines.

Re: Overpowered sluggas.

Posted: Mon 02 Mar, 2015 7:01 pm
by Torpid
Hormagaunts are far more dedicated to the defeat of enemy ranged units than they are of enemy melee units. The opposite is true of termagants. Yes this is a bit unique for nids. Horms counter enemy ranged. Terms counter enemy melee. So the whole "nid melee vs ork melee" idea is missing the point. Try using hormagants/warriors vs ork shootas even with both upgrades they fail. That's why ork melee needs to be able to beat up nid melee. Conversely termagants deal with sluggas very well indeed, much better than shootas do horms. Because 1) termagants fire in bursts so can do a bunch of damage then back off reloading while kiting, 2) terms are speed 6, sluggas are not speed 6.5 like horms, 3) termagants get an ability that snares units.

Hormagaunts have a leap that does damage and move at speed 6.5. They do more dps per pop than any other melee squad in the game. To compensate they start with the lowest melee skill of a dedicated melee squad (55) and lack an ability (unlike heretics). The melee skill + lack of an ability is what makes them so bad in melee vs melee fights.

Of course later on their amazing damage to pop ratio can come into its own when hormagaunts+warriors fight something together since the warriors knock over the foe. And you have to remember that the pop:damage/cost ratio of hormagaunts just gets better and better as you go through the tiers and give the horms more upgrades without increasing their pop, or you add more hormagaunt squads that are all supported by one melee synapse warrior.

Genestealers on the other hand are a dedicated melee superiority squad. Pop to damage wise they are amazing too and because of their gigantic melee skill and insanely strong ability they beat pretty much any ork melee there is, including nobs if you time the adrenal rush well and they have synapse. That's the only unit which can be fairly compared to ork melee.

Re: Overpowered sluggas.

Posted: Sun 08 Mar, 2015 11:13 am
by Commissar Yarrick
"The mind of the subject will desperately struggle to create memories where none exist…"
― R. Lutece, 1889.