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Global value increased from 10 to 13
Build time increased from 21 to 32 seconds
Long rifle range decreased from 65 to 55
Pathfinder Gear cost decreased from 55/15 to 50/10
Pathfinder Gear now increases weapon range by 10
Kinetic Pulse now also does 20 piercing damage in the 5 radius
Kinetic Pulse cooldown increased from 75 to 80 seconds
Infiltrate energy drain decreased from 1.5 to 1 per second
They have been buffed overall, i don't see how they perform better in retail.
Giving detection to DA's WL sounds like a nonsense. Eldar detection issue mostly lies in T1.
The problem is when you don't really want rangers in t1, but later on in the game you are forced to get them to babysit a vehicle or just to move around spotting bombs/gates and so on, basically this should give more viability to builds that are not just 1 1 1 1.
So I can understand why the formation is so tight, but there are some intervening game mechanics that are being a tad of a nuissance in conjunction with one another if the disperse formation is to be changed.
Isn't it possible to have Tics having a spread formation when normally moving/standing still and use their usually formation when chasing/charging, otherwise, to always keep a spread out formation would it be possible to have tics have somekind of 'proximity mine-thing' like, instead of a random heretic the one nearer to an enemy unit would blowup when doomblast is used.
Otherwise, one could look for alternatives in possibly tier 2.
Yeah, it doesn't really matter which squad as it, it's just that the DA warlock made the most sense in a fluff-gameplay wise but at the same time it could be too good.